X-Git-Url: https://git.ucc.asn.au/?p=progcomp2012.git;a=blobdiff_plain;f=manager%2Fcontroller.cpp;h=b7ab105bb17f22f77a42d53dfd4a5a39b524c15c;hp=1b70fb6739b69bb0b493d811c1f1ca3ad338931e;hb=b563784f7e8b559fc100e174331c99fc6a1beda8;hpb=4a3c0478160e7e9b637a12e7cf22f8da61b66ad2;ds=sidebyside diff --git a/manager/controller.cpp b/manager/controller.cpp index 1b70fb6..b7ab105 100644 --- a/manager/controller.cpp +++ b/manager/controller.cpp @@ -51,7 +51,7 @@ MovementResult Controller::Setup(const char * opponentName) usedUnits[(int)(type)]++; if (usedUnits[type] > Piece::maxUnits[(int)type]) { - fprintf(stderr, "Too many units of type %c\n", Piece::tokens[(int)(type)]); + //fprintf(stderr, "Too many units of type %c\n", Piece::tokens[(int)(type)]); return MovementResult::BAD_RESPONSE; } Game::theGame->theBoard.AddPiece(x, yStart+y, type, colour); @@ -107,7 +107,7 @@ MovementResult Controller::MakeMove(string & buffer) } else { - fprintf(stderr, "BAD_RESPONSE \"%s\"\n", buffer.c_str()); + //fprintf(stderr, "BAD_RESPONSE \"%s\"\n", buffer.c_str()); return MovementResult::BAD_RESPONSE; //Player gave bogus direction - it will lose by default. }