X-Git-Url: https://git.ucc.asn.au/?p=progcomp2013.git;a=blobdiff_plain;f=qchess%2Fsrc%2Fgame.py;h=4eebc76af62acbee1f8113fa9f476383300ebc46;hp=934c043d5cbd8f63ecefadc59e887a7f24db46e8;hb=5287b4f869be70ddae4b59a44c448be33f95ccda;hpb=444244d5c7698bb7861cdb7c0ec6bfb0e8cebfb7 diff --git a/qchess/src/game.py b/qchess/src/game.py index 934c043..4eebc76 100644 --- a/qchess/src/game.py +++ b/qchess/src/game.py @@ -1,4 +1,8 @@ + + + + # A thread that runs the game class GameThread(StoppableThread): def __init__(self, board, players): @@ -10,6 +14,8 @@ class GameThread(StoppableThread): self.lock = threading.RLock() #lock for access of self.state self.cond = threading.Condition() # conditional for some reason, I forgot self.final_result = "" + + # Run the game (run in new thread with start(), run in current thread with run()) def run(self): @@ -36,6 +42,7 @@ class GameThread(StoppableThread): p2.update(result) # Inform players of what happened + log(result) target = self.board.grid[x][y] if isinstance(graphics, GraphicsThread): @@ -64,9 +71,15 @@ class GameThread(StoppableThread): if self.stopped(): break - result = self.board.update_move(x, y, x2, y2) + result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2) + log(result) + + self.board.update_move(x, y, x2, y2) + for p2 in self.players: - p2.update(str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)) # Inform players of what happened + p2.update(result) # Inform players of what happened + + if isinstance(graphics, GraphicsThread): with graphics.lock: @@ -89,20 +102,15 @@ class GameThread(StoppableThread): # with self.lock: # self.final_result = self.state["turn"].colour + " " + e.message - if self.board.king["black"] == None: - if self.board.king["white"] == None: - with self.lock: - self.final_result = self.state["turn"].colour + " DRAW" - else: - with self.lock: - self.final_result = "white" - self.stop() - elif self.board.king["white"] == None: + end = self.board.end_condition() + if end != None: with self.lock: - self.final_result = "black" + if end == "DRAW": + self.final_result = self.state["turn"].colour + " " + end + else: + self.final_result = end self.stop() - - + if self.stopped(): break @@ -110,10 +118,186 @@ class GameThread(StoppableThread): for p2 in self.players: p2.quit(self.final_result) - graphics.stop() + log(self.final_result) + + if isinstance(graphics, GraphicsThread): + graphics.stop() + + +# A thread that replays a log file +class ReplayThread(GameThread): + def __init__(self, players, src, end=False,max_moves=None): + self.board = Board(style="empty") + self.board.max_moves = max_moves + GameThread.__init__(self, self.board, players) + self.src = src + self.end = end + + self.reset_board(self.src.readline()) + + def reset_board(self, line): + agent_str = "" + self_str = "" + while line != "# Start game" and line != "# EOF": + + while line == "": + line = self.src.readline().strip(" \r\n") + continue + + if line[0] == '#': + line = self.src.readline().strip(" \r\n") + continue + + self_str += line + "\n" + + if self.players[0].name == "dummy" and self.players[1].name == "dummy": + line = self.src.readline().strip(" \r\n") + continue + + tokens = line.split(" ") + types = map(lambda e : e.strip("[] ,'"), tokens[2:4]) + for i in range(len(types)): + if types[i][0] == "?": + types[i] = "unknown" + + agent_str += tokens[0] + " " + tokens[1] + " " + str(types) + " ".join(tokens[4:]) + "\n" + line = self.src.readline().strip(" \r\n") + + for p in self.players: + p.reset_board(agent_str) + + + self.board.reset_board(self_str) + def run(self): + move_count = 0 + last_line = "" + line = self.src.readline().strip(" \r\n") + while line != "# EOF": + + + if self.stopped(): + break + + if len(line) <= 0: + continue + + + if line[0] == '#': + last_line = line + line = self.src.readline().strip(" \r\n") + continue + + tokens = line.split(" ") + if tokens[0] == "white" or tokens[0] == "black": + self.reset_board(line) + last_line = line + line = self.src.readline().strip(" \r\n") + continue + + move = line.split(":") + move = move[len(move)-1].strip(" \r\n") + tokens = move.split(" ") + + + try: + [x,y] = map(int, tokens[0:2]) + except: + last_line = line + self.stop() + break + + log(move) + + target = self.board.grid[x][y] + with self.lock: + if target.colour == "white": + self.state["turn"] = self.players[0] + else: + self.state["turn"] = self.players[1] + + move_piece = (tokens[2] == "->") + if move_piece: + [x2,y2] = map(int, tokens[len(tokens)-2:]) + + if isinstance(graphics, GraphicsThread): + with graphics.lock: + graphics.state["select"] = target + + if not move_piece: + self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1]) + if isinstance(graphics, GraphicsThread): + with graphics.lock: + if target.current_type != "unknown": + graphics.state["moves"] = self.board.possible_moves(target) + else: + graphics.state["moves"] = None + time.sleep(turn_delay) + else: + self.board.update_move(x, y, x2, y2) + if isinstance(graphics, GraphicsThread): + with graphics.lock: + graphics.state["moves"] = [[x2,y2]] + time.sleep(turn_delay) + with graphics.lock: + graphics.state["select"] = None + graphics.state["moves"] = None + graphics.state["dest"] = None + + + + + + for p in self.players: + p.update(move) + + last_line = line + line = self.src.readline().strip(" \r\n") + + + end = self.board.end_condition() + if end != None: + self.final_result = end + self.stop() + break + + + + + + + + + + + + + + + + if self.end and isinstance(graphics, GraphicsThread): + #graphics.stop() + pass # Let the user stop the display + elif not self.end and self.board.end_condition() == None: + global game + # Work out the last move + + t = last_line.split(" ") + if t[len(t)-2] == "black": + self.players.reverse() + elif t[len(t)-2] == "white": + pass + elif self.state["turn"] != None and self.state["turn"].colour == "white": + self.players.reverse() + + + game = GameThread(self.board, self.players) + game.run() + else: + pass + def opponent(colour): if colour == "white":