X-Git-Url: https://git.ucc.asn.au/?p=progcomp2012.git;a=blobdiff_plain;f=manager%2Fstratego.h;h=39e887310d6e43f23f858eb3f4f580afd601166f;hp=877af2d19ad7df952a6367ea6741a6088d746a2a;hb=fe470c015d73d07c44f0e951a2bb205d95763f22;hpb=f91a915d6f64f9d35e867d26e8ddb9c1b1ab0c1e diff --git a/manager/stratego.h b/manager/stratego.h index 877af2d..39e8873 100644 --- a/manager/stratego.h +++ b/manager/stratego.h @@ -6,10 +6,10 @@ #include -#ifdef GRAPHICS + #include "graphics.h" #include "array.h" -#endif //GRAPHICS + /** * Contains classes for a game of Stratego @@ -51,7 +51,6 @@ class Piece const Type type; const Colour colour; - #ifdef GRAPHICS public: class TextureManager : public Graphics::TextureManager, private Array @@ -85,10 +84,12 @@ class Piece - #endif //GRAPHICS + }; +#include "movementresult.h" + /** * A Stratego board */ @@ -100,9 +101,10 @@ class Board virtual ~Board(); //Destructor void Print(FILE * stream, const Piece::Colour & reveal=Piece::BOTH); //Print board - #ifdef GRAPHICS - void Draw(const Piece::Colour & reveal=Piece::BOTH); //Draw board - #endif //GRAPHICS + void PrintPretty(FILE * stream, const Piece::Colour & reveal=Piece::BOTH); //Print board using colour + + void Draw(const Piece::Colour & reveal=Piece::BOTH); //Draw board + bool AddPiece(int x, int y, const Piece::Type & newType, const Piece::Colour & newColour); //Add piece to board @@ -112,16 +114,15 @@ class Board typedef enum {UP, DOWN, LEFT, RIGHT} Direction; - typedef enum {OK, DIES, KILLS, BOTH_DIE, NO_BOARD, INVALID_POSITION, NO_SELECTION, NOT_YOUR_UNIT, IMMOBILE_UNIT, INVALID_DIRECTION, POSITION_FULL, VICTORY, BAD_RESPONSE, NO_MOVE} MovementResult; //The possible results from a move - //WARNING: Some of the MovementResults are returned by the Controller class in "controller.h", in Controller::MakeMove + static bool LegalResult(const MovementResult & result) { - return (result == OK || result == DIES || result == KILLS || result == BOTH_DIE); + return (result == MovementResult::OK || result == MovementResult::DIES || result == MovementResult::KILLS || result == MovementResult::BOTH_DIE || result == MovementResult::VICTORY || result == MovementResult::DRAW); } MovementResult MovePiece(int x, int y, const Direction & direction, int multiplier=1,const Piece::Colour & colour=Piece::NONE); //Move piece from position in direction - static Board theBoard; + Piece::Colour winner;