X-Git-Url: https://git.ucc.asn.au/?p=progcomp2013.git;a=blobdiff_plain;f=qchess%2Fqchess.py;h=427472cbd6769a127d5a49ca8eec9f1acb85cf8b;hp=ced6001689cd5f7c24f84928540bcba60c5434d9;hb=159708785516e4dd5a1ddceadd1e371f48dd3d23;hpb=a6d91c8bb286fa91f9e2a56b304043ff48154322 diff --git a/qchess/qchess.py b/qchess/qchess.py index ced6001..427472c 100755 --- a/qchess/qchess.py +++ b/qchess/qchess.py @@ -20,7 +20,7 @@ class Piece(): self.move_pattern = None self.coverage = None - + self.possible_moves = None def init_from_copy(self, c): @@ -76,7 +76,7 @@ class Piece(): # Collapses the wave function! def select(self): - if self.current_type == "unknown": + if self.current_type == "unknown" or not self.choice in [0,1]: self.choice = random.randint(0,1) if self.types[self.choice][0] == '?': self.types[self.choice] = self.types[self.choice][1:] @@ -112,6 +112,7 @@ class Board(): self.king = {"white" : None, "black" : None} # We need to keep track of the king, because he is important self.max_moves = None self.moves = 0 + self.move_stack = [] for c in ["black", "white"]: del self.unrevealed_types[c]["unknown"] @@ -282,10 +283,19 @@ class Board(): if len(self.possible_moves(piece)) <= 0: piece.deselect() # Piece can't move; deselect it + + # Piece needs to recalculate moves + piece.possible_moves = None # Update the board when a piece has been moved def update_move(self, x, y, x2, y2): + piece = self.grid[x][y] + #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece)) + + if not [x2,y2] in self.possible_moves(piece): + raise Exception("ILLEGAL move") + self.grid[x][y] = None taken = self.grid[x2][y2] if taken != None: @@ -309,6 +319,11 @@ class Board(): piece.deselect() # Uncollapse (?) the wavefunction! self.moves += 1 + + # All other pieces need to recalculate moves + for p in self.pieces["white"] + self.pieces["black"]: + p.possible_moves = None + #self.verify() # Update the board from a string @@ -366,7 +381,7 @@ class Board(): if prob > 0: result.update({p : prob}) - self.verify() + #self.verify() return result @@ -407,7 +422,7 @@ class Board(): for point in self.possible_moves(p, reject_allied): result[point[0]][point[1]] += prob - self.verify() + #self.verify() p.current_type = "unknown" return result @@ -433,10 +448,25 @@ class Board(): # This is probably inefficient, but I looked at some sample chess games and they seem to actually do things this way # reject_allied indicates whether squares occupied by allied pieces will be removed # (set to false to check for defense) - def possible_moves(self, p, reject_allied = True): - result = [] + def possible_moves(self, p, reject_allied = True, state=None): if p == None: + raise Exception("SANITY: No piece") + + + + if state != None and state != p.current_type: + old_type = p.current_type + p.current_type = state + result = self.possible_moves(p, reject_allied, state=None) + p.current_type = old_type return result + + if p.possible_moves != None: + return p.possible_moves + + + result = [] + if p.current_type == "unknown": @@ -508,7 +538,9 @@ class Board(): if g != None and (g.colour == p.colour and reject_allied == True): result.remove(point) # Remove allied pieces - self.verify() + #self.verify() + + p.possible_moves = result return result @@ -550,6 +582,34 @@ class Board(): # I typed the full statement about 30 times before writing this function... def on_board(self, x, y): return (x >= 0 and x < w) and (y >= 0 and y < h) + + # Pushes a move temporarily + def push_move(self, piece, x, y): + target = self.grid[x][y] + self.move_stack.append([piece, target, piece.x, piece.y, x, y]) + [piece.x, piece.y] = [x, y] + self.grid[x][y] = piece + self.grid[piece.x][piece.y] = None + + for p in self.pieces["white"] + self.pieces["black"]: + p.possible_moves = None + + # Restore move + def pop_move(self): + #print str(self.move_stack) + [piece, target, x1, y1, x2, y2] = self.move_stack[len(self.move_stack)-1] + self.move_stack = self.move_stack[:-1] + piece.x = x1 + piece.y = y1 + self.grid[x1][y1] = piece + if target != None: + target.x = x2 + target.y = y2 + self.grid[x2][y2] = target + + for p in self.pieces["white"] + self.pieces["black"]: + p.possible_moves = None + # --- board.py --- # import subprocess import select @@ -856,10 +916,9 @@ class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess) # Get total probability that the move is protected - [xx,yy] = [piece.x, piece.y] - [piece.x, piece.y] = [x, y] - self.board.grid[x][y] = piece - self.board.grid[xx][yy] = None + self.board.push_move(piece, x, y) + + defenders = self.board.coverage(x, y, piece.colour, reject_allied = False) d_prob = 0.0 @@ -882,9 +941,8 @@ class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess) if (a_prob > 1.0): a_prob = 1.0 - self.board.grid[x][y] = target - self.board.grid[xx][yy] = piece - [piece.x, piece.y] = [xx, yy] + self.board.pop_move() + # Score of the move @@ -2546,4 +2604,4 @@ if __name__ == "__main__": sys.exit(102) # --- main.py --- # -# EOF - created from make on Tue Feb 12 17:06:37 WST 2013 +# EOF - created from make on Thu Feb 28 23:49:16 WST 2013