X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fsam.git;a=blobdiff_plain;f=chapters%2FBackground.tex;h=fa9de2289df468426668c4574ca0265f7d9ad95d;hp=8a1c83cefcb1f1fba64ef7e6ae59a92b589e4d23;hb=a1ede3cfc3ef650aa0f7d3d06e78c6c6ef4cb0cc;hpb=7fe12ce195f039925222ad98b38018ad31d1b1f2 diff --git a/chapters/Background.tex b/chapters/Background.tex index 8a1c83c..fa9de22 100644 --- a/chapters/Background.tex +++ b/chapters/Background.tex @@ -1,4 +1,5 @@ -\chapter{Literature Review}\label{Background} +\chapter{Background}\label{Background} + %\section{Overview} \input{chapters/Background/Overview} @@ -6,24 +7,25 @@ \input{chapters/Background/RasterAndVectorGraphics} \section{Rendering Vector Primitives} \input{chapters/Background/Rendering} -\section{Coordinate Systems and Transformations} -\input{chapters/Background/CoordinateSystems} -\section{Precision Specified by Document Standards} - -\input{chapters/Background/Standards} +%\section{Coordinate Systems and Transformations} +%\input{chapters/Background/CoordinateSystems} +\section{Precision Specified by Document Standards} \label{Precision Specified by Document Standards} +In this section we will overview the statements made about the precision with which an object can be stored by various vector graphics and document standards. A more detailed description of the standards discussed here can be found in Appendix \ref{An Overview of Document Standards}. +\input{chapters/Background/Standards/Precision} \section{Fixed Point and Integer Number Representations} \input{chapters/Background/FixedPoint} -\section{Floating Point Number Representations} +\section{Floating Point Number Representations}\label{Floating Point Number Representations} \input{chapters/Background/Floats} \section{Rational Number Representations} -\input{chapters/Background/Rationals} +\input{chapters/Background/Rationals} \label{Rational Number Representations} -\section{Floating Point Operations on the CPU and GPU}\label{FloatingPointOnTheGPU} +\section{Floating Point Operations on the CPU and GPU} +\label{FloatingPointOnTheGPU} \input{chapters/Background/FloatingPointOnTheGPU}