X-Git-Url: https://git.ucc.asn.au/?p=progcomp2013.git;a=blobdiff_plain;f=qchess%2Fsrc%2Fgame.py;fp=qchess%2Fsrc%2Fgame.py;h=d91ea607026c81c8af992532c9f2766908623fd3;hp=a62e280a6efc46a268d2926850ecc7f22270b133;hb=337c794fe317a54c65bf5de103bf1a55c0ceb141;hpb=0325af7e6f9c20b549efa84754b4a4a206fe66cc diff --git a/qchess/src/game.py b/qchess/src/game.py index a62e280..d91ea60 100644 --- a/qchess/src/game.py +++ b/qchess/src/game.py @@ -71,15 +71,15 @@ class GameThread(StoppableThread): if self.stopped(): break - if isinstance(log_file, HttpLog): - log_file.prelog() + result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + log(result) self.board.update_move(x, y, x2, y2) - result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + for p2 in self.players: p2.update(result) # Inform players of what happened - log(result) + if isinstance(graphics, GraphicsThread): with graphics.lock: @@ -139,108 +139,94 @@ class ReplayThread(GameThread): self.line_number = 0 self.end = end - self.setup() + self.reset_board(self.src.readline()) + + def reset_board(self, line): + pieces = {"white" : [], "black" : []} + king = {"white" : None, "black" : None} + for x in range(w): + for y in range(h): + self.board.grid[x][y] = None + while line != "# Start game": + tokens = line.split(" ") + [x, y] = map(int, tokens[len(tokens)-1].split(",")) + current_type = tokens[1] + types = map(lambda e : e.strip("'[], "), tokens[2].split(",")) + + target = Piece(tokens[0], x, y, current_type) + try: + target.choice = types.index(current_type) + except: + target.choice = -1 - def setup(self): - sys.stderr.write("setup called for ReplayThread\n") - if True: - while self.src.readline().strip(" \r\n") != "# Initial board": - self.line_number += 1 + pieces[token[0]].append(target) + if target.current_type == "king": + king[token[0]] = target line = self.src.readline().strip(" \r\n") - - while line != "# Start game": - #print "Reading line " + str(line) - self.line_number += 1 - [x,y] = map(int, line.split("at")[1].strip(" \r\n").split(",")) - colour = line.split(" ")[0] - current_type = line.split(" ")[1] - types = map(lambda e : e.strip(" [],'"), line.split(" ")[2:4]) - p = Piece(colour, x, y, types) - if current_type != "unknown": - p.current_type = current_type - p.choice = types.index(current_type) - - self.board.pieces[colour].append(p) - self.board.grid[x][y] = p - if current_type == "king": - self.board.king[colour] = p - line = self.src.readline().strip(" \r\n") - - #except Exception, e: - # raise Exception("FILE line: " + str(self.line_number) + " \""+str(line)+"\"") #\n" + e.message) + self.board.pieces = pieces + self.board.king = king def run(self): - i = 0 - phase = 0 - count = 0 + move_count = 0 line = self.src.readline().strip(" \r\n") while line != "# EOF": - sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read: " + str(line) + "\n") - count += 1 - if self.max_lines != None and count > self.max_lines: - self.stop() - if self.stopped(): break - with self.lock: - self.state["turn"] = self.players[i] + - line = line.split(":") - result = line[len(line)-1].strip(" \r\n") - + if line[0] == '#': + line = self.src.readline().strip(" \r\n") + continue + tokens = line.split(" ") + if tokens[0] == "white" or tokens[0] == "black": + self.reset_board(line) + line = self.src.readline().strip(" \r\n") + continue + + move = line.split(":")[1] + tokens = move.split(" ") try: - self.board.update(result) - except Exception, e: - sys.stderr.write("Exception! " + str(e.message) + "\n") - self.final_result = result + [x,y] = map(int, tokens[0:2]) + except: self.stop() break - log(result) - - [x,y] = map(int, result.split(" ")[0:2]) target = self.board.grid[x][y] + + move_piece = (tokens[2] == "->") - if isinstance(graphics, GraphicsThread): - if phase == 0: - with graphics.lock: - graphics.state["moves"] = self.board.possible_moves(target) - graphics.state["select"] = target - - if self.end: - time.sleep(turn_delay) - - elif phase == 1: - [x2,y2] = map(int, result.split(" ")[3:5]) - with graphics.lock: - graphics.state["moves"] = [[x2,y2]] + if move_piece: + [x2,y2] = map(int, tokens[len(tokens)-2:]) - if self.end: - time.sleep(turn_delay) + log(move) + self.board.update(move) + for p in self.players: + p.update(move) + + if isinstance(graphics, GraphicsThread): + with self.lock: + if target.colour == "white": + self.state["turn"] = self.players[0] + else: + self.state["turn"] = self.players[1] - with graphics.lock: - graphics.state["select"] = None - graphics.state["dest"] = None - graphics.state["moves"] = None - + with graphics.lock: + graphics.state["select"] = target + if move_piece: + graphics.state["moves"] = [[x2, y2]] + elif target.current_type != "unknown": + graphics.state["moves"] = self.board.possible_moves(target) + - for p in self.players: - p.update(result) - - phase = (phase + 1) % 2 - if phase == 0: - i = (i + 1) % 2 + - line = self.src.readline().strip(" \r\n") - - sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " finished...\n") if self.max_lines != None and self.max_lines > count: sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")