Made networking work hopefully
[progcomp2013.git] / qchess / src / network.py
index a1ab013..973160f 100644 (file)
@@ -4,36 +4,91 @@ import select
 network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
 network_timeout_delay = 1.0 # Maximum time between two characters being received
 
-class Network(Player):
-       def __init__(self, colour, address = (None,4562), baseplayer = None):
+class NetworkPlayer(Player):
+       def __init__(self, colour, network, player):
+               Player.__init__(self, "@network:"+str(network.address), colour) 
+               self.player = player
+               self.network = network
                
-               if baseplayer != None:
-                       name = baseplayer.name + " --> @network"
+       def __str__(self):
+               return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">"
+               
+       def select(self):
+               debug(str(self) + " select called")
+               if self.player != None:
+                       s = self.player.select()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
+               else:
+                       s = map(int, self.get_response().split(" "))
+                       for p in game.players:
+                               if p != self and isinstance(p, NetworkPlayer) and p.player == None:
+                                       p.network.send_message(str(s[0]) + " " + str(s[1]))
+               return s
+       
+       def send_message(self, message):
+               debug(str(self) + " send_message(\""+str(message)+"\") called")
+               self.network.send_message(message)
+               
+       def get_response(self):
+               debug(str(self) + " get_response() called")
+               s = self.network.get_response()
+               debug(str(self) + " get_response() returns \""+str(s)+"\"")
+               return s
+                       
+                       
+       def get_move(self):
+               debug(str(self) + " get_move called")
+               if self.player != None:
+                       s = self.player.get_move()
+                       self.send_message(str(s[0]) + " " + str(s[1]))
                else:
-                       name = "<-- @network"
+                       s = map(int, self.get_response().split(" "))
+                       for p in game.players:
+                               if p != self and isinstance(p, NetworkPlayer) and p.player == None:
+                                       p.network.send_message(str(s[0]) + " " + str(s[1]))
+               return s
+       
+       def update(self, result):
+               debug(str(self) + " update(\""+str(result)+"\") called")
+               if self.network.server == True:
+                       if self.player == None:
+                               self.send_message(result)
+               elif self.player != None:
+                       result = self.get_response()
+                       self.board.update(result, deselect=False)
+               
+               
+               
+               if self.player != None:
+                       result = self.player.update(result)
+                       
+               return result
                
                
-                               
-               Player.__init__(self, name, colour)
-               debug("Colour is " + str(self.colour))
+       
+       def base_player(self):
+               if self.player == None:
+                       return self
+               else:
+                       return self.player.base_player()
                
+       def quit(self, result):
+               pass
+
+class Network():
+       def __init__(self, address = (None,4562)):
                self.socket = socket.socket()
                self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
-               self.baseplayer = baseplayer
                #self.socket.setblocking(0)
-               
                self.address = address
                self.server = (address[0] == None)
-
-               if self.colour == "black":
-                       self.address = (self.address[0], self.address[1] + 1)
-                               
-               debug(str(self) + ":"+str(self.address))
                
-               self.board = None
-                       
+               
+               self.connected = False
                        
        def connect(self):      
+               debug(str(self) + "Tries to connect")
+               self.connected = True
                if self.address[0] == None:
                        self.host = "0.0.0.0" #socket.gethostname() # Breaks things???
                        self.socket.bind((self.host, self.address[1]))
@@ -52,6 +107,7 @@ class Network(Player):
                                return
                        
                else:
+                       time.sleep(0.3)
                        self.socket.connect(self.address)
                        self.src = self.socket
                        self.src.send("ok\n")
@@ -65,37 +121,12 @@ class Network(Player):
                                return
                        
 
-       def select(self):
-               if self.baseplayer != None:
-                       s = self.baseplayer.select()
-                       self.send_message(str(s[0]) + " " + str(s[1]))
-                       return s
-               return map(int,self.get_response().split(" "))
-       
-       def get_move(self):
-               if self.baseplayer != None:
-                       s = self.baseplayer.get_move()
-                       self.send_message(str(s[0]) + " " + str(s[1]))
-                       return s
-               return map(int,self.get_response().split(" "))
-       
-       def update(self, result):
-               if self.baseplayer != None:
-                       result = self.baseplayer.update(result)
-                       self.send_message(result)
-                       return result
-               if self.server:
-                       self.send_message(result)
-               else:
-                       s = self.get_response()
-                       if self.board != None:
-                               self.board.update(s)
-                       
+               
        def __str__(self):
-               return "Network<"+str(self.colour)+","+str(self.baseplayer)+">:"+str(self.address)
+               return "@network:"+str(self.address)
 
        def get_response(self):
-               debug(str(self) + " get_response called...")
+               
                # Timeout the start of the message (first character)
                if network_timeout_start > 0.0:
                        ready = select.select([self.src], [], [], network_timeout_start)[0]
@@ -118,7 +149,7 @@ class Network(Player):
                        else:
                                raise Exception("UNRESPONSIVE")
 
-               debug(str(self) + " get_response returns " + s.strip(" \r\n"))
+               
                return s.strip(" \r\n")
 
        def send_message(self,s):
@@ -132,25 +163,6 @@ class Network(Player):
                else:
                        raise Exception("UNRESPONSIVE")
                
-               debug(str(self) + " send_message sent " + s)
-
-       def check_quit(self, s):
-               s = s.split(" ")
-               if s[0] == "QUIT":
-                       with game.lock:
-                               game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
-                       game.stop()
-                       return True
-                       
-       def quit(self, result):
-               if self.baseplayer != None:
-                       self.send_message("QUIT")
-                       
-               with game.lock:
-                       game.final_result = result
-               game.stop()     
-
-
-
+               
 
                

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