X-Git-Url: https://git.ucc.asn.au/?p=progcomp2013.git;a=blobdiff_plain;f=qchess%2Fsrc%2Fgame.py;h=15c53b1315086129fcc8dd21497b1ad7b3393bd9;hp=d91ea607026c81c8af992532c9f2766908623fd3;hb=538a32cb30f21a1a48653d7b639ab0c82db44d83;hpb=337c794fe317a54c65bf5de103bf1a55c0ceb141 diff --git a/qchess/src/game.py b/qchess/src/game.py index d91ea60..15c53b1 100644 --- a/qchess/src/game.py +++ b/qchess/src/game.py @@ -5,7 +5,7 @@ # A thread that runs the game class GameThread(StoppableThread): - def __init__(self, board, players): + def __init__(self, board, players, server = True): StoppableThread.__init__(self) self.board = board self.players = players @@ -14,8 +14,11 @@ class GameThread(StoppableThread): self.lock = threading.RLock() #lock for access of self.state self.cond = threading.Condition() # conditional for some reason, I forgot self.final_result = "" + self.server = server + self.retry_illegal = False + # Run the game (run in new thread with start(), run in current thread with run()) def run(self): @@ -24,22 +27,35 @@ class GameThread(StoppableThread): for p in self.players: with self.lock: - if isinstance(p, NetworkSender): - self.state["turn"] = p.base_player # "turn" contains the player who's turn it is - else: - self.state["turn"] = p - #try: - if True: + self.state["turn"] = p.base_player() + try: + #if True: [x,y] = p.select() # Player selects a square if self.stopped(): + #debug("Quitting in select") break - - - - result = self.board.select(x, y, colour = p.colour) + if isinstance(p, NetworkPlayer): + if p.network.server == True: + result = self.board.select(x, y, colour = p.colour) + else: + result = None + + else: + result = self.board.select(x, y, colour = p.colour) + + result = p.update(result) + if self.stopped(): + break for p2 in self.players: + if p2 == p: + continue p2.update(result) # Inform players of what happened + if self.stopped(): + break + + if self.stopped(): + break log(result) @@ -63,21 +79,43 @@ class GameThread(StoppableThread): graphics.state["dest"] = None continue - try: - [x2,y2] = p.get_move() # Player selects a destination - except: - self.stop() + #try: + [x2,y2] = p.get_move() # Player selects a destination + #except: + # self.stop() if self.stopped(): + #debug("Quitting in get_move") break - - result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) - log(result) - - self.board.update_move(x, y, x2, y2) + if isinstance(p, NetworkPlayer): + if p.network.server == True: + result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + self.board.update_move(x, y, x2, y2) + else: + result = None + + else: + result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + self.board.update_move(x, y, x2, y2) + + result = p.update(result) + if self.stopped(): + break for p2 in self.players: + if p2 == p: + continue p2.update(result) # Inform players of what happened + if self.stopped(): + break + + if self.stopped(): + break + + + + log(result) + @@ -93,31 +131,32 @@ class GameThread(StoppableThread): graphics.state["dest"] = None graphics.state["moves"] = None - # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere - # except Exception,e: - # result = e.message - # #sys.stderr.write(result + "\n") - # - # self.stop() - # with self.lock: - # self.final_result = self.state["turn"].colour + " " + e.message - - if self.board.king["black"] == None: - if self.board.king["white"] == None: + + end = self.board.end_condition() + if end != None: with self.lock: - self.final_result = self.state["turn"].colour + " DRAW" + if end == "DRAW": + self.final_result = self.state["turn"].colour + " " + end + else: + self.final_result = end + self.stop() + + if self.stopped(): + break + except Exception,e: + #if False: + + + result = e.message + if self.retry_illegal: + self.state["turn"].update(result); else: + sys.stderr.write("qchess.py exception: "+result + "\n") + self.stop() with self.lock: - self.final_result = "white" - self.stop() - elif self.board.king["white"] == None: - with self.lock: - self.final_result = "black" - self.stop() - + self.final_result = self.state["turn"].colour + " " + e.message + break - if self.stopped(): - break for p2 in self.players: @@ -131,95 +170,146 @@ class GameThread(StoppableThread): # A thread that replays a log file class ReplayThread(GameThread): - def __init__(self, players, src, end=False,max_lines=None): + def __init__(self, players, src, end=False,max_moves=None): self.board = Board(style="empty") + self.board.max_moves = max_moves GameThread.__init__(self, self.board, players) self.src = src - self.max_lines = max_lines - self.line_number = 0 self.end = end self.reset_board(self.src.readline()) def reset_board(self, line): - pieces = {"white" : [], "black" : []} - king = {"white" : None, "black" : None} - for x in range(w): - for y in range(h): - self.board.grid[x][y] = None - while line != "# Start game": + agent_str = "" + self_str = "" + while line != "# Start game" and line != "# EOF": + + while line == "": + line = self.src.readline().strip(" \r\n") + continue + + if line[0] == '#': + line = self.src.readline().strip(" \r\n") + continue + + self_str += line + "\n" + + if self.players[0].name == "dummy" and self.players[1].name == "dummy": + line = self.src.readline().strip(" \r\n") + continue + tokens = line.split(" ") - [x, y] = map(int, tokens[len(tokens)-1].split(",")) - current_type = tokens[1] - types = map(lambda e : e.strip("'[], "), tokens[2].split(",")) + types = map(lambda e : e.strip("[] ,'"), tokens[2:4]) + for i in range(len(types)): + if types[i][0] == "?": + types[i] = "unknown" - target = Piece(tokens[0], x, y, current_type) - try: - target.choice = types.index(current_type) - except: - target.choice = -1 + agent_str += tokens[0] + " " + tokens[1] + " " + str(types) + " ".join(tokens[4:]) + "\n" + line = self.src.readline().strip(" \r\n") - pieces[token[0]].append(target) - if target.current_type == "king": - king[token[0]] = target + for p in self.players: + p.reset_board(agent_str) - line = self.src.readline().strip(" \r\n") + + self.board.reset_board(self_str) - self.board.pieces = pieces - self.board.king = king def run(self): move_count = 0 + last_line = "" line = self.src.readline().strip(" \r\n") while line != "# EOF": + + if self.stopped(): break - + + if len(line) <= 0: + continue if line[0] == '#': + last_line = line line = self.src.readline().strip(" \r\n") continue tokens = line.split(" ") if tokens[0] == "white" or tokens[0] == "black": self.reset_board(line) + last_line = line line = self.src.readline().strip(" \r\n") continue - move = line.split(":")[1] + move = line.split(":") + move = move[len(move)-1].strip(" \r\n") tokens = move.split(" ") + + try: [x,y] = map(int, tokens[0:2]) except: + last_line = line self.stop() break + log(move) + target = self.board.grid[x][y] + with self.lock: + if target.colour == "white": + self.state["turn"] = self.players[0] + else: + self.state["turn"] = self.players[1] move_piece = (tokens[2] == "->") - if move_piece: [x2,y2] = map(int, tokens[len(tokens)-2:]) - log(move) - self.board.update(move) + if isinstance(graphics, GraphicsThread): + with graphics.lock: + graphics.state["select"] = target + + if not move_piece: + self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1]) + if isinstance(graphics, GraphicsThread): + with graphics.lock: + if target.current_type != "unknown": + graphics.state["moves"] = self.board.possible_moves(target) + else: + graphics.state["moves"] = None + time.sleep(turn_delay) + else: + self.board.update_move(x, y, x2, y2) + if isinstance(graphics, GraphicsThread): + with graphics.lock: + graphics.state["moves"] = [[x2,y2]] + time.sleep(turn_delay) + with graphics.lock: + graphics.state["select"] = None + graphics.state["moves"] = None + graphics.state["dest"] = None + + + + + for p in self.players: p.update(move) + + last_line = line + line = self.src.readline().strip(" \r\n") - if isinstance(graphics, GraphicsThread): - with self.lock: - if target.colour == "white": - self.state["turn"] = self.players[0] - else: - self.state["turn"] = self.players[1] + + end = self.board.end_condition() + if end != None: + self.final_result = end + self.stop() + break + + + - with graphics.lock: - graphics.state["select"] = target - if move_piece: - graphics.state["moves"] = [[x2, y2]] - elif target.current_type != "unknown": - graphics.state["moves"] = self.board.possible_moves(target) + @@ -228,18 +318,28 @@ class ReplayThread(GameThread): - if self.max_lines != None and self.max_lines > count: - sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n") - sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n") + if self.end and isinstance(graphics, GraphicsThread): #graphics.stop() pass # Let the user stop the display - elif not self.end: + elif not self.end and self.board.end_condition() == None: global game + # Work out the last move + + t = last_line.split(" ") + if t[len(t)-2] == "black": + self.players.reverse() + elif t[len(t)-2] == "white": + pass + elif self.state["turn"] != None and self.state["turn"].colour == "white": + self.players.reverse() + + game = GameThread(self.board, self.players) game.run() - + else: + pass