X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fsam.git;a=blobdiff_plain;f=chapters%2FConclusion.tex;h=57724b9c755fdd7afb4f3495656caf56fbb52498;hp=6d4525ba810d8c7a32e7663d48bc1bb6daf31598;hb=ae8d5f837db032eb4d9e9666f5026fab7e3e8e4a;hpb=9fcf44a0c34f393689118e913a2d17d907036c85;ds=sidebyside diff --git a/chapters/Conclusion.tex b/chapters/Conclusion.tex index 6d4525b..57724b9 100644 --- a/chapters/Conclusion.tex +++ b/chapters/Conclusion.tex @@ -1,5 +1,20 @@ \chapter{Conclusion}\label{Conclusion} -\section{Summary of Work and Results} -\section{Considerations for Future Work} +\begin{itemize} + \item What we have done? + \begin{itemize} + \item Implemented a basic SVG viewer + \item Demonstrated how precision affects rendering vector graphics + \item Showed how the choice of transformations to apply affects rendering + \item Using GMP rationals, demonstrated the ability to render SVGs scaled to an arbitrary position in a document + \end{itemize} + \item Possible future work + \begin{itemize} + \item Implement more of the SVG standard (eg: Shading) + \item Trial alternative number representations, eg: MPFR with algorithm to set precision + \item Allow for saving and loading SVGs with arbitrary precision + \item Deal with zooming very far in to intersection of lines (requires subdividing paths) + \item Compare with David's Quadtree + \end{itemize} +\end{itemize}