My eyes, they burn! Also runs faster, slightly less buggy.
[ipdf/code.git] / src / document.cpp
index 5b04bd2..4a5214a 100644 (file)
@@ -173,7 +173,7 @@ QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren
        PROFILE_SCOPE("Document::GenQuadChild()");
        QuadTreeIndex new_index = m_quadtree.nodes.size();
        Debug("-------------- Generating Quadtree Node %d (parent %d, type %d) ----------------------", new_index, parent, type);
-       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, parent, type, 0, 0, -1});
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, parent, type, 0, 0, -1, true});
 
        m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size();
        for (QuadTreeIndex overlay = parent; overlay != -1; overlay = m_quadtree.nodes[overlay].next_overlay)
@@ -215,7 +215,7 @@ void Document::OverlayQuadChildren(QuadTreeIndex orig_parent, QuadTreeIndex pare
        PROFILE_SCOPE("Document::OverlayQuadChildren()");
        QuadTreeIndex new_index = m_quadtree.nodes.size();
        Debug("-------------- Generating Quadtree Node %d (orig %d parent %d, type %d) ----------------------", new_index, orig_parent, parent, type);
-       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, orig_parent, type, 0, 0, -1});
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, orig_parent, type, 0, 0, -1, true});
 
        m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size();
        for (unsigned i = m_quadtree.nodes[parent].object_dirty; i < m_quadtree.nodes[parent].object_end; ++i)
@@ -272,7 +272,7 @@ void Document::OverlayQuadParent(QuadTreeIndex orig_child, QuadTreeIndex child,
 {
        PROFILE_SCOPE("Document::OverlayQuadParent()");
        QuadTreeIndex new_index = m_quadtree.nodes.size();
-       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, -1, QTC_UNKNOWN, 0, 0, -1});
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, -1, QTC_UNKNOWN, 0, 0, -1, true});
 
        m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size();
        m_quadtree.nodes[new_index].object_dirty = m_objects.bounds.size();
@@ -280,7 +280,10 @@ void Document::OverlayQuadParent(QuadTreeIndex orig_child, QuadTreeIndex child,
        {
                for (unsigned i = m_quadtree.nodes[overlay].object_begin; i < m_quadtree.nodes[overlay].object_end; ++i)
                {
-                       m_objects.bounds.push_back(TransformFromQuadChild(m_objects.bounds[i], type));
+                       Rect new_bounds = TransformFromQuadChild(m_objects.bounds[i], type);
+                       // If the object is too small to be seen, discard it.
+                       if (!new_bounds.w || !new_bounds.h) continue;
+                       m_objects.bounds.push_back(new_bounds);
                        m_objects.types.push_back(m_objects.types[i]);
                        m_objects.data_indices.push_back(m_objects.data_indices[i]);
                        m_count++;
@@ -295,6 +298,7 @@ void Document::OverlayQuadParent(QuadTreeIndex orig_child, QuadTreeIndex child,
        QuadTreeIndex prev_overlay = orig_node;
        while (m_quadtree.nodes[prev_overlay].next_overlay != -1) prev_overlay = m_quadtree.nodes[prev_overlay].next_overlay;
        m_quadtree.nodes[prev_overlay].next_overlay = new_index;
+       Debug("OverlayQuadParent(%d, %d, %d) = %d", orig_child, child, type, new_index);
 
        // Recurse into any extant parent.
        if (m_quadtree.nodes[orig_node].parent != -1)
@@ -313,7 +317,7 @@ void Document::PropagateQuadChanges(QuadTreeIndex node)
                if (m_quadtree.nodes[overlay].object_dirty == m_quadtree.nodes[overlay].object_end) continue;
                // Recurse into our parent, should we have any.
                if (m_quadtree.nodes[node].parent != -1)
-                       OverlayQuadParent(node, overlay, m_quadtree.nodes[overlay].child_type);
+                       OverlayQuadParent(node, overlay, m_quadtree.nodes[node].child_type);
                // Recurse into any extant children.
                if (m_quadtree.nodes[node].top_left != -1)
                        OverlayQuadChildren(node, overlay, QTC_TOP_LEFT);
@@ -332,14 +336,17 @@ void Document::PropagateQuadChanges(QuadTreeIndex node)
 QuadTreeIndex Document::GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren type)
 {
        QuadTreeIndex new_index = m_quadtree.nodes.size();
-       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, -1, QTC_UNKNOWN, 0, 0, -1});
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, -1, QTC_UNKNOWN, 0, 0, -1, true});
 
        m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size();
        for (QuadTreeIndex overlay = child; overlay != -1; overlay = m_quadtree.nodes[overlay].next_overlay)
        {
                for (unsigned i = m_quadtree.nodes[overlay].object_begin; i < m_quadtree.nodes[overlay].object_end; ++i)
                {
-                       m_objects.bounds.push_back(TransformFromQuadChild(m_objects.bounds[i], type));
+                       Rect new_bounds = TransformFromQuadChild(m_objects.bounds[i], type);
+                       // If the object is too small to be seen, discard it.
+                       if (!new_bounds.w || !new_bounds.h) continue;
+                       m_objects.bounds.push_back(new_bounds);
                        m_objects.types.push_back(m_objects.types[i]);
                        m_objects.data_indices.push_back(m_objects.data_indices[i]);
                        m_count++;
@@ -511,29 +518,24 @@ unsigned Document::Add(ObjectType type, const Rect & bounds, unsigned data_index
 {
        PROFILE_SCOPE("Document::Add");
        Rect new_bounds = bounds;
-       int num_added = 1;
-       bool still_to_add = true;
 #ifndef QUADTREE_DISABLED
+       int num_added = 1;
        if (qti == -1) qti = m_current_insert_node;
        if (qti != -1)
        {
                // Move the object to the quadtree node it should be in.
                m_quadtree.GetCanonicalCoords(qti, new_bounds.x, new_bounds.y, this);
                Rect cliprect = Rect(0,0,1,1);
-               // If an object spans multiple quadtree nodes...
-               if (!cliprect.Contains(new_bounds))
-               {
-                       num_added = AddClip(type, new_bounds, data_index, cliprect);
-                       still_to_add = false;
-               }
+               num_added = AddClip(type, new_bounds, data_index, cliprect);
        }
+       else
 #endif
-       if (still_to_add)
        {
                m_objects.types.push_back(type);
                m_objects.bounds.push_back(new_bounds);
                m_objects.data_indices.push_back(data_index);
        }
+       m_document_dirty = true;
 #ifndef QUADTREE_DISABLED
        if (qti != -1)
        {
@@ -543,25 +545,28 @@ unsigned Document::Add(ObjectType type, const Rect & bounds, unsigned data_index
                        if (m_count == m_quadtree.nodes[new_qti].object_end+1)
                        {
                                m_quadtree.nodes[new_qti].object_end += num_added;
-                               goto done;
+                               m_quadtree.nodes[new_qti].render_dirty = true;
+                               new_qti = -1;
+                               break;
                        }
                        new_qti = m_quadtree.nodes[new_qti].next_overlay;
                }
+               if (new_qti != -1)
                {
                        QuadTreeIndex overlay = m_quadtree.nodes.size();
                        Debug("Adding new overlay, nqti = %d, overlay = %d", new_qti, overlay);
-                       m_quadtree.nodes.push_back(m_quadtree.nodes[qti]);
+                       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, -1, QTC_UNKNOWN, 0, 0, -1});
                        m_quadtree.nodes[overlay].object_begin = m_count;
                        // All objects are dirty.
                        m_quadtree.nodes[overlay].object_dirty = m_count;
                        m_quadtree.nodes[overlay].object_end = m_count+num_added;
                        m_quadtree.nodes[overlay].next_overlay = -1;
+                       m_quadtree.nodes[overlay].render_dirty = true;
                        m_quadtree.nodes[new_qti].next_overlay = overlay;
                        new_qti = overlay;
                }
-done: // matches is not amused, but sulix is nice and moved it inside the #ifdef for him.
-               m_count += num_added;
        }
+       m_count += num_added;
        return m_count-num_added;
 #else // words fail me (still not amused)
        return (m_count++);

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