X-Git-Url: https://git.ucc.asn.au/?p=progcomp2012.git;a=blobdiff_plain;f=web%2Findex.html;h=beb0d2f91a94c70408636081de5709567e3e15e6;hp=55c102935e4f6d524a5a2968ffbf780f361430da;hb=9e4bc3c0b49f5e2796a62c8fa91fe0ec78d96af2;hpb=6fbef43eef989578cc406a33fc759ff08bf4f3d1 diff --git a/web/index.html b/web/index.html index 55c1029..beb0d2f 100644 --- a/web/index.html +++ b/web/index.html @@ -11,7 +11,7 @@
We will use the same mailing list as last year (progcomp).
+We will use the same mailing list as last year (progcomp).
There is a #progcomp irc channel on the ucc irc server (irc.ucc.asn.au) where you can ask questions, and someone might even answer them!
@@ -30,6 +30,17 @@Human players are also supported, although the interface is minimal, as this feature is meant for testing.
If you just want to play a game, without having to write your own AI, try Probe
+Windows is not supported at this stage.
+Why? Because windows doesn't have fork, or pthread, which I used to write the program because they work on linux, and I use debian.
+ +Please report bugs to matches@ with a detailed description, and if possible, the output of gdb, valgrind, or both :)
+The competition is now officially open. Submissions will be accepted until midday, Saturday the 10th of March, 2012. Results will be announced as soon as they are available (depending on the number of entries it may take several days to simulate the competition).
If you have a question which is not covered by this page, or about a topic that is vague on this page, please email matches@
- +Please email matches@ or post to #progcomp with any questions not on that page.
Last webpage update: 07/01/12