[x,y] = p.select() # Player selects a square
if self.stopped():
break
-
+
+ if not (isinstance(p, Network) and p.server == False):
+ result = self.board.select(x, y, colour = p.colour)
+ else:
+ #debug(str(self) + " don't update local board")
+ result = ""
-
-
- result = self.board.select(x, y, colour = p.colour)
+ result = p.update(result)
for p2 in self.players:
- p2.update(result) # Inform players of what happened
+ if p2 != p:
+ result = p2.update(result) # Inform players of what happened
log(result)