X-Git-Url: https://git.ucc.asn.au/?p=progcomp2013.git;a=blobdiff_plain;f=qchess%2Fqchess.py;h=092a121dedd871abede9903298d324cdf4f247fd;hp=8a3610bd9cfc1d3e4ba1af9565d070f9d645d6b8;hb=e9e685cd5fa0c4f068df2431232b7c2250ffd0ed;hpb=573931ea67fa99135eca781ff814933e04df4308 diff --git a/qchess/qchess.py b/qchess/qchess.py index 8a3610b..092a121 100755 --- a/qchess/qchess.py +++ b/qchess/qchess.py @@ -432,6 +432,12 @@ class Board(): return result def prob_is_type(self, p, state): + if p.current_type != 0: + if state == p.current_type: + return 1.0 + else: + return 0.0 + prob = 0.5 result = 0 for i in range(len(p.types)): @@ -587,6 +593,8 @@ class Board(): def on_board(self, x, y): return (x >= 0 and x < w) and (y >= 0 and y < h) + + # Pushes a move temporarily def push_move(self, piece, x, y): target = self.grid[x][y] @@ -612,7 +620,7 @@ class Board(): self.grid[x2][y2] = target for p in self.pieces["white"] + self.pieces["black"]: - p.possible_moves = None + p.possible_moves = None # --- board.py --- # import subprocess @@ -643,6 +651,136 @@ class Player(): def base_player(self): return self + + + +def open_fifo(name, mode, timeout=None): + if timeout == None: + return open(name, mode) + + + class Worker(threading.Thread): + def __init__(self): + threading.Thread.__init__(self) + self.result = None + self.exception = None + + + def run(self): + try: + self.result = open(name, mode) + except Exception, e: + self.exception = e + self.result = None + + + w = Worker() + w.start() + + start = time.time() + while time.time() - start < timeout: + if w.is_alive() == False: + w.join() + if w.exception != None: + raise w.exception + return w.result + time.sleep(0.1) + + + if w.is_alive(): + #sys.stderr.write("FIFO_TIMEOUT!\n") + # Recursive to deal with possible race condition + try: + if mode == "r": + f = open_fifo(name, "w", 1) + else: + f = open_fifo(name, "r", 1) + except: + pass + + #sys.stderr.write("Opened other end!\n") + while w.is_alive(): + time.sleep(0.1) + + w.join() + f.close() + w.result.close() + raise Exception("FIFO_TIMEOUT") + else: + w.join() + if w.exception != None: + raise w.exception + return w.result + + +# Player that runs through a fifo +class FifoPlayer(Player): + + timeout = 300 + + def __init__(self, name, colour): + Player.__init__(self, name, colour) + os.mkfifo(self.name+".in") + os.mkfifo(self.name+".out") + + + + + + def update(self, result): + sys.stderr.write("update fifo called\n") + try: + self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout) + except: + raise Exception("FIFO_TIMEOUT") + else: + self.fifo_out.write(result +"\n") + self.fifo_out.close() + return result + + def select(self): + sys.stderr.write("select fifo called\n") + try: + self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout) + except: + #sys.stderr.write("TIMEOUT\n") + raise Exception("FIFO_TIMEOUT") + else: + + self.fifo_out.write("SELECT?\n") + self.fifo_out.close() + self.fifo_in = open_fifo(self.name+".in", "r", FifoPlayer.timeout) + s = map(int, self.fifo_in.readline().strip(" \r\n").split(" ")) + self.fifo_in.close() + return s + + def get_move(self): + sys.stderr.write("get_move fifo called\n") + try: + self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout) + except: + raise Exception("FIFO_TIMEOUT") + else: + self.fifo_out.write("MOVE?\n") + self.fifo_out.close() + self.fifo_in = open_fifo(self.name+".in", "r", FifoPlayer.timeout) + s = map(int, self.fifo_in.readline().strip(" \r\n").split(" ")) + self.fifo_in.close() + return s + + def quit(self, result): + try: + self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout) + except: + os.remove(self.name+".in") + os.remove(self.name+".out") + #raise Exception("FIFO_TIMEOUT") + + else: + self.fifo_out.write(result + "\n") + self.fifo_out.close() + os.remove(self.name+".in") + os.remove(self.name+".out") # Player that runs from another process class ExternalAgent(Player): @@ -886,10 +1024,9 @@ class ExternalWrapper(ExternalAgent): class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess) - def __init__(self, name, colour): + def __init__(self, name, colour,value={"pawn" : 1, "bishop" : 3, "knight" : 3, "rook" : 5, "queen" : 9, "king" : 100, "unknown" : 2}): InternalAgent.__init__(self, name, colour) - self.value = {"pawn" : 1, "bishop" : 3, "knight" : 3, "rook" : 5, "queen" : 9, "king" : 100, "unknown" : 4} - + self.value = value self.aggression = 2.0 # Multiplier for scoring due to aggressive actions self.defence = 1.0 # Multiplier for scoring due to defensive actions @@ -1084,8 +1221,11 @@ class Worker(multiprocessing.Process): self.q = q def run(self): - #print str(self) + " runs " + str(self.function) + " with args " + str(self.args) + #print str(self) + " runs " + str(self.function) + " with args " + str(self.args) + #try: self.q.put(self.function(*self.args)) + #except IOError: + # pass @@ -1106,7 +1246,7 @@ def TimeoutFunction(function, args, timeout): w.terminate() s.join() raise Exception("TIMEOUT") - + time.sleep(0.1) @@ -1331,8 +1471,7 @@ class StoppableThread(threading.Thread): self._stop.set() def stopped(self): - return self._stop.isSet() -# --- thread_util.py --- # + return self._stop.isSet()# --- thread_util.py --- # log_files = [] import datetime import urllib2 @@ -1548,8 +1687,8 @@ class GameThread(StoppableThread): for p in self.players: with self.lock: self.state["turn"] = p.base_player() - #try: - if True: + try: + #if True: [x,y] = p.select() # Player selects a square if self.stopped(): #debug("Quitting in select") @@ -1599,10 +1738,10 @@ class GameThread(StoppableThread): graphics.state["dest"] = None continue - try: - [x2,y2] = p.get_move() # Player selects a destination - except: - self.stop() + #try: + [x2,y2] = p.get_move() # Player selects a destination + #except: + # self.stop() if self.stopped(): #debug("Quitting in get_move") @@ -1651,28 +1790,31 @@ class GameThread(StoppableThread): graphics.state["dest"] = None graphics.state["moves"] = None - # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere - # except Exception,e: - # result = e.message - # #sys.stderr.write(result + "\n") - # - # self.stop() - # with self.lock: - # self.final_result = self.state["turn"].colour + " " + e.message - - end = self.board.end_condition() - if end != None: - with self.lock: - if end == "DRAW": - self.final_result = self.state["turn"].colour + " " + end - else: - self.final_result = end - self.stop() + + end = self.board.end_condition() + if end != None: + with self.lock: + if end == "DRAW": + self.final_result = self.state["turn"].colour + " " + end + else: + self.final_result = end + self.stop() - if self.stopped(): + if self.stopped(): + break + except Exception,e: + #if False: + result = e.message + sys.stderr.write("qchess.py exception: "+result + "\n") + + self.stop() + + with self.lock: + self.final_result = self.state["turn"].colour + " " + e.message break + for p2 in self.players: p2.quit(self.final_result) @@ -2449,7 +2591,7 @@ def dedicated_server(): return 0 -def client(addr): +def client(addr, player="@human"): @@ -2464,9 +2606,9 @@ def client(addr): s.close() if colour == "white": - p = subprocess.Popen(["python", "qchess.py", "@human", "@network:"+addr+":"+port]) + p = subprocess.Popen(["python", "qchess.py", player, "@network:"+addr+":"+port]) else: - p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, "@human"]) + p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, player]) p.wait() return 0# --- server.py --- # #!/usr/bin/python -u @@ -2531,7 +2673,11 @@ def make_player(name, colour): sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n") sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n") return None - + if s[0] == "fifo": + if len(s) > 1: + return FifoPlayer(s[1], colour) + else: + return FifoPlayer(str(os.getpid())+"."+colour, colour) else: return ExternalAgent(name, colour) @@ -2666,7 +2812,13 @@ def main(argv): if server_addr == True: return dedicated_server() else: - return client(server_addr) + if len(players) > 1: + sys.stderr.write("Only a single player may be provided when --server is used\n") + return 1 + if len(players) == 1: + return client(server_addr, players[0].name) + else: + return client(server_addr) # Create the board @@ -2715,6 +2867,7 @@ def main(argv): server_addr = graphics.SelectServer() if server_addr != None: + pygame.quit() # Time to say goodbye if server_addr == True: return dedicated_server() else: @@ -2834,4 +2987,4 @@ if __name__ == "__main__": # --- main.py --- # -# EOF - created from make on Sat Apr 20 12:19:31 WST 2013 +# EOF - created from make on Sun May 19 12:36:10 WST 2013