X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fsam.git;a=blobdiff_plain;f=meta%2FAbstract.tex;h=4c1d5fd150f33df23bc74c306079b75700642ed2;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hb=689e433b348588e05f47d23385dbf05d239c95d2;hpb=b5e891c8f473405152dc0bae0038fe68c6db031a diff --git a/meta/Abstract.tex b/meta/Abstract.tex index e69de29..4c1d5fd 100644 --- a/meta/Abstract.tex +++ b/meta/Abstract.tex @@ -0,0 +1,26 @@ +\section*{Abstract} + +Early document formats such as PostScript were motivated by a desire to +print text and visual information onto a static paper medium. +Although documents are increasingly viewed digitally, modern standards +including PDF and SVG are still largely based upon this model. +Digital document viewers are able to scale a subregion of the document to +fit the display. However, coordinates of graphics primitives are +typically represented with IEEE-754 floating point numbers. This places +limits on the precision with which primitives in the document can be +specified and rendered. + +We have implemented a minimal SVG viewer, with which we have +compared a number of approaches to achieving arbitrary precision +document formats. We demonstrate the trade off between performance and +precision with alternative number representations including arbitrary +precision floats, rationals, and IEEE-754 fixed precision floats. We also +consider approaches to increasing the precision that can be attained with +IEEE-754 floats. + +{\bf Keywords:} \emph{document formats, precision, floating point, vector images, graphics, OpenGL, SDL2, PostScript, PDF, {\TeX}, SVG, HTML5, Javascript } + +{\bf Note:} This report is best viewed digitally as a PDF. The digital version is available at \url{http://szmoore.net/ipdf/sam/thesis.pdf} + +% Oh dear... +\quad \\ \quad \\ \quad \\ \quad