X-Git-Url: https://git.ucc.asn.au/?p=progcomp2013.git;a=blobdiff_plain;f=qchess%2Fqchess.py;h=f3d57931bc1ac6e84e6235714a36ed6d86ccf958;hp=587cfa48aa4526988b12c3e4eec8aa9321a117fc;hb=64978647120812a13948e2146de81281b38a54d5;hpb=f7cca7e99d39a6b04b605e988d182a9b8a9e4be3 diff --git a/qchess/qchess.py b/qchess/qchess.py index 587cfa4..f3d5793 100755 --- a/qchess/qchess.py +++ b/qchess/qchess.py @@ -272,7 +272,8 @@ class Board(): # Update the board when a piece has been selected # "type" is apparently reserved, so I'll use "state" - def update_select(self, x, y, type_index, state, sanity=True): + def update_select(self, x, y, type_index, state, sanity=True, deselect=True): + debug(str(self) + " update_select called") piece = self.grid[x][y] if piece.types[type_index] == "unknown": if not state in self.unrevealed_types[piece.colour].keys() and sanity == True: @@ -284,7 +285,7 @@ class Board(): piece.types[type_index] = state piece.current_type = state - if len(self.possible_moves(piece)) <= 0: + if deselect == True and len(self.possible_moves(piece)) <= 0: piece.deselect() # Piece can't move; deselect it # Piece needs to recalculate moves @@ -292,7 +293,7 @@ class Board(): # Update the board when a piece has been moved def update_move(self, x, y, x2, y2, sanity=True): - + debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"") piece = self.grid[x][y] #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece)) @@ -331,8 +332,8 @@ class Board(): # Update the board from a string # Guesses what to do based on the format of the string - def update(self, result, sanity=True): - #print "Update called with \"" + str(result) + "\"" + def update(self, result, sanity=True, deselect=True): + debug(str(self) + " update called \""+str(result)+"\"") # String always starts with 'x y' try: s = result.split(" ") @@ -342,7 +343,7 @@ class Board(): piece = self.grid[x][y] if piece == None and sanity == True: - raise Exception("EMPTY") + raise Exception("EMPTY " + str(x) + " " + str(y)) # If a piece is being moved, the third token is '->' # We could get away with just using four integers, but that wouldn't look as cool @@ -366,7 +367,7 @@ class Board(): # Select the piece - self.update_select(x, y, type_index, state, sanity) + self.update_select(x, y, type_index, state, sanity=sanity, deselect=deselect) return result @@ -473,7 +474,7 @@ class Board(): if p.current_type == "unknown": - raise Exception("SANITY: Piece state unknown") + raise Exception("SANITY: Unknown state for piece: "+str(p)) # The below commented out code causes things to break badly #for t in p.types: # if t == "unknown": @@ -636,6 +637,12 @@ class Player(): def reset_board(self, s): pass + + def __str__(self): + return self.name + "<"+str(self.colour)+">" + + def base_player(self): + return self # Player that runs from another process class ExternalAgent(Player): @@ -1131,36 +1138,91 @@ import select network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message network_timeout_delay = 1.0 # Maximum time between two characters being received -class Network(Player): - def __init__(self, colour, address = (None,4562), baseplayer = None): +class NetworkPlayer(Player): + def __init__(self, colour, network, player): + Player.__init__(self, "@network:"+str(network.address), colour) + self.player = player + self.network = network + + def __str__(self): + return "NetworkPlayer<"+str(self.colour)+","+str(self.player)+">" - if baseplayer != None: - name = baseplayer.name + " --> @network" + def select(self): + debug(str(self) + " select called") + if self.player != None: + s = self.player.select() + self.send_message(str(s[0]) + " " + str(s[1])) else: - name = "<-- @network" + s = map(int, self.get_response().split(" ")) + for p in game.players: + if p != self and isinstance(p, NetworkPlayer) and p.player == None: + p.network.send_message(str(s[0]) + " " + str(s[1])) + return s + + def send_message(self, message): + debug(str(self) + " send_message(\""+str(message)+"\") called") + self.network.send_message(message) + def get_response(self): + debug(str(self) + " get_response() called") + s = self.network.get_response() + debug(str(self) + " get_response() returns \""+str(s)+"\"") + return s + + + def get_move(self): + debug(str(self) + " get_move called") + if self.player != None: + s = self.player.get_move() + self.send_message(str(s[0]) + " " + str(s[1])) + else: + s = map(int, self.get_response().split(" ")) + for p in game.players: + if p != self and isinstance(p, NetworkPlayer) and p.player == None: + p.network.send_message(str(s[0]) + " " + str(s[1])) + return s + + def update(self, result): + debug(str(self) + " update(\""+str(result)+"\") called") + if self.network.server == True: + if self.player == None: + self.send_message(result) + elif self.player != None: + result = self.get_response() + self.board.update(result, deselect=False) - - Player.__init__(self, name, colour) - debug("Colour is " + str(self.colour)) + + if self.player != None: + result = self.player.update(result) + + return result + + + + def base_player(self): + if self.player == None: + return self + else: + return self.player.base_player() + + def quit(self, result): + pass + +class Network(): + def __init__(self, address = (None,4562)): self.socket = socket.socket() self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) - self.baseplayer = baseplayer #self.socket.setblocking(0) - self.address = address self.server = (address[0] == None) - - if self.colour == "black": - self.address = (self.address[0], self.address[1] + 1) - - debug(str(self) + ":"+str(self.address)) - self.board = None - + + self.connected = False def connect(self): + debug(str(self) + "Tries to connect") + self.connected = True if self.address[0] == None: self.host = "0.0.0.0" #socket.gethostname() # Breaks things??? self.socket.bind((self.host, self.address[1])) @@ -1179,6 +1241,7 @@ class Network(Player): return else: + time.sleep(0.3) self.socket.connect(self.address) self.src = self.socket self.src.send("ok\n") @@ -1192,37 +1255,12 @@ class Network(Player): return - def select(self): - if self.baseplayer != None: - s = self.baseplayer.select() - self.send_message(str(s[0]) + " " + str(s[1])) - return s - return map(int,self.get_response().split(" ")) - - def get_move(self): - if self.baseplayer != None: - s = self.baseplayer.get_move() - self.send_message(str(s[0]) + " " + str(s[1])) - return s - return map(int,self.get_response().split(" ")) - - def update(self, result): - if self.baseplayer != None: - result = self.baseplayer.update(result) - self.send_message(result) - return result - if self.server: - self.send_message(result) - else: - s = self.get_response() - if self.board != None: - self.board.update(s) - + def __str__(self): - return "Network<"+str(self.colour)+","+str(self.baseplayer)+">:"+str(self.address) + return "@network:"+str(self.address) def get_response(self): - debug(str(self) + " get_response called...") + # Timeout the start of the message (first character) if network_timeout_start > 0.0: ready = select.select([self.src], [], [], network_timeout_start)[0] @@ -1245,7 +1283,7 @@ class Network(Player): else: raise Exception("UNRESPONSIVE") - debug(str(self) + " get_response returns " + s.strip(" \r\n")) + return s.strip(" \r\n") def send_message(self,s): @@ -1259,28 +1297,11 @@ class Network(Player): else: raise Exception("UNRESPONSIVE") - debug(str(self) + " send_message sent " + s) - - def check_quit(self, s): - s = s.split(" ") - if s[0] == "QUIT": - with game.lock: - game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour)) - game.stop() - return True - - def quit(self, result): - if self.baseplayer != None: - self.send_message("QUIT") - - with game.lock: - game.final_result = result - game.stop() - - - - + + def close(self): + self.src.shutdown() + self.src.close() # --- network.py --- # import threading @@ -1489,7 +1510,7 @@ def log_init(board, players): # A thread that runs the game class GameThread(StoppableThread): - def __init__(self, board, players): + def __init__(self, board, players, server = True): StoppableThread.__init__(self) self.board = board self.players = players @@ -1498,6 +1519,10 @@ class GameThread(StoppableThread): self.lock = threading.RLock() #lock for access of self.state self.cond = threading.Condition() # conditional for some reason, I forgot self.final_result = "" + self.server = server + + + @@ -1508,24 +1533,26 @@ class GameThread(StoppableThread): for p in self.players: with self.lock: - if isinstance(p, Network) and p.baseplayer != None: - self.state["turn"] = p.baseplayer # "turn" contains the player who's turn it is - else: - self.state["turn"] = p + self.state["turn"] = p.base_player() #try: if True: [x,y] = p.select() # Player selects a square if self.stopped(): break - if isinstance(p, Network) == False or p.server == True: - result = self.board.select(x, y, colour = p.colour) + if isinstance(p, NetworkPlayer): + if p.network.server == True: + result = self.board.select(x, y, colour = p.colour) + else: + result = None + else: - result = p.get_response() - self.board.update(result) - + result = self.board.select(x, y, colour = p.colour) + + result = p.update(result) for p2 in self.players: - p2.update(result) # Inform players of what happened + if p2 != p: + p2.update(result) # Inform players of what happened log(result) @@ -1556,14 +1583,25 @@ class GameThread(StoppableThread): if self.stopped(): break - - result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) - log(result) - - self.board.update_move(x, y, x2, y2) + if isinstance(p, NetworkPlayer): + if p.network.server == True: + result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + self.board.update_move(x, y, x2, y2) + else: + result = None + + else: + result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + self.board.update_move(x, y, x2, y2) + + result = p.update(result) for p2 in self.players: - p2.update(result) # Inform players of what happened + if p2 != p: + p2.update(result) # Inform players of what happened + + log(result) + @@ -2215,6 +2253,7 @@ class GraphicsThread(StoppableThread): #print "Reject " + str(i) + str(event.pos) + " vs " + str(t) + # Function to pick players in a nice GUI way def SelectPlayers(self, players = []): @@ -2277,7 +2316,7 @@ class GraphicsThread(StoppableThread): time.sleep(1) p = None players.append(p) - elif choice == 2: + elif choice == 1: address = "" while address == "": self.board.display_grid(self.window, self.grid_sz) @@ -2304,6 +2343,64 @@ class GraphicsThread(StoppableThread): # --- graphics.py --- # +def dedicated_server(): + max_games = 4 + games = [] + while True: + # Get players + s = socket.socket() + s.bind(("0.0.0.0", 4562)) + s.listen(2) + ss = s.accept() + + debug("Got white player") + + g = subprocess.Popen(["python", "qchess.py", "@network::"+str(4700+len(games)), "@network::"+str(4700+len(games)), "--log="+"_".join(str(datetime.datetime.now()).split(" ")) + ".log"], stdout=subprocess.PIPE) + games.append(g) + + ss[0].send("white " + str(4700 + len(games)-1)) + ss[0].shutdown(socket.SHUT_RDWR) + ss[0].close() + + time.sleep(0.5) + ss = s.accept() + + debug("Got black player") + + ss[0].send("black " + str(4700 + len(games)-1)) + ss[0].shutdown(socket.SHUT_RDWR) + ss[0].close() + + s.shutdown(socket.SHUT_RDWR) + s.close() + + while len(games) > max_games: + ready = select.select(map(lambda e : e.stdout, games),[], [], None) + for r in ready: + s = r.readline().strip(" \r\n").split(" ") + if s[0] == "white" or s[0] == "black": + for g in games[:]: + if g.stdout == r: + games.remove(g) + +def client(addr): + + s = socket.socket() + s.connect((addr, 4562)) + + [colour,port] = s.recv(1024).strip(" \r\n").split(" ") + + debug("Colour: " + colour + ", port: " + port) + + s.shutdown(socket.SHUT_RDWR) + s.close() + + if colour == "white": + p = subprocess.Popen(["python", "qchess.py", "@human", "@network:"+addr+":"+port]) + else: + p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, "@human"]) + p.wait() + sys.exit(0)# --- server.py --- # #!/usr/bin/python -u # Do you know what the -u does? It unbuffers stdin and stdout @@ -2331,10 +2428,22 @@ def make_player(name, colour): return HumanPlayer(name, colour) s = name[1:].split(":") if s[0] == "network": - address = (None, 4562) + ip = None + port = 4562 + #print str(s) if len(s) > 1: - address = (s[1], 4562) - return Network(colour, address, baseplayer = None) + if s[1] != "": + ip = s[1] + if len(s) > 2: + port = int(s[2]) + + if ip == None: + if colour == "black": + port += 1 + elif colour == "white": + port += 1 + + return NetworkPlayer(colour, Network((ip, port)), None) if s[0] == "internal": import inspect @@ -2433,7 +2542,13 @@ def main(argv): if len(f.split(":")) == 2: max_moves = int(f.split(":")[1]) - + + elif (arg[1] == '-' and arg[2:] == "server"): + if len(arg[2:].split("=") <= 1): + dedicated_server() + else: + client(arg[2:].split("=")[1]) + sys.exit(0) elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"): # Log file if len(arg[2:].split("=")) == 1: @@ -2523,27 +2638,22 @@ def main(argv): sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n") return 45 - - # Wrap Networks players around original players if necessary - for i in range(len(players)): - if isinstance(players[i], Network) and players[i].baseplayer == None: - for j in range(len(players)): - if i == j: + old = players[:] + for p in old: + if isinstance(p, NetworkPlayer): + for i in range(len(old)): + if old[i] == p or isinstance(old[i], NetworkPlayer): continue - - port = players[i].address[1] - if players[j].colour == "black" and players[i].colour == "white": - pass - elif players[j].colour == "white" and players[i].colour == "black": - port -= 1 - players[j] = Network(players[j].colour, (players[i].address[0], port), baseplayer = players[j]) - - + players[i] = NetworkPlayer(old[i].colour, p.network, old[i]) + for p in players: - if isinstance(p, Network): - if p.address[0] != None: - time.sleep(0.2) - p.connect() + debug(str(p)) + if isinstance(p, NetworkPlayer): + p.board = game.board + if not p.network.connected: + if not p.network.server: + time.sleep(0.2) + p.network.connect() # If using windows, select won't work; use horrible TimeoutPlayer hack @@ -2592,6 +2702,13 @@ def main(argv): sys.stdout.write(game.final_result + "\n") return error + + + + + + + # This is how python does a main() function... if __name__ == "__main__": @@ -2611,4 +2728,4 @@ if __name__ == "__main__": sys.exit(102) # --- main.py --- # -# EOF - created from make on Fri Apr 5 14:17:50 WST 2013 +# EOF - created from make on Sat Apr 20 10:20:13 WST 2013