NOTES.txt: development notes; issues that will be fixed in coming updates. hopefully. - number of agents can spiral out of control very quickly, e.g. if Wash and Angel start duking it out. * Need to make supervisor smart enough to kill monotonically increasing sequences. * Currently it can cap the number of bots; not sure if it does it in a fair way. It's presently entirely opportunistic; if you happen to be having a kid when the arena's full, you just silently fail and keep your points. This could result in an agent being able to spawn with 101 points if a gap comes up at the right time, while a 201 point agent isn't able to because he/she doesn't get in on time. Is this fair? - Python code seems to trust you not to monkey around with your stats...? Will definitely be fixed before judging.