X-Git-Url: https://git.ucc.asn.au/?p=progcomp2013.git;a=blobdiff_plain;f=qchess%2Fqchess.py;h=899c47757dda6eb269014da8499609a7844c5db3;hp=24766e23e6bc6d9790872aec56a2cff2c51d3984;hb=df2c20df9b55fd3ab24c494d745a260662f1da67;hpb=3f610d389d45acf294bd66dc01e135d5ed406aa7 diff --git a/qchess/qchess.py b/qchess/qchess.py index 24766e2..899c477 100755 --- a/qchess/qchess.py +++ b/qchess/qchess.py @@ -272,10 +272,11 @@ class Board(): # Update the board when a piece has been selected # "type" is apparently reserved, so I'll use "state" - def update_select(self, x, y, type_index, state): + def update_select(self, x, y, type_index, state, sanity=True, deselect=True): + debug(str(self) + " update_select called") piece = self.grid[x][y] if piece.types[type_index] == "unknown": - if not state in self.unrevealed_types[piece.colour].keys(): + if not state in self.unrevealed_types[piece.colour].keys() and sanity == True: raise Exception("SANITY: Too many " + piece.colour + " " + state + "s") self.unrevealed_types[piece.colour][state] -= 1 if self.unrevealed_types[piece.colour][state] <= 0: @@ -284,19 +285,19 @@ class Board(): piece.types[type_index] = state piece.current_type = state - if len(self.possible_moves(piece)) <= 0: + if deselect == True and len(self.possible_moves(piece)) <= 0: piece.deselect() # Piece can't move; deselect it # Piece needs to recalculate moves piece.possible_moves = None # Update the board when a piece has been moved - def update_move(self, x, y, x2, y2): - + def update_move(self, x, y, x2, y2, sanity=True): + debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"") piece = self.grid[x][y] #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece)) - if not [x2,y2] in self.possible_moves(piece): + if not [x2,y2] in self.possible_moves(piece) and sanity == True: raise Exception("ILLEGAL move " + str(x2)+","+str(y2)) self.grid[x][y] = None @@ -331,8 +332,8 @@ class Board(): # Update the board from a string # Guesses what to do based on the format of the string - def update(self, result): - #print "Update called with \"" + str(result) + "\"" + def update(self, result, sanity=True, deselect=True): + debug(str(self) + " update called \""+str(result)+"\"") # String always starts with 'x y' try: s = result.split(" ") @@ -341,8 +342,8 @@ class Board(): raise Exception("GIBBERISH \""+ str(result) + "\"") # Raise expectations piece = self.grid[x][y] - if piece == None: - raise Exception("EMPTY") + if piece == None and sanity == True: + raise Exception("EMPTY " + str(x) + " " + str(y)) # If a piece is being moved, the third token is '->' # We could get away with just using four integers, but that wouldn't look as cool @@ -354,7 +355,7 @@ class Board(): raise Exception("GIBBERISH \"" + str(result) + "\"") # Raise the alarm # Move the piece (take opponent if possible) - self.update_move(x, y, x2, y2) + self.update_move(x, y, x2, y2, sanity) else: # Otherwise we will just assume a piece has been selected @@ -364,8 +365,9 @@ class Board(): except: raise Exception("GIBBERISH \"" + result + "\"") # Throw a hissy fit + # Select the piece - self.update_select(x, y, type_index, state) + self.update_select(x, y, type_index, state, sanity=sanity, deselect=deselect) return result @@ -472,7 +474,7 @@ class Board(): if p.current_type == "unknown": - raise Exception("SANITY: Piece state unknown") + raise Exception("SANITY: Unknown state for piece: "+str(p)) # The below commented out code causes things to break badly #for t in p.types: # if t == "unknown": @@ -631,10 +633,16 @@ class Player(): self.colour = colour def update(self, result): - pass + return result def reset_board(self, s): pass + + def __str__(self): + return self.name + "<"+str(self.colour)+">" + + def base_player(self): + return self # Player that runs from another process class ExternalAgent(Player): @@ -691,7 +699,7 @@ class ExternalAgent(Player): def update(self, result): #print "Update " + str(result) + " called for AgentPlayer" self.send_message(result) - + return result def get_move(self): @@ -777,6 +785,7 @@ class HumanPlayer(Player): pass else: sys.stdout.write(result + "\n") + return result # Default internal player (makes random moves) @@ -792,7 +801,8 @@ class InternalAgent(Player): def update(self, result): self.board.update(result) - self.board.verify() + #self.board.verify() + return result def reset_board(self, s): self.board.reset_board(s) @@ -1128,38 +1138,129 @@ import select network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message network_timeout_delay = 1.0 # Maximum time between two characters being received +class NetworkPlayer(Player): + def __init__(self, colour, network, player): + Player.__init__(self, "@network:"+str(network.address), colour) + self.player = player + self.network = network + + def __str__(self): + return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">" + + def select(self): + debug(str(self) + " select called") + if self.player != None: + s = self.player.select() + self.send_message(str(s[0]) + " " + str(s[1])) + else: + s = map(int, self.get_response().split(" ")) + for p in game.players: + if p != self and isinstance(p, NetworkPlayer) and p.player == None: + p.network.send_message(str(s[0]) + " " + str(s[1])) + return s + + def send_message(self, message): + debug(str(self) + " send_message(\""+str(message)+"\") called") + self.network.send_message(message) + + def get_response(self): + debug(str(self) + " get_response() called") + s = self.network.get_response() + debug(str(self) + " get_response() returns \""+str(s)+"\"") + return s + + + def get_move(self): + debug(str(self) + " get_move called") + if self.player != None: + s = self.player.get_move() + self.send_message(str(s[0]) + " " + str(s[1])) + else: + s = map(int, self.get_response().split(" ")) + for p in game.players: + if p != self and isinstance(p, NetworkPlayer) and p.player == None: + p.network.send_message(str(s[0]) + " " + str(s[1])) + return s + + def update(self, result): + debug(str(self) + " update(\""+str(result)+"\") called") + if self.network.server == True: + if self.player == None: + self.send_message(result) + elif self.player != None: + result = self.get_response() + self.board.update(result, deselect=False) + + + + if self.player != None: + result = self.player.update(result) + + return result + + + + def base_player(self): + if self.player == None: + return self + else: + return self.player.base_player() + + def quit(self, result): + pass + class Network(): - def __init__(self, colour, address = None): + def __init__(self, address = (None,4562)): self.socket = socket.socket() + self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) #self.socket.setblocking(0) - - if colour == "white": - self.port = 4562 - else: - self.port = 4563 - - self.src = None - - # print str(self) + " listens on port " + str(self.port) - - if address == None: - self.host = socket.gethostname() - self.socket.bind((self.host, self.port)) + self.address = address + self.server = (address[0] == None) + + + self.connected = False + + def connect(self): + debug(str(self) + "Tries to connect") + self.connected = True + if self.address[0] == None: + self.host = "0.0.0.0" #socket.gethostname() # Breaks things??? + self.socket.bind((self.host, self.address[1])) self.socket.listen(5) - self.src, self.address = self.socket.accept() + self.src, self.actual_address = self.socket.accept() + self.src.send("ok\n") - if self.get_response() == "QUIT": + s = self.get_response() + if s == "QUIT": self.src.close() + return + elif s != "ok": + self.src.close() + self.__init__(colour, (self.address[0], int(s)), baseplayer) + return + else: - self.host = address - self.socket.connect((address, self.port)) + time.sleep(0.3) + self.socket.connect(self.address) self.src = self.socket self.src.send("ok\n") - if self.get_response() == "QUIT": + s = self.get_response() + if s == "QUIT": + self.src.close() + return + elif s != "ok": self.src.close() + self.__init__(colour, (self.address[0], int(s)), baseplayer) + return + + + + def __str__(self): + return "@network:"+str(self.address) def get_response(self): + # Timeout the start of the message (first character) if network_timeout_start > 0.0: ready = select.select([self.src], [], [], network_timeout_start)[0] @@ -1182,6 +1283,7 @@ class Network(): else: raise Exception("UNRESPONSIVE") + return s.strip(" \r\n") def send_message(self,s): @@ -1194,125 +1296,10 @@ class Network(): self.src.send(s + "\n") else: raise Exception("UNRESPONSIVE") - - def check_quit(self, s): - s = s.split(" ") - if s[0] == "QUIT": - with game.lock: - game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour)) - game.stop() - return True - - -class NetworkSender(Player,Network): - def __init__(self, base_player, address = None): - self.base_player = base_player - Player.__init__(self, base_player.name, base_player.colour) - - self.address = address - - def connect(self): - Network.__init__(self, self.base_player.colour, self.address) - - - - def select(self): - [x,y] = self.base_player.select() - choice = self.board.grid[x][y] - s = str(x) + " " + str(y) - #print str(self) + ".select sends " + s - self.send_message(s) - return [x,y] - - def get_move(self): - [x,y] = self.base_player.get_move() - s = str(x) + " " + str(y) - #print str(self) + ".get_move sends " + s - self.send_message(s) - return [x,y] - - def update(self, s): - self.base_player.update(s) - s = s.split(" ") - [x,y] = map(int, s[0:2]) - selected = self.board.grid[x][y] - if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s: - s = " ".join(s[0:3]) - for i in range(2): - if selected.types[i][0] == '?': - s += " " + str(selected.types[i]) - else: - s += " unknown" - #print str(self) + ".update sends " + s - self.send_message(s) - - - def quit(self, final_result): - self.base_player.quit(final_result) - #self.src.send("QUIT " + str(final_result) + "\n") - self.src.close() - -class NetworkReceiver(Player,Network): - def __init__(self, colour, address=None): - Player.__init__(self, "NetworkReceiver", colour) - - self.address = address - self.board = None - - def connect(self): - Network.__init__(self, self.colour, self.address) - - - def select(self): - - s = self.get_response() - #print str(self) + ".select gets " + s - [x,y] = map(int,s.split(" ")) - if x == -1 and y == -1: - #print str(self) + ".select quits the game" - with game.lock: - game.final_state = "network terminated " + self.colour - game.stop() - return [x,y] - def get_move(self): - s = self.get_response() - #print str(self) + ".get_move gets " + s - [x,y] = map(int,s.split(" ")) - if x == -1 and y == -1: - #print str(self) + ".get_move quits the game" - with game.lock: - game.final_state = "network terminated " + self.colour - game.stop() - return [x,y] - - def update(self, result): - - result = result.split(" ") - [x,y] = map(int, result[0:2]) - selected = self.board.grid[x][y] - if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result: - s = self.get_response() - #print str(self) + ".update - receives " + str(s) - s = s.split(" ") - selected.choice = int(s[2]) - for i in range(2): - selected.types[i] = str(s[3+i]) - if s[3+i] == "unknown": - selected.types[i] = '?'+selected.types[i] - else: - selected.types[i] = selected.types[i][1:] - selected.current_type = selected.types[selected.choice] - else: - pass - #print str(self) + ".update - ignore result " + str(result) - - def quit(self, final_result): - self.src.close() - # --- network.py --- # import threading @@ -1505,6 +1492,9 @@ def log(s): for l in log_files: l.write(s) +def debug(s): + sys.stderr.write("# DEBUG: " + s + "\n") + def log_init(board, players): for l in log_files: @@ -1518,7 +1508,7 @@ def log_init(board, players): # A thread that runs the game class GameThread(StoppableThread): - def __init__(self, board, players): + def __init__(self, board, players, server = True): StoppableThread.__init__(self) self.board = board self.players = players @@ -1527,6 +1517,10 @@ class GameThread(StoppableThread): self.lock = threading.RLock() #lock for access of self.state self.cond = threading.Condition() # conditional for some reason, I forgot self.final_result = "" + self.server = server + + + @@ -1537,22 +1531,26 @@ class GameThread(StoppableThread): for p in self.players: with self.lock: - if isinstance(p, NetworkSender): - self.state["turn"] = p.base_player # "turn" contains the player who's turn it is - else: - self.state["turn"] = p + self.state["turn"] = p.base_player() #try: if True: [x,y] = p.select() # Player selects a square if self.stopped(): break - - - - result = self.board.select(x, y, colour = p.colour) + if isinstance(p, NetworkPlayer): + if p.network.server == True: + result = self.board.select(x, y, colour = p.colour) + else: + result = None + + else: + result = self.board.select(x, y, colour = p.colour) + + result = p.update(result) for p2 in self.players: - p2.update(result) # Inform players of what happened + if p2 != p: + p2.update(result) # Inform players of what happened log(result) @@ -1583,14 +1581,25 @@ class GameThread(StoppableThread): if self.stopped(): break - - result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) - log(result) - - self.board.update_move(x, y, x2, y2) + if isinstance(p, NetworkPlayer): + if p.network.server == True: + result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + self.board.update_move(x, y, x2, y2) + else: + result = None + + else: + result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + self.board.update_move(x, y, x2, y2) + + result = p.update(result) for p2 in self.players: - p2.update(result) # Inform players of what happened + if p2 != p: + p2.update(result) # Inform players of what happened + + log(result) + @@ -1904,6 +1913,7 @@ class GraphicsThread(StoppableThread): self.cond = threading.Condition() self.sleep_timeout = None self.last_event = time.time() + self.blackout = False #print "Test font" pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0)) @@ -1937,8 +1947,11 @@ class GraphicsThread(StoppableThread): #print "Display pieces" self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board + self.blackout = False - else: + elif pygame.mouse.get_focused() and not self.blackout: + os.system("xset dpms force off") + self.blackout = True self.window.fill((0,0,0)) pygame.display.flip() @@ -1963,7 +1976,7 @@ class GraphicsThread(StoppableThread): - + @@ -2354,10 +2367,18 @@ def make_player(name, colour): return HumanPlayer(name, colour) s = name[1:].split(":") if s[0] == "network": - address = None + ip = None + port = 4562 if len(s) > 1: - address = s[1] - return NetworkReceiver(colour, address) + ip = s[1] + + if ip == None: + if colour == "black": + port = 4563 + elif colour == "white": + port = 4563 + + return NetworkPlayer(colour, Network((ip, port)), None) if s[0] == "internal": import inspect @@ -2546,27 +2567,23 @@ def main(argv): sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n") return 45 - - # Wrap NetworkSender players around original players if necessary - for i in range(len(players)): - if isinstance(players[i], NetworkReceiver): - players[i].board = board # Network players need direct access to the board - for j in range(len(players)): - if j == i: - continue - if isinstance(players[j], NetworkSender) or isinstance(players[j], NetworkReceiver): + old = players[:] + for p in old: + if isinstance(p, NetworkPlayer): + for i in range(len(old)): + if old[i] == p or isinstance(old[i], NetworkPlayer): continue - players[j] = NetworkSender(players[j], players[i].address) - players[j].board = board - - # Connect the networked players + players[i] = NetworkPlayer(old[i].colour, p.network, old[i]) + for p in players: - if isinstance(p, NetworkSender) or isinstance(p, NetworkReceiver): - if graphics != None: - graphics.board.display_grid(graphics.window, graphics.grid_sz) - graphics.message("Connecting to " + p.colour + " player...") - p.connect() - + debug(str(p)) + if isinstance(p, NetworkPlayer): + p.board = game.board + if not p.network.connected: + if not p.network.server: + time.sleep(0.2) + p.network.connect() + # If using windows, select won't work; use horrible TimeoutPlayer hack if agent_timeout > 0: @@ -2633,4 +2650,4 @@ if __name__ == "__main__": sys.exit(102) # --- main.py --- # -# EOF - created from make on Wed Mar 27 13:05:44 WST 2013 +# EOF - created from make on Fri Apr 12 17:07:44 WST 2013