The /home was not necessary
[progcomp2012.git] / progcomp / judge / manager / human_controller.cpp
diff --git a/progcomp/judge/manager/human_controller.cpp b/progcomp/judge/manager/human_controller.cpp
new file mode 100644 (file)
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+#include "human_controller.h"
+
+#include "game.h"
+
+#include <iostream> //Really I can't be bothered with fscanf any more
+
+using namespace std;
+
+MovementResult Human_Controller::QuerySetup(const char * opponentName, string setup[])
+{
+       
+       static bool shownMessage = false;
+       if (!shownMessage)
+       {
+               if (graphicsEnabled)
+                       fprintf(stdout, "WARNING: GUI not fully supported. You will be forced to use the default setup.\n");
+               else
+               {
+                       fprintf(stdout,"Enter %d x %d Setup grid\n", Game::theGame->theBoard.Width(), 4);
+                       fprintf(stdout,"Please enter one line at a time.\n");
+                       fprintf(stdout, "You must place at least the Flag (%c). Use '%c' for empty squares.\n", Piece::tokens[(int)Piece::FLAG], Piece::tokens[(int)Piece::NOTHING]);
+               
+                       switch (colour)
+                       {
+                               case Piece::RED:
+                                       fprintf(stdout, "You are RED and occupy the top 4 rows of the board.\n");
+                                       fprintf(stdout, "NOTE: Enter \"DEFAULT\" to use the setup:\n");
+                                       fprintf(stdout, "FB8sB479B8\nBB31555583\n6724898974\n967B669999\n");
+                                       break;
+                               case Piece::BLUE:
+                                       fprintf(stdout, "You are BLUE and occupy the bottom 4 rows of the board.\n");
+                                       fprintf(stdout, "NOTE: Enter \"DEFAULT\" to use the setup:\n");
+                                       fprintf(stdout, "967B669999\n6724898974\nBB31555583\nFB8sB479B8\n");
+                                       break;
+                               default:
+                                       fprintf(stdout, "WARNING: Unknown colour error! Please exit the game.\n");
+                                       break;
+                       }       
+               }       
+               
+               shownMessage = true;
+       }
+
+       if (graphicsEnabled)
+       {
+               switch(colour)
+               {
+                       case Piece::RED:
+                               setup[0] = "FB8sB479B8"; 
+                               setup[1] = "BB31555583";
+                               setup[2] = "6724898974";
+                               setup[3] = "967B669999";
+                               break;
+                       case Piece::BLUE:
+                               setup[0] = "967B669999";
+                               setup[1] = "6724898974";
+                               setup[2] = "BB31555583";
+                               setup[3] = "FB8sB479B8";
+                               break;
+                       default:
+                               assert(false);
+                               break;
+                       }
+               return MovementResult::OK;
+       }
+
+       for (int y = 0; y < 4; ++y)
+       {
+               cin >> setup[y];
+               if (y == 0 && setup[0] == "DEFAULT")
+               {
+                       switch(colour)
+                       {
+                               case Piece::RED:
+                                       setup[0] = "FB8sB479B8"; 
+                                       setup[1] = "BB31555583";
+                                       setup[2] = "6724898974";
+                                       setup[3] = "967B669999";
+                                       break;
+                               case Piece::BLUE:
+                                       setup[0] = "967B669999";
+                                       setup[1] = "6724898974";
+                                       setup[2] = "BB31555583";
+                                       setup[3] = "FB8sB479B8";
+                                       break;
+                               default:
+                                       assert(false);
+                                       break;
+                       }
+                       break;
+               }
+       }
+       assert(cin.get() == '\n');
+       
+       return MovementResult::OK;
+}
+
+MovementResult Human_Controller::QueryMove(string & buffer)
+{
+       static bool shownMessage = false;
+       if (!shownMessage)
+       {
+               if (!graphicsEnabled)
+               {
+                       fprintf(stdout, "Please enter your move in the format:\n X Y DIRECTION [MULTIPLIER=1]\n");
+                       fprintf(stdout, "Where X and Y indicate the coordinates of the piece to move;\n DIRECTION is one of UP, DOWN, LEFT or RIGHT\n and MULTIPLIER is optional (and only valid for scouts (%c))\n", Piece::tokens[(int)(Piece::SCOUT)]);
+                       
+               }
+               shownMessage = true;
+       }
+
+       
+
+       if (graphicsEnabled)
+       {
+               fprintf(stdout, "Click to move!\n");
+               SDL_Event event; int mouseClick = 0;
+
+               int x[] = {-1, -1}; int y[] = {-1, -1};
+               while (mouseClick < 2)
+               {
+                       
+                       while (SDL_PollEvent(&event))
+                       {
+                               switch (event.type)
+                               {
+                                       case SDL_QUIT:
+                                               Game::theGame->logMessage("Exit called by human player!\n");
+                                               exit(EXIT_SUCCESS);
+                                               break;
+                                       case SDL_MOUSEBUTTONDOWN:
+                                       switch (event.button.button)
+                                       {
+                                               case SDL_BUTTON_LEFT:
+                                                       SDL_GetMouseState(&x[mouseClick], &y[mouseClick]);
+                                                       x[mouseClick] /= 32; y[mouseClick] /= 32; //Adjust based on graphics grid size
+                                                       if (mouseClick == 0)
+                                                       {
+                                                               stringstream s("");
+                                                               s << x[0] << " " << y[0] << " ";
+                                                               buffer += s.str();
+                                                       }
+                                                       else if (mouseClick == 1)
+                                                       {
+                                                               int xDist = x[1] - x[0];
+                                                               int yDist = y[1] - y[0];
+                                                               if (abs(xDist) > abs(yDist))
+                                                               {
+                                                                       if (xDist < 0)
+                                                                               buffer += "LEFT";
+                                                                       else
+                                                                               buffer += "RIGHT";
+                                                               }
+                                                               else if (yDist < 0)
+                                                                       buffer += "UP";
+                                                               else
+                                                                       buffer += "DOWN";
+                                                       }
+                                                       mouseClick++;
+                                                       break;
+                                       }
+                                       break;
+                               }
+                       }
+               }
+               fprintf(stdout, "Move complete!\n");
+       }
+       else
+       {
+               buffer.clear();
+               for (char in = fgetc(stdin); in != '\n'; in = fgetc(stdin))
+               {
+                       buffer += in;
+               }
+       }
+       
+       
+
+       return MovementResult::OK;
+       
+}

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