if (qti == -1) qti = m_current_insert_node;
if (qti != -1)
{
// Move the object to the quadtree node it should be in.
m_quadtree.GetCanonicalCoords(qti, new_bounds.x, new_bounds.y, this);
Rect cliprect = Rect(0,0,1,1);
if (qti == -1) qti = m_current_insert_node;
if (qti != -1)
{
// Move the object to the quadtree node it should be in.
m_quadtree.GetCanonicalCoords(qti, new_bounds.x, new_bounds.y, this);
Rect cliprect = Rect(0,0,1,1);