Self inflicted wounds using cx_freeze
[progcomp2013.git] / qchess / piece.py
diff --git a/qchess/piece.py b/qchess/piece.py
deleted file mode 100644 (file)
index d9acef2..0000000
+++ /dev/null
@@ -1,95 +0,0 @@
-import random
-
-# I know using non-abreviated strings is inefficient, but this is python, who cares?
-# Oh, yeah, this stores the number of pieces of each type in a normal chess game
-piece_types = {"pawn" : 8, "bishop" : 2, "knight" : 2, "rook" : 2, "queen" : 1, "king" : 1, "unknown" : 0}
-
-# Class to represent a quantum chess piece
-class Piece():
-       def __init__(self, colour, x, y, types):
-               self.colour = colour # Colour (string) either "white" or "black"
-               self.x = x # x coordinate (0 - 8), none of this fancy 'a', 'b' shit here
-               self.y = y # y coordinate (0 - 8)
-               self.types = types # List of possible types the piece can be (should just be two)
-               self.current_type = "unknown" # Current type
-               self.choice = -1 # Index of the current type in self.types (-1 = unknown type)
-               self.types_revealed = [True, False] # Whether the types are known (by default the first type is always known at game start)
-               
-
-               # 
-               self.last_state = None
-               self.move_pattern = None
-
-               
-
-       def init_from_copy(self, c):
-               self.colour = c.colour
-               self.x = c.x
-               self.y = c.y
-               self.types = c.types[:]
-               self.current_type = c.current_type
-               self.choice = c.choice
-               self.types_revealed = c.types_revealed[:]
-
-               self.last_state = None
-               self.move_pattern = None
-
-       
-
-       # Make a string for the piece (used for debug)
-       def __str__(self):
-               return str(self.current_type) + " " + str(self.types) + " at " + str(self.x) + ","+str(self.y)  
-
-       # Draw the piece in a pygame surface
-       def draw(self, window, grid_sz = [80,80], style="quantum"):
-
-               # First draw the image corresponding to self.current_type
-               img = images[self.colour][self.current_type]
-               rect = img.get_rect()
-               if style == "classical":
-                       offset = [-rect.width/2, -rect.height/2]
-               else:
-                       offset = [-rect.width/2,-3*rect.height/4] 
-               window.blit(img, (self.x * grid_sz[0] + grid_sz[0]/2 + offset[0], self.y * grid_sz[1] + grid_sz[1]/2 + offset[1]))
-               
-               
-               if style == "classical":
-                       return
-
-               # Draw the two possible types underneath the current_type image
-               for i in range(len(self.types)):
-                       if self.types_revealed[i] == True:
-                               img = small_images[self.colour][self.types[i]]
-                       else:
-                               img = small_images[self.colour]["unknown"] # If the type hasn't been revealed, show a placeholder
-
-                       
-                       rect = img.get_rect()
-                       offset = [-rect.width/2,-rect.height/2] 
-                       
-                       if i == 0:
-                               target = (self.x * grid_sz[0] + grid_sz[0]/5 + offset[0], self.y * grid_sz[1] + 3*grid_sz[1]/4 + offset[1])                             
-                       else:
-                               target = (self.x * grid_sz[0] + 4*grid_sz[0]/5 + offset[0], self.y * grid_sz[1] + 3*grid_sz[1]/4 + offset[1])                           
-                               
-                       window.blit(img, target) # Blit shit
-       
-       # Collapses the wave function!          
-       def select(self):
-               if self.current_type == "unknown":
-                       self.choice = random.randint(0,1)
-                       self.current_type = self.types[self.choice]
-                       self.types_revealed[self.choice] = True
-               return self.choice
-
-       # Uncollapses (?) the wave function!
-       def deselect(self):
-               #print "Deselect called"
-               if (self.x + self.y) % 2 != 0:
-                       if (self.types[0] != self.types[1]) or (self.types_revealed[0] == False or self.types_revealed[1] == False):
-                               self.current_type = "unknown"
-                               self.choice = -1
-                       else:
-                               self.choice = 0 # Both the two types are the same
-
-       # The sad moment when you realise that you do not understand anything about a subject you studied for 4 years...

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