X-Git-Url: https://git.ucc.asn.au/?p=progcomp2013.git;a=blobdiff_plain;f=qchess%2Fqchess.py;h=8861d98e0cde301dbd9cb4cb13a624ca9077f036;hp=d139462d5b5d2ee5c546bbf0a6534f28f8366871;hb=7a6c3dd98ba430b9bcdf95b7a92100cb7c0a1bbe;hpb=c0c346f95a6d19d8967928aeeeb4937e1a99f2f4 diff --git a/qchess/qchess.py b/qchess/qchess.py index d139462..8861d98 100755 --- a/qchess/qchess.py +++ b/qchess/qchess.py @@ -20,7 +20,7 @@ class Piece(): self.move_pattern = None self.coverage = None - self.possible_moves = None + self.possible_moves = {} def init_from_copy(self, c): @@ -59,7 +59,10 @@ class Piece(): # Draw the two possible types underneath the current_type image for i in range(len(self.types)): if always_reveal_states == True or self.types[i][0] != '?': - img = small_images[self.colour][self.types[i]] + if self.types[i][0] == '?': + img = small_images[self.colour][self.types[i][1:]] + else: + img = small_images[self.colour][self.types[i]] else: img = small_images[self.colour]["unknown"] # If the type hasn't been revealed, show a placeholder @@ -269,10 +272,10 @@ class Board(): # Update the board when a piece has been selected # "type" is apparently reserved, so I'll use "state" - def update_select(self, x, y, type_index, state): + def update_select(self, x, y, type_index, state, sanity=True): piece = self.grid[x][y] if piece.types[type_index] == "unknown": - if not state in self.unrevealed_types[piece.colour].keys(): + if not state in self.unrevealed_types[piece.colour].keys() and sanity == True: raise Exception("SANITY: Too many " + piece.colour + " " + state + "s") self.unrevealed_types[piece.colour][state] -= 1 if self.unrevealed_types[piece.colour][state] <= 0: @@ -288,12 +291,12 @@ class Board(): piece.possible_moves = None # Update the board when a piece has been moved - def update_move(self, x, y, x2, y2): + def update_move(self, x, y, x2, y2, sanity=True): piece = self.grid[x][y] #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece)) - if not [x2,y2] in self.possible_moves(piece): + if not [x2,y2] in self.possible_moves(piece) and sanity == True: raise Exception("ILLEGAL move " + str(x2)+","+str(y2)) self.grid[x][y] = None @@ -328,7 +331,7 @@ class Board(): # Update the board from a string # Guesses what to do based on the format of the string - def update(self, result): + def update(self, result, sanity=True): #print "Update called with \"" + str(result) + "\"" # String always starts with 'x y' try: @@ -338,7 +341,7 @@ class Board(): raise Exception("GIBBERISH \""+ str(result) + "\"") # Raise expectations piece = self.grid[x][y] - if piece == None: + if piece == None and sanity == True: raise Exception("EMPTY") # If a piece is being moved, the third token is '->' @@ -351,7 +354,7 @@ class Board(): raise Exception("GIBBERISH \"" + str(result) + "\"") # Raise the alarm # Move the piece (take opponent if possible) - self.update_move(x, y, x2, y2) + self.update_move(x, y, x2, y2, sanity) else: # Otherwise we will just assume a piece has been selected @@ -361,8 +364,9 @@ class Board(): except: raise Exception("GIBBERISH \"" + result + "\"") # Throw a hissy fit + # Select the piece - self.update_select(x, y, type_index, state) + self.update_select(x, y, type_index, state, sanity) return result @@ -405,7 +409,7 @@ class Board(): for i in range(len(p.types)): t = p.types[i] - prob = 0.5 + prob = 1.0 / float(len(p.types)) if t == "unknown" or p.types[i][0] == '?': total_types = 0 for t2 in self.unrevealed_types[p.colour].keys(): @@ -413,17 +417,17 @@ class Board(): for t2 in self.unrevealed_types[p.colour].keys(): prob2 = float(self.unrevealed_types[p.colour][t2]) / float(total_types) - p.current_type = t2 - for point in self.possible_moves(p, reject_allied): + #p.current_type = t2 + for point in self.possible_moves(p, reject_allied, state=t2): result[point[0]][point[1]] += prob2 * prob else: - p.current_type = t - for point in self.possible_moves(p, reject_allied): - result[point[0]][point[1]] += prob + #p.current_type = t + for point in self.possible_moves(p, reject_allied, state=t): + result[point[0]][point[1]] += prob #self.verify() - p.current_type = "unknown" + #p.current_type = "unknown" return result def prob_is_type(self, p, state): @@ -461,8 +465,7 @@ class Board(): p.current_type = old_type return result - if p.possible_moves != None: - return p.possible_moves + result = [] @@ -629,7 +632,7 @@ class Player(): self.colour = colour def update(self, result): - pass + return result def reset_board(self, s): pass @@ -689,7 +692,7 @@ class ExternalAgent(Player): def update(self, result): #print "Update " + str(result) + " called for AgentPlayer" self.send_message(result) - + return result def get_move(self): @@ -775,6 +778,7 @@ class HumanPlayer(Player): pass else: sys.stdout.write(result + "\n") + return result # Default internal player (makes random moves) @@ -790,7 +794,8 @@ class InternalAgent(Player): def update(self, result): self.board.update(result) - self.board.verify() + #self.board.verify() + return result def reset_board(self, s): self.board.reset_board(s) @@ -1129,7 +1134,10 @@ network_timeout_delay = 1.0 # Maximum time between two characters being received class Network(): def __init__(self, colour, address = None): self.socket = socket.socket() + self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) #self.socket.setblocking(0) + + self.server = (address == None) if colour == "white": self.port = 4562 @@ -1141,7 +1149,7 @@ class Network(): # print str(self) + " listens on port " + str(self.port) if address == None: - self.host = socket.gethostname() + self.host = "0.0.0.0" #socket.gethostname() # Breaks things??? self.socket.bind((self.host, self.port)) self.socket.listen(5) @@ -1156,6 +1164,7 @@ class Network(): self.src.send("ok\n") if self.get_response() == "QUIT": self.src.close() + self.address = (address, self.port) def get_response(self): # Timeout the start of the message (first character) @@ -1201,6 +1210,7 @@ class Network(): game.stop() return True + class NetworkSender(Player,Network): @@ -1211,38 +1221,52 @@ class NetworkSender(Player,Network): self.address = address def connect(self): - Network.__init__(self, self.base_player.colour, self.address) - + nAttempts=3 + for i in range(nAttempts): + try: + Network.__init__(self, self.colour, self.address) + debug(str(self) +" connected to " + str(self.address)) + return + except Exception, e: + debug(str(self) +" attempt " + str(i) + ": " + str(e.message)) + + raise Exception("NETWORK - Can't connect to " + str(self.address)) def select(self): [x,y] = self.base_player.select() choice = self.board.grid[x][y] s = str(x) + " " + str(y) - #print str(self) + ".select sends " + s + #debug(str(self) + " sends: " + str(s)) self.send_message(s) return [x,y] def get_move(self): [x,y] = self.base_player.get_move() s = str(x) + " " + str(y) - #print str(self) + ".get_move sends " + s + #debug(str(self) + " sends: " + str(s)) self.send_message(s) return [x,y] def update(self, s): + self.base_player.update(s) + if self.server == True: + #debug(str(self) + " sends: " + str(s)) + self.send_message(s) + return s + s = s.split(" ") [x,y] = map(int, s[0:2]) selected = self.board.grid[x][y] if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s: s = " ".join(s[0:3]) for i in range(2): - if selected.types_revealed[i] == True: + if selected.types[i][0] != '?': s += " " + str(selected.types[i]) else: s += " unknown" - #print str(self) + ".update sends " + s + #debug(str(self) +" sending: " + str(s)) self.send_message(s) @@ -1250,24 +1274,48 @@ class NetworkSender(Player,Network): self.base_player.quit(final_result) #self.src.send("QUIT " + str(final_result) + "\n") self.src.close() + + def __str__(self): + s = "NetworkSender:" + if self.server: + s += "server" + else: + s += "client" + s += ":"+str(self.address) + return s + class NetworkReceiver(Player,Network): def __init__(self, colour, address=None): - Player.__init__(self, address, colour) + s = "@network" + if address != None: + s += ":"+str(address) + Player.__init__(self, s, colour) self.address = address self.board = None + def connect(self): - Network.__init__(self, self.colour, self.address) + nAttempts=3 + for i in range(nAttempts): + try: + Network.__init__(self, self.colour, self.address) + debug(str(self) +" connected to " + str(self.address)) + return + except Exception, e: + debug(str(self) +" attempt " + str(i) + ": " + str(e.message)) + + raise Exception("NETWORK - Can't connect to " + str(self.address)) + def select(self): s = self.get_response() - #print str(self) + ".select gets " + s + #debug(str(self) +".select reads: " + str(s)) [x,y] = map(int,s.split(" ")) if x == -1 and y == -1: #print str(self) + ".select quits the game" @@ -1277,7 +1325,7 @@ class NetworkReceiver(Player,Network): return [x,y] def get_move(self): s = self.get_response() - #print str(self) + ".get_move gets " + s + #debug(str(self) +".get_move reads: " + str(s)) [x,y] = map(int,s.split(" ")) if x == -1 and y == -1: #print str(self) + ".get_move quits the game" @@ -1287,29 +1335,26 @@ class NetworkReceiver(Player,Network): return [x,y] def update(self, result): - - result = result.split(" ") - [x,y] = map(int, result[0:2]) - selected = self.board.grid[x][y] - if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result: - s = self.get_response() - #print str(self) + ".update - receives " + str(s) - s = s.split(" ") - selected.choice = int(s[2]) - for i in range(2): - selected.types[i] = str(s[3+i]) - if s[3+i] == "unknown": - selected.types_revealed[i] = False - else: - selected.types_revealed[i] = True - selected.current_type = selected.types[selected.choice] - else: - pass - #print str(self) + ".update - ignore result " + str(result) + if self.server == True: + return result + s = self.get_response() + #debug(str(self) + ".update reads: " + str(s)) + if not "->" in s.split(" "): + self.board.update(s, sanity=False) + return s def quit(self, final_result): self.src.close() + + def __str__(self): + s = "NetworkReceiver:" + if self.server: + s += "server" + else: + s += "client" + s += ":"+str(self.address) + return s # --- network.py --- # import threading @@ -1347,7 +1392,7 @@ class LogFile(): def setup(self, board, players): for p in players: - self.log.write("# " + p.colour + " : " + p.name + "\n") + self.log.write("# " + str(p.colour) + " : " + str(p.name) + "\n") self.log.write("# Initial board\n") for x in range(0, w): @@ -1503,6 +1548,9 @@ def log(s): for l in log_files: l.write(s) +def debug(s): + sys.stderr.write("# DEBUG: " + s + "\n") + def log_init(board, players): for l in log_files: @@ -1544,13 +1592,17 @@ class GameThread(StoppableThread): [x,y] = p.select() # Player selects a square if self.stopped(): break - + + if not (isinstance(p, Network) and p.server == False): + result = self.board.select(x, y, colour = p.colour) + else: + #debug(str(self) + " don't update local board") + result = "" - - - result = self.board.select(x, y, colour = p.colour) + result = p.update(result) for p2 in self.players: - p2.update(result) # Inform players of what happened + if p2 != p: + result = p2.update(result) # Inform players of what happened log(result) @@ -1872,8 +1924,10 @@ def load_images(image_dir=os.path.join(os.path.curdir, "data", "images")): small_images[c].update({p : pygame.image.load(os.path.join(image_dir, c + "_" + p + "_small.png"))}) # --- images.py --- # graphics_enabled = True + try: import pygame + os.environ["SDL_VIDEO_ALLOW_SCREENSAVER"] = "1" except: graphics_enabled = False @@ -1900,12 +1954,13 @@ class GraphicsThread(StoppableThread): self.cond = threading.Condition() self.sleep_timeout = None self.last_event = time.time() + self.blackout = False #print "Test font" pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0)) #load_images() - load_images() + create_images(grid_sz) """ for c in images.keys(): @@ -1933,8 +1988,11 @@ class GraphicsThread(StoppableThread): #print "Display pieces" self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board + self.blackout = False - else: + elif pygame.mouse.get_focused() and not self.blackout: + os.system("xset dpms force off") + self.blackout = True self.window.fill((0,0,0)) pygame.display.flip() @@ -1959,7 +2017,7 @@ class GraphicsThread(StoppableThread): - + @@ -2561,6 +2619,10 @@ def main(argv): if graphics != None: graphics.board.display_grid(graphics.window, graphics.grid_sz) graphics.message("Connecting to " + p.colour + " player...") + + # Handle race condition by having clients wait longer than servers to connect + if p.address != None: + time.sleep(0.2) p.connect() @@ -2629,4 +2691,4 @@ if __name__ == "__main__": sys.exit(102) # --- main.py --- # -# EOF - created from make on Tue Mar 19 07:36:32 WST 2013 +# EOF - created from make on Tue Apr 2 15:05:07 WST 2013