class Human_Controller : public Controller
{
public:
- Human_Controller(const Piece::Colour & newColour, const bool enableGraphics) : Controller(newColour), graphicsEnabled(enableGraphics) {}
+ Human_Controller(const Piece::Colour & newColour, const bool enableGraphics) : Controller(newColour, "human"), graphicsEnabled(enableGraphics) {}
virtual ~Human_Controller() {}
virtual MovementResult QuerySetup(const char * opponentName, std::string setup[]);