1 //////////////////////////////////////////////
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8 // User defined message
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9 #define USER_ACCEPT WM_APP+1
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10 #define USER_CONNECT WM_APP+2
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11 #define USER_DISCONNECT WM_APP+3
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12 #define USER_RECEIVE WM_APP+4
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15 class CClientSocket : public CSocket
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18 virtual void OnDisconnect();
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19 virtual void OnConnect();
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20 virtual void OnReceive();
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