10 #include <api_drv_keyboard.h>
13 extern void AcessNative_Exit(void);
16 int UI_Initialise(int MaxWidth, int MaxHeight);
17 void UI_BlitBitmap(int DstX, int DstY, int SrcW, int SrcH, Uint32 *Bitmap);
18 void UI_BlitFramebuffer(int DstX, int DstY, int SrcX, int SrcY, int W, int H);
19 void UI_FillBitmap(int X, int Y, int W, int H, Uint32 Value);
24 SDL_Thread *gInputThread;
28 tUI_KeybardCallback gUI_KeyboardCallback;
29 Uint32 gUI_Keymap[2][SDLK_LAST]; // Upper/Lower case
32 int UI_Initialise(int MaxWidth, int MaxHeight)
34 // Changed when the video mode is set
35 giUI_Width = MaxWidth;
36 giUI_Height = MaxHeight;
39 SDL_Init(SDL_INIT_VIDEO);
40 printf("UI attempting %ix%i %ibpp\n", giUI_Width, giUI_Height, 32);
41 gScreen = SDL_SetVideoMode(giUI_Width, giUI_Height, 32, SDL_DOUBLEBUF);
43 fprintf(stderr, "Couldn't set %ix%i video mode: %s\n", giUI_Width, giUI_Height, SDL_GetError());
47 SDL_WM_SetCaption("Acess2", "Acess2");
49 giUI_Width = gScreen->w;
50 giUI_Height = gScreen->h;
51 giUI_Pitch = gScreen->pitch;
53 printf("UI window %ix%i %i bytes per line\n", giUI_Width, giUI_Height, giUI_Pitch);
60 Uint32 UI_GetAcessKeyFromSDL(SDLKey Sym, Uint16 Unicode)
62 Uint8 *keystate = SDL_GetKeyState(NULL);
66 if( keystate[SDLK_RSHIFT] || keystate[SDLK_LSHIFT] )
70 if( gUI_Keymap[shiftState][Sym] )
71 return gUI_Keymap[shiftState][Sym];
73 // Enter key on acess returns \n, but SDL returns \r
74 if( Sym == SDLK_RETURN )
77 // How nice of you, a unicode value
82 // Ok, we need to do work :(
87 case SDLK_UP: ret = KEY_UP; break;
88 case SDLK_DOWN: ret = KEY_DOWN; break;
89 case SDLK_LEFT: ret = KEY_LEFT; break;
90 case SDLK_RIGHT:ret = KEY_RIGHT;break;
91 case SDLK_CAPSLOCK: ret = KEY_CAPSLOCK; break;
92 case SDLK_F1: ret = KEY_F1; break;
93 case SDLK_F2: ret = KEY_F2; break;
94 case SDLK_F3: ret = KEY_F3; break;
95 case SDLK_F4: ret = KEY_F4; break;
96 case SDLK_F5: ret = KEY_F5; break;
97 case SDLK_F6: ret = KEY_F6; break;
98 case SDLK_F7: ret = KEY_F7; break;
99 case SDLK_F8: ret = KEY_F8; break;
100 case SDLK_F9: ret = KEY_F9; break;
101 case SDLK_F10: ret = KEY_F10; break;
102 case SDLK_F11: ret = KEY_F11; break;
103 case SDLK_F12: ret = KEY_F12; break;
104 case SDLK_RETURN: ret = '\n'; break;
105 case SDLK_LALT: ret = KEY_LALT; break;
106 case SDLK_RALT: ret = KEY_RALT; break;
108 printf("Unhandled key code %i\n", Sym);
113 gUI_Keymap[shiftState][Sym] = ret;
117 void UI_MainLoop(void)
124 while(SDL_PollEvent(&event))
133 acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
134 event.key.keysym.unicode);
136 if( gUI_KeyboardCallback ) {
137 gUI_KeyboardCallback(KEY_ACTION_RAWSYM|event.key.keysym.sym);
138 gUI_KeyboardCallback(KEY_ACTION_PRESS|acess_sym);
143 acess_sym = UI_GetAcessKeyFromSDL(event.key.keysym.sym,
144 event.key.keysym.unicode);
146 if( gUI_KeyboardCallback ) {
147 gUI_KeyboardCallback(KEY_ACTION_RAWSYM|event.key.keysym.sym);
148 gUI_KeyboardCallback(KEY_ACTION_RELEASE|acess_sym);
153 SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
164 void UI_BlitBitmap(int DstX, int DstY, int SrcW, int SrcH, Uint32 *Bitmap)
169 // printf("UI_BlitBitmap: Blit to (%i,%i) from %p (%ix%i 32bpp bitmap)\n",
170 // DstX, DstY, Bitmap, SrcW, SrcH);
172 tmp = SDL_CreateRGBSurfaceFrom(Bitmap, SrcW, SrcH, 32, SrcW*4,
173 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
174 SDL_SetAlpha(tmp, 0, SDL_ALPHA_OPAQUE);
176 dstRect.x = DstX; dstRect.y = DstY;
177 dstRect.w = -1; dstRect.h = -1;
179 SDL_BlitSurface(tmp, NULL, gScreen, &dstRect);
180 //SDL_BlitSurface(tmp, NULL, gScreen, NULL);
182 SDL_FreeSurface(tmp);
183 // SDL_Flip(gScreen);
186 void UI_BlitFramebuffer(int DstX, int DstY, int SrcX, int SrcY, int W, int H)
191 srcRect.x = SrcX; srcRect.y = SrcY;
192 srcRect.w = W; srcRect.h = H;
193 dstRect.x = DstX; dstRect.y = DstY;
195 SDL_BlitSurface(gScreen, &srcRect, gScreen, &dstRect);
198 void UI_FillBitmap(int X, int Y, int W, int H, Uint32 Value)
202 dstRect.x = X; dstRect.y = Y;
203 dstRect.w = W; dstRect.h = H;
205 // printf("UI_FillBitmap: gScreen = %p\n", gScreen);
206 SDL_FillRect(gScreen, &dstRect, Value);
211 // TODO: Keep track of changed rectangle
212 // SDL_UpdateRect(gScreen, 0, 0, giUI_Width, giUI_Height);
215 e.type = SDL_USEREVENT;