X-Git-Url: https://git.ucc.asn.au/?p=progcomp2012.git;a=blobdiff_plain;f=manager%2Fstratego.cpp;h=ba59c5f86b8d01ec50005d2797574343058d959d;hp=8ffad72e596a00b0bdffa3a47deff9031d85f439;hb=041c37d1dfc4a94024fe1d329d289e4c59667885;hpb=f91a915d6f64f9d35e867d26e8ddb9c1b1ab0c1e diff --git a/manager/stratego.cpp b/manager/stratego.cpp index 8ffad72..ba59c5f 100644 --- a/manager/stratego.cpp +++ b/manager/stratego.cpp @@ -7,7 +7,7 @@ using namespace std; /** * Static variables */ -Board Board::theBoard(14,14); +Board Board::theBoard(10,10); //nothing, boulder, flag, spy, scout, miner, sergeant, lietenant, captain, major, colonel, general, marshal, bomb, error char Piece::tokens[] = {'.','+','F','y','s','n','S','L','c','m','C','G','M','B','?'}; int Piece::maxUnits[] = {0,0,1,1,8,5,4,4,4,3,2,1,1,6,0}; @@ -232,32 +232,32 @@ Piece * Board::GetPiece(int x, int y) * @param colour - Colour which the piece must match for the move to be valid * @returns A MovementResult which indicates the result of the move - OK is good, VICTORY means that a flag was captured, anything else is an error */ -Board::MovementResult Board::MovePiece(int x, int y, const Direction & direction, int multiplier,const Piece::Colour & colour) +MovementResult Board::MovePiece(int x, int y, const Direction & direction, int multiplier,const Piece::Colour & colour) { if (board == NULL) { - return NO_BOARD; + return MovementResult(MovementResult::NO_BOARD); } if (!(x >= 0 && x < width && y >= 0 && y < height)) { - return INVALID_POSITION; + return MovementResult(MovementResult::INVALID_POSITION); } Piece * target = board[x][y]; if (target == NULL) { - return NO_SELECTION; + return MovementResult(MovementResult::NO_SELECTION); } if (!(colour == Piece::NONE || target->colour == colour)) { - return NOT_YOUR_UNIT; + return MovementResult(MovementResult::NOT_YOUR_UNIT); } if (target->type == Piece::FLAG || target->type == Piece::BOMB || target->type == Piece::BOULDER) { - return IMMOBILE_UNIT; + return MovementResult(MovementResult::IMMOBILE_UNIT); } if (multiplier > 1 && target->type != Piece::SCOUT) { - return INVALID_DIRECTION; //Can only move a scout multiple times. + return MovementResult(MovementResult::INVALID_DIRECTION); //Can only move a scout multiple times. } int x2 = x; int y2 = y; @@ -280,11 +280,11 @@ Board::MovementResult Board::MovePiece(int x, int y, const Direction & direction } if (!(x2 >= 0 && x2 < width && y2 >= 0 && y2 < height)) { - return INVALID_DIRECTION; + return MovementResult(MovementResult::INVALID_DIRECTION); } if (ii < multiplier-1 && board[x2][y2] != NULL) { - return POSITION_FULL; + return MovementResult(MovementResult::POSITION_FULL); } } Piece * defender = board[x2][y2]; @@ -295,23 +295,27 @@ Board::MovementResult Board::MovePiece(int x, int y, const Direction & direction } else if (defender->colour != target->colour) { + Piece::Type defenderType = defender->type; + Piece::Type attackerType = target->type; + if (defender->colour == Piece::NONE) { - return POSITION_FULL; + return MovementResult(MovementResult::POSITION_FULL); } if (defender->type == Piece::FLAG) { winner = target->colour; - return VICTORY; + return MovementResult(MovementResult::VICTORY); } else if (defender->type == Piece::BOMB) { if (target->type == Piece::MINER) { + delete defender; board[x][y] = NULL; board[x2][y2] = target; - return KILLS; + return MovementResult(MovementResult::KILLS, attackerType, defenderType); } else { @@ -319,7 +323,7 @@ Board::MovementResult Board::MovePiece(int x, int y, const Direction & direction delete target; board[x][y] = NULL; board[x2][y2] = NULL; - return BOTH_DIE; + return MovementResult(MovementResult::BOTH_DIE, attackerType, defenderType); } } else if (defender->type == Piece::MARSHAL && target->type == Piece::SPY) @@ -327,34 +331,34 @@ Board::MovementResult Board::MovePiece(int x, int y, const Direction & direction delete defender; board[x][y] = NULL; board[x2][y2] = target; - return KILLS; + return MovementResult(MovementResult::KILLS, attackerType, defenderType); } else if (target->operator > (*defender)) { delete defender; board[x][y] = NULL; board[x2][y2] = target; - return KILLS; + return MovementResult(MovementResult::KILLS, attackerType, defenderType); } else if (target->operator==(*defender) && rand() % 2 == 0) { delete defender; board[x][y] = NULL; board[x2][y2] = target; - return KILLS; + return MovementResult(MovementResult::KILLS, attackerType, defenderType); } else { delete target; board[x][y] = NULL; - return DIES; + return MovementResult(MovementResult::DIES, attackerType, defenderType); } } else { - return POSITION_FULL; + return MovementResult(MovementResult::POSITION_FULL); } - return OK; + return MovementResult(MovementResult::OK); }