X-Git-Url: https://git.ucc.asn.au/?p=progcomp2012.git;a=blobdiff_plain;f=progcomp%2Fagents%2Fbasic_cpp%2Fbasic_cpp.h;fp=progcomp%2Fagents%2Fbasic_cpp%2Fbasic_cpp.h;h=733d9a7566059319d66bfd6b08782d0de160966f;hp=0000000000000000000000000000000000000000;hb=88fc5a96c424e9a451b98f3b680bc1980345320d;hpb=e3b15cd5dea739f7523920d83bda592db95a7b93 diff --git a/progcomp/agents/basic_cpp/basic_cpp.h b/progcomp/agents/basic_cpp/basic_cpp.h new file mode 100644 index 0000000..733d9a7 --- /dev/null +++ b/progcomp/agents/basic_cpp/basic_cpp.h @@ -0,0 +1,145 @@ +/** + * "basic_cpp", a sample Stratego AI for the UCC Programming Competition 2012 + * Declarations for classes Piece, Board and Basic_Cpp + * @author Sam Moore (matches) [SZM] + * @website http://matches.ucc.asn.au/stratego + * @email progcomp@ucc.asn.au or matches@ucc.asn.au + * @git git.ucc.asn.au/progcomp2012.git + */ + +#ifndef BASIC_CPP_H +#define BASIC_CPP_H + +#include +#include +#include +#include +#include +#include + + + + + +/** + * enum for possible ranks of pieces + */ +typedef enum {UNKNOWN=14,BOMB=13,MARSHAL=12, GENERAL=11, COLONEL=10, MAJOR=9, CAPTAIN=8, LIEUTENANT=7, SERGEANT=6, MINER=5, SCOUT=4, SPY=3, FLAG=2,BOULDER=1, NOTHING=0} Rank; + +/** + * enum for possible colours of pieces and the AI + */ +typedef enum {RED=0, BLUE=1, NONE, BOTH} Colour; + + +/** + * Class to represent a piece on the board + * TODO: Add features required for Pieces as used by your AI + * For example, can replace the single member "rank" with two, "maxRank" and "minRank" + * Or add an array of probability values for EVERY rank! + */ +class Piece +{ + public: + static char tokens[]; //The tokens used to identify various pieces + + Piece(int newX, int newY,const Colour & newColour, const Rank & newRank = UNKNOWN) + : x(newX), y(newY), colour(newColour), rank(newRank) {} + virtual ~Piece() {} + + bool Mobile() const {return rank != BOMB && rank != FLAG;} + + static Colour Opposite(const Colour & colour) {return colour == RED ? BLUE : RED;} + + int x; int y; + const Colour colour; //The colour of the piece + Rank rank; //The rank of the piece + + static Rank GetRank(char token); //Helper to get rank from character + +}; + +/** + * enum for Directions that a piece can move in + */ +typedef enum {UP=0, DOWN=1, LEFT=2, RIGHT=3, DIRECTION_ERROR=4} Direction; + +/** + * Class to represent a board + */ +class Board +{ + public: + Board(int width, int height); //Construct a board with width and height + virtual ~Board(); //Destroy the board + + Piece * Get(int x, int y) const; //Retrieve single piece + Piece * Set(int x, int y, Piece * newPiece); //Add piece to board + + int Width() const {return width;} //getter for width + int Height() const {return height;} //getter for height + + bool ValidPosition(int x, int y) const {return (x >= 0 && x < width && y >= 0 && y < height);} //Helper - is position within board? + private: + + int width; //The width of the board + int height; //The height of the board + Piece ** * board; //The pieces on the board +}; + +/** + * Basic AI class + * TODO: Make sure that if Piece is changed, BasicAI is updated to be consistent + * TODO: More complex AI's should inherit off this class. + * It is recommended that only MakeMove is altered - hence the other functions are not virtual. + */ +class BasicAI +{ + public: + BasicAI(); //Constructor + virtual ~BasicAI(); //Destructor + + bool Setup(); //Implements setup protocol + bool MoveCycle(); //Implements the MoveCycle protocol + bool ReadBoard(); //Reads the board as part of the MoveCycle protocol + bool InterpretResult(); //Interprets the result of a move + virtual bool MakeMove(); //Makes a move - defaults to randomised moves + bool DebugPrintBoard(); //DEBUG - Prints the board to stderr + protected: + int turn; + Board * board; //The board + std::vector units; //Allied units + std::vector enemyUnits; //Enemy units + + bool ForgetUnit(Piece * forget); //Delete and forget about a unit + + Colour colour; + std::string colourStr; +}; + +/** + * Purely static class of Helper functions + */ +class Helper +{ + public: + static Direction StrToDir(const std::string & str); //Helper - Convert string to a Direction enum + static void DirToStr(const Direction & dir, std::string & buffer); //Helper - Convert Direction enum to a string + static void MoveInDirection(int & x, int & y, const Direction & dir, int multiplier = 1); //Helper - Move a point in a direction + static int Tokenise(std::vector & buffer, std::string & str, char split = ' '); //Helper - Split a string into tokens + static int Integer(std::string & fromStr); //Helper - convert a string to an integer + static void ReadLine(std::string & buffer); //Helper - read a line from stdin + private: + //By making these private we ensure that no one can create an instance of Helper + //Yes we could use namespaces instead, but I prefer this method because you can use private static member variables + //Not that I am. But you can. + Helper() {} + ~Helper() {} +}; + + + +#endif //BASIC_CPP_H + +//EOF +