- number of agents can spiral out of control very quickly, e.g. if Frenchie and Angel start duking it out. * Need to make supervisor smart enough to kill montonically increasing sequences. - points table doesn't agree with technicalities doc - agents die after MAX_AGE fights, not MAX_AGE rounds - code seems to trust you not to monkey around with your stats...? - coding styles are inconsistent throughout - layout still needs some work