X-Git-Url: https://git.ucc.asn.au/?p=progcomp2012.git;a=blobdiff_plain;f=progcomp%2Fjudge%2Fmanager%2Fmanual.txt;h=239c6acaf1d47778ee705e6509e820bdc69f5afe;hp=120a6aafece21eeb7e6229124bee6dfc8a84ea28;hb=f74c2985f8082fffd45252f1349520449f689c46;hpb=e063c97d1bb8c8caa08619a40270025a9fc54d35 diff --git a/progcomp/judge/manager/manual.txt b/progcomp/judge/manager/manual.txt index 120a6aa..239c6ac 100644 --- a/progcomp/judge/manager/manual.txt +++ b/progcomp/judge/manager/manual.txt @@ -94,11 +94,11 @@ GAME RULES 5 Captain 5 4 6 Lieutenant 6 4 7 Sergeant 7 4 - 8 Miner 8 5 Destroys Bombs without being killed + 8 Miner 8 5 Destroys Bombs 9 Scout 9 8 May move more through multiple empty squares s Spy 10 1 If the Spy attacks the Marshal, the Marshal dies - B Bomb NA 6 Immobile. If any piece (except a Miner) encounters an enemy Bomb, both pieces are destroyed - F Flag NA 1 Immobile. If any piece encounters the enemy Flag, the controlling player wins. + B Bomb NA 6 Immobile. If any piece (except a Miner) attacks an enemy Bomb, that piece is destroyed. + F Flag NA 1 Immobile. If any piece attacks the enemy Flag, the controlling player wins. Additional pieces, not controlled by the player: Piece Name Number Notes @@ -115,6 +115,9 @@ GAME RULES Each player's pieces are hidden from the other player. When two pieces encounter each other, the ranks will be revealed. The objective is to destroy all Enemy Pieces (#) or capture the Enemy Flag (also #). + + Since 20/12 Bombs reflect the traditional rules; they are only destroyed by Miners. + In previous versions contact of an attacker other than a Miner with a Bomb destroyed the Bomb as well as the attacking piece. PROTOCOL @@ -216,8 +219,12 @@ EXIT/OUTPUT BUGS + Occasionally the result is not printed at the end of the game. + So far this has only been observed to occur when RED wins the game by Flag capture. + stratego is still a work in progress. Report another bug to the AUTHOR (see below). + AUTHORS Sam Moore (for the UCC Programming Competition 2012)