Changed directory structure (again)
[progcomp2012.git] / progcomp / judge / manager / graphics.h
diff --git a/progcomp/judge/manager/graphics.h b/progcomp/judge/manager/graphics.h
deleted file mode 100644 (file)
index f81bdb3..0000000
+++ /dev/null
@@ -1,148 +0,0 @@
-#ifndef GRAPHICS_H
-#define GRAPHICS_H
-
-#include <SDL/SDL.h>
-#include <SDL/SDL_opengl.h>
-
-
-#include <vector>
-#include <list>
-
-
-typedef SDL_Surface Screen;
-typedef SDL_Rect Rectangle;
-
-
-typedef short unsigned int SUint;
-
-class Texture;
-class Font;
-
-
-
-class Graphics
-{
-       public:
-
-       class Colour
-       {
-               public:
-                       Colour(float red=0, float green=0, float blue=0, float alpha=0) : r(red), g(green), b(blue), a(alpha) {}
-                       Colour(const Colour & cpy) : r(cpy.r), g(cpy.g), b(cpy.b), a(cpy.a) {}
-       
-                       Colour & operator=(const Colour & s) {r = s.r; g = s.g; b = s.b; a = s.a; return *this;}
-                       bool operator==(const Colour & s) const {return (r == s.r && g == s.g && b == s.b && a == s.a);}
-                       bool operator!=(const Colour & s) const {return !operator==(s);}
-                       float r;
-                       float g;
-                       float b;
-                       float a;
-       
-       };
-               static int ScreenWidth() {return screenWidth;}
-               static int ScreenHeight() {return screenHeight;}
-
-               static void Initialise(const char * caption, int width=640, int height=480);
-               static void Destroy();
-
-               static SDL_Surface * LoadTextureBMP(const char * file);
-               static void SaveTextureBMP(SDL_Surface * tex, const char * file);
-               
-               static void ClearScreen();
-               static void UpdateScreen();
-               static void DrawGrid(int gridWidth, int gridHeight, Colour colour);
-               static Uint8 MakeColour(int R, int G, int B, int Alpha = 0);
-               static Colour ConvertColour(Uint8 colour);
-
-               static void DrawTexture(SDL_Surface * src, int destX, int destY, int srcX=0, int srcY=0, int width=-1, int height=-1);
-               static void DrawTexture(SDL_Surface * src, int destX, int destY, double rotate, double scale);
-               static void DrawPixel(int x, int y, Colour colour);
-
-               static Colour GetPixel(int x, int y);
-               static void DrawLine(int x1, int y1, int x2, int y2, Colour colour, double scale=1.0);
-               static void DrawLineDashed(int x1, int y1, int x2, int y2, Colour colour, double scale=1.0);
-               static void DrawRectangle(int x1, int y1, int x2, int y2, Colour colour, double scale=1.0);
-
-               static void GetColourData(SDL_Surface * src, std::vector<SUint> * R, std::vector<SUint> * G, std::vector<SUint> * B, std::vector<SUint> * A = NULL);
-               static void GetColourData(SDL_Surface * src, std::vector<std::vector<SUint> > * R, std::vector<std::vector<SUint> > * G,  std::vector<std::vector<SUint> > * B,  std::vector<std::vector<SUint> > * A = NULL);
-
-               static void DrawColourData(int destX, int destY, std::vector<SUint> * R, std::vector<SUint> * G, std::vector<SUint> * B, std::vector<SUint> * A = NULL) {DrawColourData(screen, destX, destY, R, G, B, A);}
-
-               static void DrawColourData(int destX, int destY, std::vector<std::vector<SUint> > * R, std::vector<std::vector<SUint> > * G, std::vector<std::vector<SUint> > * B, std::vector<std::vector<SUint> > * A = NULL) {DrawColourData(screen, destX, destY, R, G, B, A);}
-
-               static SDL_Surface * TextureFromColours(std::vector<SUint> * R, std::vector<SUint> * G, std::vector<SUint> * B, std::vector<SUint> * A = NULL);
-               static SDL_Surface * TextureFromColours(std::vector<std::vector<SUint> > * R, std::vector<std::vector<SUint> > * G, std::vector<std::vector<SUint> > * B, std::vector<std::vector<SUint> > * A = NULL);
-
-               static void Wait(int n) {SDL_Delay(n);}
-
-               template <class T>
-               class TextureManager
-               {
-                       public:
-                               TextureManager() {}
-                               virtual ~TextureManager() {}
-
-                               virtual Texture & operator[](const T & at) = 0;
-               };
-
-               static bool Initialised() {return initialised;}
-
-       protected:
-               static void DrawColourData(SDL_Surface * dest, int destX, int destY, std::vector<SUint> * R, std::vector<SUint> * G, std::vector<SUint> * B, std::vector<SUint> * A = NULL);
-               static void DrawColourData(SDL_Surface * dest, int destX, int destY, std::vector<std::vector<SUint> > * R, std::vector<std::vector<SUint> > * G, std::vector<std::vector<SUint> > * B, std::vector<std::vector<SUint> > * A = NULL);
-               static void DrawTexture(SDL_Surface * dest, SDL_Surface * src, int srcX, int srcY, int destX, int destY, int width, int height);
-               static void DrawPixel(SDL_Surface * dest, int x, int y, Colour colour);
-               static Colour GetPixel(SDL_Surface * dest, int x, int y);
-               static void DrawLine(SDL_Surface * dest, int x1, int y1, int x2, int y2, Colour colour);
-
-       private:
-               Graphics() {}
-               ~Graphics() {}  
-               static std::list<SDL_Surface*> allTextures;
-               static Screen * screen;
-
-               static int screenWidth;
-               static int screenHeight;
-               static bool initialised;
-               
-
-};
-typedef Graphics::Colour Colour;
-
-class Texture
-{
-       public:
-               Texture(const char * fileName, bool newDrawCentred = true);
-               virtual ~Texture();
-
-               void Draw(int x, int y, double angle=0, double scale=1);
-               void DrawColour(int x, int y, double angle, double scale, Colour colour);
-               
-               int width() const {return surface->w;}
-               int height() const {return surface->h;}
-       protected:
-               SDL_Surface * surface;
-               GLuint texture;
-
-       private:
-               bool drawCentred;
-               
-};     
-
-class Font : private Texture
-{
-       public:
-               Font(const char * fileName, int newWidth, int newHeight);
-               virtual ~Font();
-
-               void DrawTextColour(const char * string, int x, int y, double angle, double scale, Colour colour);
-               void DrawText(const char * string, int x, int y, double angle=0, double scale=1);       
-       private:
-               int width;
-               int height;
-};
-
-
-#endif //GRAPHICS_H
-
-//EOF

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