The /home was not necessary
[progcomp2012.git] / home / progcomp / judge / manager / ai_controller.cpp
diff --git a/home/progcomp/judge/manager/ai_controller.cpp b/home/progcomp/judge/manager/ai_controller.cpp
deleted file mode 100644 (file)
index 40ee3df..0000000
+++ /dev/null
@@ -1,64 +0,0 @@
-#include <sstream>
-
-#include "game.h"
-#include "stratego.h"
-
-#include "ai_controller.h"
-
-using namespace std;
-
-
-/**
- * Queries the AI program to setup its pieces. Stores the setup in a st
- * @implements Controller::QuerySetup
- * @param
- * @returns A MovementResult
- */
-
-MovementResult AI_Controller::QuerySetup(const char * opponentName, std::string setup[])
-{
-       switch (colour)
-       {
-               case Piece::RED:
-                       if (!SendMessage("RED %s %d %d", opponentName, Game::theGame->theBoard.Width(), Game::theGame->theBoard.Height()))
-                               return MovementResult::BAD_RESPONSE;
-                       break;
-               case Piece::BLUE:
-                       if (!SendMessage("BLUE %s %d %d", opponentName, Game::theGame->theBoard.Width(), Game::theGame->theBoard.Height()))
-                               return MovementResult::BAD_RESPONSE;
-                       break;
-               case Piece::NONE:
-               case Piece::BOTH:
-                       return MovementResult::COLOUR_ERROR;
-                       break;
-       }
-
-       for (int y = 0; y < 4; ++y)
-       {
-               if (!GetMessage(setup[y], timeout))
-                       return MovementResult::BAD_RESPONSE;    
-       }
-
-       return MovementResult::OK;
-}
-
-
-/**
- * Queries the AI program to make a move
- * @implements Controller::QueryMove
- * @param buffer String which stores the AI program's response
- * @returns A MovementResult which will be MovementResult::OK if a move was made, or MovementResult::NO_MOVE if the AI did not respond
- */
-MovementResult AI_Controller::QueryMove(string & buffer)
-{
-       if (!Running())
-               return MovementResult::NO_MOVE; //AI has quit
-       Game::theGame->theBoard.Print(output, colour);
-
-       if (!GetMessage(buffer,timeout))
-       {
-               return MovementResult::NO_MOVE; //AI did not respond (within the timeout). It will lose by default.
-       }
-       return MovementResult::OK; //Got the message
-}
-

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