Changed directory structure (again)
[progcomp2012.git] / judge / manager / ai_controller.cpp
diff --git a/judge/manager/ai_controller.cpp b/judge/manager/ai_controller.cpp
new file mode 100644 (file)
index 0000000..40ee3df
--- /dev/null
@@ -0,0 +1,64 @@
+#include <sstream>
+
+#include "game.h"
+#include "stratego.h"
+
+#include "ai_controller.h"
+
+using namespace std;
+
+
+/**
+ * Queries the AI program to setup its pieces. Stores the setup in a st
+ * @implements Controller::QuerySetup
+ * @param
+ * @returns A MovementResult
+ */
+
+MovementResult AI_Controller::QuerySetup(const char * opponentName, std::string setup[])
+{
+       switch (colour)
+       {
+               case Piece::RED:
+                       if (!SendMessage("RED %s %d %d", opponentName, Game::theGame->theBoard.Width(), Game::theGame->theBoard.Height()))
+                               return MovementResult::BAD_RESPONSE;
+                       break;
+               case Piece::BLUE:
+                       if (!SendMessage("BLUE %s %d %d", opponentName, Game::theGame->theBoard.Width(), Game::theGame->theBoard.Height()))
+                               return MovementResult::BAD_RESPONSE;
+                       break;
+               case Piece::NONE:
+               case Piece::BOTH:
+                       return MovementResult::COLOUR_ERROR;
+                       break;
+       }
+
+       for (int y = 0; y < 4; ++y)
+       {
+               if (!GetMessage(setup[y], timeout))
+                       return MovementResult::BAD_RESPONSE;    
+       }
+
+       return MovementResult::OK;
+}
+
+
+/**
+ * Queries the AI program to make a move
+ * @implements Controller::QueryMove
+ * @param buffer String which stores the AI program's response
+ * @returns A MovementResult which will be MovementResult::OK if a move was made, or MovementResult::NO_MOVE if the AI did not respond
+ */
+MovementResult AI_Controller::QueryMove(string & buffer)
+{
+       if (!Running())
+               return MovementResult::NO_MOVE; //AI has quit
+       Game::theGame->theBoard.Print(output, colour);
+
+       if (!GetMessage(buffer,timeout))
+       {
+               return MovementResult::NO_MOVE; //AI did not respond (within the timeout). It will lose by default.
+       }
+       return MovementResult::OK; //Got the message
+}
+

UCC git Repository :: git.ucc.asn.au