Kernel/x86_64 - Fucking about removing inline asm
[tpg/acess2.git] / Kernel / threads.c
1 /*
2  * Acess2
3  * threads.c
4  * - Common Thread Control
5  */
6 #include <acess.h>
7 #include <threads.h>
8 #include <threads_int.h>
9 #include <errno.h>
10 #include <mutex.h>
11 #include <semaphore.h>
12 #include <hal_proc.h>
13
14 // Configuration
15 #define DEBUG_TRACE_TICKETS     0       // Trace ticket counts
16 #define DEBUG_TRACE_STATE       0       // Trace state changes (sleep/wake)
17 #define SEMAPHORE_DEBUG         0
18
19 // --- Schedulers ---
20 #define SCHED_UNDEF     0
21 #define SCHED_LOTTERY   1       // Lottery scheduler
22 #define SCHED_RR_SIM    2       // Single Queue Round Robin
23 #define SCHED_RR_PRI    3       // Multi Queue Round Robin
24 // Set scheduler type
25 #define SCHEDULER_TYPE  SCHED_RR_PRI
26
27 // === CONSTANTS ===
28 #define DEFAULT_QUANTUM 5
29 #define DEFAULT_PRIORITY        5
30 #define MIN_PRIORITY            10
31 const enum eConfigTypes cCONFIG_TYPES[] = {
32         CFGT_HEAPSTR,   // e.g. CFG_VFS_CWD
33         CFGT_INT,       // e.g. CFG_VFS_MAXFILES
34         CFGT_NULL
35 };
36
37 // === IMPORTS ===
38
39 // === PROTOTYPES ===
40 void    Threads_Init(void);
41 #if 0
42  int    Threads_SetName(const char *NewName);
43 #endif
44 char    *Threads_GetName(int ID);
45 #if 0
46 void    Threads_SetPriority(tThread *Thread, int Pri);
47 tThread *Threads_CloneTCB(Uint *Err, Uint Flags);
48  int    Threads_WaitTID(int TID, int *status);
49 tThread *Threads_GetThread(Uint TID);
50 #endif
51 void    Threads_AddToDelete(tThread *Thread);
52 tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread);
53 #if 0
54 void    Threads_Exit(int TID, int Status);
55 void    Threads_Kill(tThread *Thread, int Status);
56 void    Threads_Yield(void);
57 void    Threads_Sleep(void);
58  int    Threads_Wake(tThread *Thread);
59 void    Threads_AddActive(tThread *Thread);
60 tThread *Threads_RemActive(void);
61 #endif
62 void    Threads_ToggleTrace(int TID);
63 void    Threads_Fault(int Num);
64 void    Threads_SegFault(tVAddr Addr);
65 #if 0
66  int    Threads_GetPID(void);
67  int    Threads_GetTID(void);
68 tUID    Threads_GetUID(void);
69 tGID    Threads_GetGID(void);
70  int    Threads_SetUID(Uint *Errno, tUID ID);
71  int    Threads_SetGID(Uint *Errno, tUID ID);
72 #endif
73 void    Threads_Dump(void);
74 void    Threads_DumpActive(void);
75 #if 0
76  int    Mutex_Acquire(tMutex *Mutex);
77 void    Mutex_Release(tMutex *Mutex);
78  int    Mutex_IsLocked(tMutex *Mutex);
79 #endif
80
81 // === GLOBALS ===
82 // -- Core Thread --
83 // Only used for the core kernel
84 tThread gThreadZero = {
85         .Status         = THREAD_STAT_ACTIVE,   // Status
86         .ThreadName     = (char*)"ThreadZero",  // Name
87         .Quantum        = DEFAULT_QUANTUM,      // Default Quantum
88         .Remaining      = DEFAULT_QUANTUM,      // Current Quantum
89         .Priority       = DEFAULT_PRIORITY      // Number of tickets
90         };
91 // -- Processes --
92 // --- Locks ---
93 tShortSpinlock  glThreadListLock;       ///\note NEVER use a heap function while locked
94 // --- Current State ---
95 volatile int    giNumActiveThreads = 0; // Number of threads on the active queue
96 volatile Uint   giNextTID = 1;  // Next TID to allocate
97 // --- Thread Lists ---
98 tThread *gAllThreads = NULL;            // All allocated threads
99 tThread *gSleepingThreads = NULL;       // Sleeping Threads
100 tThread *gDeleteThreads = NULL;         // Threads to delete
101  int    giNumCPUs = 1;  // Number of CPUs
102 BOOL     gaThreads_NoTaskSwitch[MAX_CPUS];      // Disables task switches for each core (Pseudo-IF)
103 // --- Scheduler Types ---
104 #if SCHEDULER_TYPE == SCHED_LOTTERY
105 const int       caiTICKET_COUNTS[MIN_PRIORITY+1] = {100,81,64,49,36,25,16,9,4,1,0};
106 volatile int    giFreeTickets = 0;      // Number of tickets held by non-scheduled threads
107 tThread *gActiveThreads = NULL;         // Currently Running Threads
108 #elif SCHEDULER_TYPE == SCHED_RR_SIM
109 tThread *gActiveThreads = NULL;         // Currently Running Threads
110 #elif SCHEDULER_TYPE == SCHED_RR_PRI
111 tThread *gaActiveThreads[MIN_PRIORITY+1];       // Active threads for each priority level
112 #else
113 # error "Unkown scheduler type"
114 #endif
115
116 // === CODE ===
117 /**
118  * \fn void Threads_Init(void)
119  * \brief Initialse the thread list
120  */
121 void Threads_Init(void)
122 {
123         ArchThreads_Init();
124         
125         Log_Debug("Threads", "Offsets of tThread");
126         Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
127         
128         // Create Initial Task
129         #if SCHEDULER_TYPE == SCHED_RR_PRI
130         gaActiveThreads[gThreadZero.Priority] = &gThreadZero;
131         #else
132         gActiveThreads = &gThreadZero;
133         #endif
134         
135         gAllThreads = &gThreadZero;
136         giNumActiveThreads = 1;
137                 
138         Proc_Start();
139 }
140
141 /**
142  * \fn void Threads_SetName(const char *NewName)
143  * \brief Sets the current thread's name
144  * \param NewName       New name for the thread
145  * \return Boolean Failure
146  */
147 int Threads_SetName(const char *NewName)
148 {
149         tThread *cur = Proc_GetCurThread();
150         char    *oldname = cur->ThreadName;
151         
152         // NOTE: There is a possibility of non-thread safety here
153         // A thread could read the current name pointer before it is zeroed
154         
155         cur->ThreadName = NULL;
156         
157         if( IsHeap(oldname) )   free( oldname );
158         
159         cur->ThreadName = strdup(NewName);
160         return 0;
161 }
162
163 /**
164  * \fn char *Threads_GetName(int ID)
165  * \brief Gets a thread's name
166  * \param ID    Thread ID (-1 indicates current thread)
167  * \return Pointer to name
168  * \retval NULL Failure
169  */
170 char *Threads_GetName(tTID ID)
171 {
172         if(ID == -1) {
173                 return Proc_GetCurThread()->ThreadName;
174         }
175         return Threads_GetThread(ID)->ThreadName;
176 }
177
178 /**
179  * \fn void Threads_SetPriority(tThread *Thread, int Pri)
180  * \brief Sets the priority of a task
181  * \param Thread        Thread to update ticket count (NULL means current thread)
182  * \param Pri   New priority
183  */
184 void Threads_SetPriority(tThread *Thread, int Pri)
185 {
186         // Get current thread
187         if(Thread == NULL)      Thread = Proc_GetCurThread();
188         // Bounds checking
189         // - If < 0, set to lowest priority
190         // - Minumum priority is actualy a high number, 0 is highest
191         if(Pri < 0)     Pri = MIN_PRIORITY;
192         if(Pri > MIN_PRIORITY)  Pri = MIN_PRIORITY;
193         
194         // Do we actually have to do anything?
195         if( Pri == Thread->Priority )   return;
196         
197         #if SCHEDULER_TYPE == SCHED_RR_PRI
198         SHORTLOCK( &glThreadListLock );
199         // Remove from old priority
200         Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
201         // And add to new
202         Thread->Next = gaActiveThreads[Pri];
203         gaActiveThreads[Pri] = Thread;
204         Thread->Priority = Pri;
205         SHORTREL( &glThreadListLock );
206         #else
207         // If this isn't the current thread, we need to lock
208         if( Thread != Proc_GetCurThread() )
209         {
210                 SHORTLOCK( &glThreadListLock );
211                 
212                 #if SCHEDULER_TYPE == SCHED_LOTTERY
213                 giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
214                 # if DEBUG_TRACE_TICKETS
215                 Log("Threads_SetTickets: new giFreeTickets = %i [-%i+%i]",
216                         giFreeTickets,
217                         caiTICKET_COUNTS[Thread->Priority], caiTICKET_COUNTS[Pri]);
218                 # endif
219                 #endif
220                 Thread->Priority = Pri;
221                 SHORTREL( &glThreadListLock );
222         }
223         else
224                 Thread->Priority = Pri;
225         #endif
226         
227         #if DEBUG_TRACE_STATE
228         Log("Threads_SetPriority: %p(%i %s) pri set %i",
229                 Thread, Thread->TID, Thread->ThreadName,
230                 Pri);
231         #endif
232 }
233
234 /**
235  * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
236  * \brief Clone the TCB of the current thread
237  * \param Err   Error pointer
238  * \param Flags Flags for something... (What is this for?)
239  */
240 tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
241 {
242         tThread *cur, *new;
243          int    i;
244         cur = Proc_GetCurThread();
245         
246         // Allocate and duplicate
247         new = malloc(sizeof(tThread));
248         if(new == NULL) { *Err = -ENOMEM; return NULL; }
249         memcpy(new, cur, sizeof(tThread));
250         
251         new->CurCPU = -1;
252         new->Next = NULL;
253         memset( &new->IsLocked, 0, sizeof(new->IsLocked));
254         new->Status = THREAD_STAT_PREINIT;
255         new->RetStatus = 0;
256         
257         // Get Thread ID
258         new->TID = giNextTID++;
259         new->Parent = cur;
260         new->bInstrTrace = 0;
261         
262         // Clone Name
263         new->ThreadName = strdup(cur->ThreadName);
264         
265         // Set Thread Group ID (PID)
266         if(Flags & CLONE_VM)
267                 new->TGID = new->TID;
268         else
269                 new->TGID = cur->TGID;
270         
271         // Messages are not inherited
272         new->Messages = NULL;
273         new->LastMessage = NULL;
274         
275         // Set State
276         new->Remaining = new->Quantum = cur->Quantum;
277         new->Priority = cur->Priority;
278         
279         // Set Signal Handlers
280         new->CurFaultNum = 0;
281         new->FaultHandler = cur->FaultHandler;
282         
283         for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
284         {
285                 switch(cCONFIG_TYPES[i])
286                 {
287                 default:
288                         new->Config[i] = cur->Config[i];
289                         break;
290                 case CFGT_HEAPSTR:
291                         if(cur->Config[i])
292                                 new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
293                         else
294                                 new->Config[i] = 0;
295                         break;
296                 }
297         }
298         
299         // Maintain a global list of threads
300         SHORTLOCK( &glThreadListLock );
301         new->GlobalPrev = NULL; // Protect against bugs
302         new->GlobalNext = gAllThreads;
303         gAllThreads->GlobalPrev = new;
304         gAllThreads = new;
305         SHORTREL( &glThreadListLock );
306         
307         return new;
308 }
309
310 /**
311  * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
312  * \brief Clone the TCB of the current thread
313  */
314 tThread *Threads_CloneThreadZero(void)
315 {
316         tThread *cur, *new;
317          int    i;
318         cur = Proc_GetCurThread();
319         
320         // Allocate and duplicate
321         new = malloc(sizeof(tThread));
322         if(new == NULL) {
323                 return NULL;
324         }
325         memcpy(new, &gThreadZero, sizeof(tThread));
326         
327         new->CurCPU = -1;
328         new->Next = NULL;
329         memset( &new->IsLocked, 0, sizeof(new->IsLocked));
330         new->Status = THREAD_STAT_PREINIT;
331         new->RetStatus = 0;
332         
333         // Get Thread ID
334         new->TID = giNextTID++;
335         new->Parent = 0;
336         
337         // Clone Name
338         new->ThreadName = NULL;
339         
340         // Messages are not inherited
341         new->Messages = NULL;
342         new->LastMessage = NULL;
343         
344         // Set State
345         new->Remaining = new->Quantum = cur->Quantum;
346         new->Priority = cur->Priority;
347         new->bInstrTrace = 0;
348         
349         // Set Signal Handlers
350         new->CurFaultNum = 0;
351         new->FaultHandler = cur->FaultHandler;
352         
353         for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
354         {
355                 switch(cCONFIG_TYPES[i])
356                 {
357                 default:
358                         new->Config[i] = cur->Config[i];
359                         break;
360                 case CFGT_HEAPSTR:
361                         if(cur->Config[i])
362                                 new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
363                         else
364                                 new->Config[i] = 0;
365                         break;
366                 }
367         }
368         
369         // Maintain a global list of threads
370         SHORTLOCK( &glThreadListLock );
371         new->GlobalPrev = NULL; // Protect against bugs
372         new->GlobalNext = gAllThreads;
373         gAllThreads->GlobalPrev = new;
374         gAllThreads = new;
375         SHORTREL( &glThreadListLock );
376         
377         return new;
378 }
379
380 /**
381  * \brief Get a configuration pointer from the Per-Thread data area
382  * \param ID    Config slot ID
383  * \return Pointer at ID
384  */
385 Uint *Threads_GetCfgPtr(int ID)
386 {
387         if(ID < 0 || ID >= NUM_CFG_ENTRIES) {
388                 Warning("Threads_GetCfgPtr: Index %i is out of bounds", ID);
389                 return NULL;
390         }
391         
392         return &Proc_GetCurThread()->Config[ID];
393 }
394
395 /**
396  * \brief Wait for a task to change state
397  * \param TID   Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID)
398  * \param Status        Thread return status
399  * \return TID of child that changed state
400  */
401 tTID Threads_WaitTID(int TID, int *Status)
402 {       
403         // Any Child
404         if(TID == -1) {
405                 Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
406                 return -1;
407         }
408         
409         // Any peer/child thread
410         if(TID == 0) {
411                 Log_Error("Threads", "TODO: Threads_WaitTID(TID=0) - Any Child/Sibling");
412                 return -1;
413         }
414         
415         // TGID = abs(TID)
416         if(TID < -1) {
417                 Log_Error("Threads", "TODO: Threads_WaitTID(TID<0) - TGID");
418                 return -1;
419         }
420         
421         // Specific Thread
422         if(TID > 0) {
423                 tThread *t = Threads_GetThread(TID);
424                  int    initStatus = t->Status;
425                 tTID    ret;
426                 
427                 // Wait for the thread to die!
428                 if(initStatus != THREAD_STAT_ZOMBIE) {
429                         // TODO: Handle child also being suspended if wanted
430                         while(t->Status != THREAD_STAT_ZOMBIE) {
431                                 Threads_Sleep();
432                                 Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
433                                         Threads_GetTID(), t->TID, t->Status);
434                         }
435                 }
436                 
437                 // Set return status
438                 Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
439                         Threads_GetTID(), t->TID, t->Status);
440                 ret = t->TID;
441                 switch(t->Status)
442                 {
443                 case THREAD_STAT_ZOMBIE:
444                         // Kill the thread
445                         t->Status = THREAD_STAT_DEAD;
446                         // TODO: Child return value?
447                         if(Status)      *Status = t->RetStatus;
448                         // add to delete queue
449                         Threads_AddToDelete( t );
450                         break;
451                 default:
452                         if(Status)      *Status = -1;
453                         break;
454                 }
455                 return ret;
456         }
457         
458         return -1;
459 }
460
461 /**
462  * \brief Gets a thread given its TID
463  * \param TID   Thread ID
464  * \return Thread pointer
465  */
466 tThread *Threads_GetThread(Uint TID)
467 {
468         tThread *thread;
469         
470         // Search global list
471         for(thread = gAllThreads;
472                 thread;
473                 thread = thread->GlobalNext)
474         {
475                 if(thread->TID == TID)
476                         return thread;
477         }
478
479         Log("Unable to find TID %i on main list\n", TID);
480         
481         return NULL;
482 }
483
484 /**
485  * \brief Adds a thread to the delete queue
486  * \param Thread        Thread to delete
487  */
488 void Threads_AddToDelete(tThread *Thread)
489 {
490         // Add to delete queue
491         // TODO: Is locking needed?
492         if(gDeleteThreads) {
493                 Thread->Next = gDeleteThreads;
494                 gDeleteThreads = Thread;
495         } else {
496                 Thread->Next = NULL;
497                 gDeleteThreads = Thread;
498         }
499 }
500
501 /**
502  * \brief Deletes an entry from a list
503  * \param List  Pointer to the list head
504  * \param Thread        Thread to find
505  * \return \a Thread
506  */
507 tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread)
508 {
509         tThread *ret, *prev = NULL;
510         
511         for(ret = *List;
512                 ret && ret != Thread;
513                 prev = ret, ret = ret->Next
514                 );
515         
516         // Is the thread on the list
517         if(!ret) {
518                 //LogF("%p(%s) is not on list %p\n", Thread, Thread->ThreadName, List);
519                 return NULL;
520         }
521         
522         if( !prev ) {
523                 *List = Thread->Next;
524                 //LogF("%p(%s) removed from head of %p\n", Thread, Thread->ThreadName, List);
525         }
526         else {
527                 prev->Next = Thread->Next;
528                 //LogF("%p(%s) removed from %p (prev=%p)\n", Thread, Thread->ThreadName, List, prev);
529         }
530         
531         return Thread;
532 }
533
534 /**
535  * \brief Exit the current process (or another?)
536  * \param TID   Thread ID to kill
537  * \param Status        Exit status
538  */
539 void Threads_Exit(int TID, int Status)
540 {
541         if( TID == 0 )
542                 Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
543         else
544                 Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
545         
546         // Halt forever, just in case
547         for(;;) HALT();
548 }
549
550 /**
551  * \fn void Threads_Kill(tThread *Thread, int Status)
552  * \brief Kill a thread
553  * \param Thread        Thread to kill
554  * \param Status        Status code to return to the parent
555  */
556 void Threads_Kill(tThread *Thread, int Status)
557 {
558         tMsg    *msg;
559          int    isCurThread = Thread == Proc_GetCurThread();
560         
561         // TODO: Kill all children
562         #if 1
563         {
564                 tThread *child;
565                 // TODO: I should keep a .Parent pointer, and a .Children list
566                 for(child = gAllThreads;
567                         child;
568                         child = child->GlobalNext)
569                 {
570                         if(child->Parent == Thread)
571                                 Threads_Kill(child, -1);
572                 }
573         }
574         #endif
575         
576         ///\note Double lock is needed due to overlap of lock areas
577         
578         // Lock thread (stop us recieving messages)
579         SHORTLOCK( &Thread->IsLocked );
580         
581         // Clear Message Queue
582         while( Thread->Messages )
583         {
584                 msg = Thread->Messages->Next;
585                 free( Thread->Messages );
586                 Thread->Messages = msg;
587         }
588         
589         // Lock thread list
590         SHORTLOCK( &glThreadListLock );
591         
592         switch(Thread->Status)
593         {
594         case THREAD_STAT_PREINIT:       // Only on main list
595                 break;
596         
597         // Currently active thread
598         case THREAD_STAT_ACTIVE:
599                 #if SCHEDULER_TYPE == SCHED_RR_PRI
600                 if( Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread ) )
601                 #else
602                 if( Threads_int_DelFromQueue( &gActiveThreads, Thread ) )
603                 #endif
604                 {
605                         // Ensure that we are not rescheduled
606                         Thread->Remaining = 0;  // Clear Remaining Quantum
607                         Thread->Quantum = 0;    // Clear Quantum to indicate dead thread
608                         
609                         // Update bookkeeping
610                         giNumActiveThreads --;
611                         #if SCHEDULER_TYPE == SCHED_LOTTERY
612                         if( Thread != Proc_GetCurThread() )
613                                 giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
614                         #endif
615                 }
616                 else
617                 {
618                         Log_Warning("Threads",
619                                 "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
620                                 Thread, Thread->TID, Thread->ThreadName
621                                 );
622                 }
623                 break;
624         // Kill it while it sleeps!
625         case THREAD_STAT_SLEEPING:
626                 if( !Threads_int_DelFromQueue( &gSleepingThreads, Thread ) )
627                 {
628                         Log_Warning("Threads",
629                                 "Threads_Kill - Thread %p(%i,%s) marked as sleeping, but not on list",
630                                 Thread, Thread->TID, Thread->ThreadName
631                                 );
632                 }
633                 break;
634         
635         // Brains!... You cannot kill
636         case THREAD_STAT_ZOMBIE:
637                 Log_Warning("Threads", "Threads_Kill - Thread %p(%i,%s) is undead, you cannot kill it",
638                         Thread, Thread->TID, Thread->ThreadName);
639                 SHORTREL( &glThreadListLock );
640                 SHORTREL( &Thread->IsLocked );
641                 return ;
642         
643         default:
644                 Log_Warning("Threads", "Threads_Kill - BUG Un-checked status (%i)",
645                         Thread->Status);
646                 break;
647         }
648         
649         // Save exit status
650         Thread->RetStatus = Status;
651         
652         // Don't Zombie if we are being killed because our parent is
653         if(Status == -1)
654         {
655                 Thread->Status = THREAD_STAT_DEAD;
656                 Threads_AddToDelete( Thread );
657         } else {
658                 Thread->Status = THREAD_STAT_ZOMBIE;
659                 // Wake parent
660                 Threads_Wake( Thread->Parent );
661         }
662         
663         Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
664         
665         // Release spinlocks
666         SHORTREL( &glThreadListLock );
667         SHORTREL( &Thread->IsLocked );  // TODO: We may not actually be released...
668         
669         // And, reschedule
670         if(isCurThread) {
671                 for( ;; )
672                         HALT();
673         }
674 }
675
676 /**
677  * \brief Yield remainder of the current thread's timeslice
678  */
679 void Threads_Yield(void)
680 {
681         tThread *thread = Proc_GetCurThread();
682         thread->Remaining = 0;
683         //while(thread->Remaining == 0)
684                 HALT();
685 }
686
687 /**
688  * \fn void Threads_Sleep(void)
689  * \brief Take the current process off the run queue
690  */
691 void Threads_Sleep(void)
692 {
693         tThread *cur = Proc_GetCurThread();
694         
695         // Acquire Spinlock
696         SHORTLOCK( &glThreadListLock );
697         
698         // Don't sleep if there is a message waiting
699         if( cur->Messages ) {
700                 SHORTREL( &glThreadListLock );
701                 return;
702         }
703         
704         // Remove us from running queue
705         Threads_RemActive();
706         // Mark thread as sleeping
707         cur->Status = THREAD_STAT_SLEEPING;
708         
709         // Add to Sleeping List (at the top)
710         cur->Next = gSleepingThreads;
711         gSleepingThreads = cur;
712         
713         
714         #if DEBUG_TRACE_STATE
715         Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
716         #endif
717         
718         // Release Spinlock
719         SHORTREL( &glThreadListLock );
720         
721         while(cur->Status != THREAD_STAT_ACTIVE)        HALT();
722 }
723
724
725 /**
726  * \fn int Threads_Wake( tThread *Thread )
727  * \brief Wakes a sleeping/waiting thread up
728  * \param Thread        Thread to wake
729  * \return Boolean Failure (Returns ERRNO)
730  * \warning This should ONLY be called with task switches disabled
731  */
732 int Threads_Wake(tThread *Thread)
733 {
734         if(!Thread)
735                 return -EINVAL;
736         
737         switch(Thread->Status)
738         {
739         case THREAD_STAT_ACTIVE:
740                 Log("Threads_Wake - Waking awake thread (%i)", Thread->TID);
741                 return -EALREADY;
742         
743         case THREAD_STAT_SLEEPING:
744                 SHORTLOCK( &glThreadListLock );
745                 // Remove from sleeping queue
746                 Threads_int_DelFromQueue(&gSleepingThreads, Thread);
747                 
748                 Threads_AddActive( Thread );
749                 
750                 #if DEBUG_TRACE_STATE
751                 Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
752                 #endif
753                 SHORTREL( &glThreadListLock );
754                 return -EOK;
755         
756         case THREAD_STAT_SEMAPHORESLEEP: {
757                 tSemaphore      *sem;
758                 tThread *th, *prev=NULL;
759                 
760                 sem = Thread->WaitPointer;
761                 
762                 SHORTLOCK( &sem->Protector );
763                 
764                 // Remove from sleeping queue
765                 for( th = sem->Waiting; th; prev = th, th = th->Next )
766                         if( th == Thread )      break;
767                 if( th )
768                 {
769                         if(prev)
770                                 prev->Next = Thread->Next;
771                         else
772                                 sem->Waiting = Thread->Next;
773                         if(sem->LastWaiting == Thread)
774                                 sem->LastWaiting = prev;
775                 }
776                 else
777                 {
778                         prev = NULL;
779                         for( th = sem->Signaling; th; prev = th, th = th->Next )
780                                 if( th == Thread )      break;
781                         if( !th ) {
782                                 Log_Warning("Threads", "Thread %p(%i %s) is not on semaphore %p(%s:%s)",
783                                         Thread, Thread->TID, Thread->ThreadName,
784                                         sem, sem->ModName, sem->Name);
785                                 return -EINTERNAL;
786                         }
787                         
788                         if(prev)
789                                 prev->Next = Thread->Next;
790                         else
791                                 sem->Signaling = Thread->Next;
792                         if(sem->LastSignaling == Thread)
793                                 sem->LastSignaling = prev;
794                 }
795                 
796                 SHORTLOCK( &glThreadListLock );
797                 Threads_AddActive( Thread );
798                 SHORTREL( &glThreadListLock );
799                 
800                 #if DEBUG_TRACE_STATE
801                 Log("Threads_Sleep: %p(%i %s) woken from semaphore", Thread, Thread->TID, Thread->ThreadName);
802                 #endif
803                 SHORTREL( &sem->Protector );
804                 } return -EOK;
805         
806         case THREAD_STAT_WAITING:
807                 Warning("Threads_Wake - Waiting threads are not currently supported");
808                 return -ENOTIMPL;
809         
810         case THREAD_STAT_DEAD:
811                 Warning("Threads_Wake - Attempt to wake dead thread (%i)", Thread->TID);
812                 return -ENOTIMPL;
813         
814         default:
815                 Warning("Threads_Wake - Unknown process status (%i)\n", Thread->Status);
816                 return -EINTERNAL;
817         }
818 }
819
820 /**
821  * \brief Wake a thread given the TID
822  * \param TID   Thread ID to wake
823  * \return Boolean Faulure (errno)
824  */
825 int Threads_WakeTID(tTID TID)
826 {
827         tThread *thread = Threads_GetThread(TID);
828          int    ret;
829         if(!thread)
830                 return -ENOENT;
831         ret = Threads_Wake( thread );
832         //Log_Debug("Threads", "TID %i woke %i (%p)", Threads_GetTID(), TID, thread);
833         return ret;
834 }
835
836 void Threads_ToggleTrace(int TID)
837 {
838         tThread *thread = Threads_GetThread(TID);
839         if(!thread)     return ;
840         thread->bInstrTrace = !thread->bInstrTrace;
841 }
842
843 /**
844  * \brief Adds a thread to the active queue
845  */
846 void Threads_AddActive(tThread *Thread)
847 {
848         SHORTLOCK( &glThreadListLock );
849         
850         if( Thread->Status == THREAD_STAT_ACTIVE ) {
851                 tThread *cur = Proc_GetCurThread();
852                 Log_Warning("Threads", "WTF, CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
853                         GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
854                 SHORTREL( &glThreadListLock );
855                 return ;
856         }
857         
858         // Set state
859         Thread->Status = THREAD_STAT_ACTIVE;
860 //      Thread->CurCPU = -1;
861         // Add to active list
862         {
863                 tThread *tmp, *prev = NULL;
864                 #if SCHEDULER_TYPE == SCHED_RR_PRI
865                 for( tmp = gaActiveThreads[Thread->Priority]; tmp; prev = tmp, tmp = tmp->Next );
866                 if(prev)
867                         prev->Next = Thread;
868                 else
869                         gaActiveThreads[Thread->Priority] = Thread;
870                 #else
871                 for( tmp = gActiveThreads; tmp; prev = tmp, tmp = tmp->Next );
872                 if(prev)
873                         prev->Next = Thread;
874                 else
875                         gActiveThreads = Thread;
876                 #endif
877                 Thread->Next = NULL;
878         }
879         
880         // Update bookkeeping
881         giNumActiveThreads ++;
882         
883         #if SCHEDULER_TYPE == SCHED_LOTTERY
884         {
885                  int    delta;
886                 // Only change the ticket count if the thread is un-scheduled
887                 if(Thread->CurCPU != -1)
888                         delta = 0;
889                 else
890                         delta = caiTICKET_COUNTS[ Thread->Priority ];
891                 
892                 giFreeTickets += delta;
893                 # if DEBUG_TRACE_TICKETS
894                 Log("CPU%i %p (%i %s) added, new giFreeTickets = %i [+%i]",
895                         GetCPUNum(), Thread, Thread->TID, Thread->ThreadName,
896                         giFreeTickets, delta
897                         );
898                 # endif
899         }
900         #endif
901         
902         SHORTREL( &glThreadListLock );
903 }
904
905 /**
906  * \brief Removes the current thread from the active queue
907  * \warning This should ONLY be called with task switches disabled
908  * \return Current thread pointer
909  */
910 tThread *Threads_RemActive(void)
911 {
912         tThread *ret = Proc_GetCurThread();
913         
914         SHORTLOCK( &glThreadListLock );
915         
916         // Delete from active queue
917         #if SCHEDULER_TYPE == SCHED_RR_PRI
918         if( !Threads_int_DelFromQueue(&gaActiveThreads[ret->Priority], ret) )
919         #else
920         if( !Threads_int_DelFromQueue(&gActiveThreads, ret) )
921         #endif
922         {
923                 SHORTREL( &glThreadListLock );
924                 Log_Warning("Threads", "Current thread %p(%i %s) is not on active queue",
925                         ret, ret->TID, ret->ThreadName
926                         );
927                 return NULL;
928         }
929         
930         ret->Next = NULL;
931         ret->Remaining = 0;
932         
933         giNumActiveThreads --;
934         // no need to decrement tickets, scheduler did it for us
935         
936         #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
937         Log("CPU%i %p (%i %s) removed, giFreeTickets = %i [nc]",
938                 GetCPUNum(), ret, ret->TID, ret->ThreadName, giFreeTickets);
939         #endif
940         
941         SHORTREL( &glThreadListLock );
942         
943         return ret;
944 }
945
946 /**
947  * \fn void Threads_SetFaultHandler(Uint Handler)
948  * \brief Sets the signal handler for a signal
949  */
950 void Threads_SetFaultHandler(Uint Handler)
951 {       
952         //Log_Debug("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
953         Proc_GetCurThread()->FaultHandler = Handler;
954 }
955
956 /**
957  * \fn void Threads_Fault(int Num)
958  * \brief Calls a fault handler
959  */
960 void Threads_Fault(int Num)
961 {
962         tThread *thread = Proc_GetCurThread();
963         
964         if(!thread)     return ;
965         
966         Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
967         
968         switch(thread->FaultHandler)
969         {
970         case 0: // Panic?
971                 Threads_Kill(thread, -1);
972                 HALT();
973                 return ;
974         case 1: // Dump Core?
975                 Threads_Kill(thread, -1);
976                 HALT();
977                 return ;
978         }
979         
980         // Double Fault? Oh, F**k
981         if(thread->CurFaultNum != 0) {
982                 Log_Warning("Threads", "Threads_Fault: Double fault on %i", thread->TID);
983                 Threads_Kill(thread, -1);       // For now, just kill
984                 HALT();
985         }
986         
987         thread->CurFaultNum = Num;
988         
989         Proc_CallFaultHandler(thread);
990 }
991
992 /**
993  * \fn void Threads_SegFault(tVAddr Addr)
994  * \brief Called when a Segment Fault occurs
995  */
996 void Threads_SegFault(tVAddr Addr)
997 {
998         tThread *cur = Proc_GetCurThread();
999         cur->bInstrTrace = 0;
1000         Log_Warning("Threads", "Thread #%i committed a segfault at address %p", cur->TID, Addr);
1001         MM_DumpTables(0, KERNEL_BASE);
1002         Threads_Fault( 1 );
1003         //Threads_Exit( 0, -1 );
1004 }
1005
1006 // --- Process Structure Access Functions ---
1007 tPID Threads_GetPID(void)
1008 {
1009         return Proc_GetCurThread()->TGID;
1010 }
1011 tTID Threads_GetTID(void)
1012 {
1013         return Proc_GetCurThread()->TID;
1014 }
1015 tUID Threads_GetUID(void)
1016 {
1017         return Proc_GetCurThread()->UID;
1018 }
1019 tGID Threads_GetGID(void)
1020 {
1021         return Proc_GetCurThread()->GID;
1022 }
1023
1024 int Threads_SetUID(Uint *Errno, tUID ID)
1025 {
1026         tThread *t = Proc_GetCurThread();
1027         if( t->UID != 0 ) {
1028                 *Errno = -EACCES;
1029                 return -1;
1030         }
1031         Log_Debug("Threads", "TID %i's UID set to %i", t->TID, ID);
1032         t->UID = ID;
1033         return 0;
1034 }
1035
1036 int Threads_SetGID(Uint *Errno, tGID ID)
1037 {
1038         tThread *t = Proc_GetCurThread();
1039         if( t->UID != 0 ) {
1040                 *Errno = -EACCES;
1041                 return -1;
1042         }
1043         Log_Debug("Threads", "TID %i's GID set to %i", t->TID, ID);
1044         t->GID = ID;
1045         return 0;
1046 }
1047
1048 /**
1049  * \fn void Threads_Dump(void)
1050  */
1051 void Threads_DumpActive(void)
1052 {
1053         tThread *thread;
1054         #if SCHEDULER_TYPE == SCHED_RR_PRI
1055          int    i;
1056         #endif
1057         
1058         Log("Active Threads: (%i reported)", giNumActiveThreads);
1059         
1060         #if SCHEDULER_TYPE == SCHED_RR_PRI
1061         for( i = 0; i < MIN_PRIORITY+1; i++ )
1062         {
1063                 for(thread=gaActiveThreads[i];thread;thread=thread->Next)
1064         #else
1065                 for(thread=gActiveThreads;thread;thread=thread->Next)
1066         #endif
1067                 {
1068                         Log(" %p %i (%i) - %s (CPU %i)",
1069                                 thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
1070                         if(thread->Status != THREAD_STAT_ACTIVE)
1071                                 Log("  ERROR State (%i) != THREAD_STAT_ACTIVE (%i)", thread->Status, THREAD_STAT_ACTIVE);
1072                         Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
1073                         Log("  KStack 0x%x", thread->KernelStack);
1074                         if( thread->bInstrTrace )
1075                                 Log("  Tracing Enabled");
1076                         Proc_DumpThreadCPUState(thread);
1077                 }
1078         
1079         #if SCHEDULER_TYPE == SCHED_RR_PRI
1080         }
1081         #endif
1082 }
1083
1084 /**
1085  * \fn void Threads_Dump(void)
1086  * \brief Dumps a list of currently running threads
1087  */
1088 void Threads_Dump(void)
1089 {
1090         tThread *thread;
1091         
1092         Log("--- Thread Dump ---");
1093         Threads_DumpActive();
1094         
1095         Log("All Threads:");
1096         for(thread=gAllThreads;thread;thread=thread->GlobalNext)
1097         {
1098                 Log(" %p %i (%i) - %s (CPU %i)",
1099                         thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
1100                 Log("  State %i (%s)", thread->Status, casTHREAD_STAT[thread->Status]);
1101                 switch(thread->Status)
1102                 {
1103                 case THREAD_STAT_MUTEXSLEEP:
1104                         Log("  Mutex Pointer: %p", thread->WaitPointer);
1105                         break;
1106                 case THREAD_STAT_SEMAPHORESLEEP:
1107                         Log("  Semaphore Pointer: %p", thread->WaitPointer);
1108                         Log("  Semaphore Name: %s:%s", 
1109                                 ((tSemaphore*)thread->WaitPointer)->ModName,
1110                                 ((tSemaphore*)thread->WaitPointer)->Name
1111                                 );
1112                         break;
1113                 case THREAD_STAT_ZOMBIE:
1114                         Log("  Return Status: %i", thread->RetStatus);
1115                         break;
1116                 default:        break;
1117                 }
1118                 Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
1119                 Log("  KStack 0x%x", thread->KernelStack);
1120                 if( thread->bInstrTrace )
1121                         Log("  Tracing Enabled");
1122                 Proc_DumpThreadCPUState(thread);
1123         }
1124 }
1125
1126 /**
1127  * \brief Gets the next thread to run
1128  * \param CPU   Current CPU
1129  * \param Last  The thread the CPU was running
1130  */
1131 tThread *Threads_GetNextToRun(int CPU, tThread *Last)
1132 {
1133         tThread *thread;
1134         
1135         // If this CPU has the lock, we must let it complete
1136         if( CPU_HAS_LOCK( &glThreadListLock ) )
1137                 return Last;
1138         
1139         // Don't change threads if the current CPU has switches disabled
1140         if( gaThreads_NoTaskSwitch[CPU] )
1141                 return Last;
1142
1143
1144         // Lock thread list
1145         SHORTLOCK( &glThreadListLock );
1146         
1147         // Clear Delete Queue
1148         // - I should probably put this in a worker thread to avoid calling free() in the scheduler
1149         //   DEFINITELY - free() can deadlock in this case
1150         //   I'll do it when it becomes an issue
1151         while(gDeleteThreads)
1152         {
1153                 thread = gDeleteThreads->Next;
1154                 // Only free if structure is unused
1155                 if( !IS_LOCKED(&gDeleteThreads->IsLocked) )
1156                 {
1157                         // Set to dead
1158                         gDeleteThreads->Status = THREAD_STAT_BURIED;
1159                         // Free name
1160                         if( IsHeap(gDeleteThreads->ThreadName) )
1161                                 free(gDeleteThreads->ThreadName);
1162                         // Remove from global list
1163                         if( gDeleteThreads == gAllThreads )
1164                                 gAllThreads = gDeleteThreads->GlobalNext;
1165                         else
1166                                 gDeleteThreads->GlobalPrev->GlobalNext = gDeleteThreads->GlobalNext;
1167                         free( gDeleteThreads );
1168                 }
1169                 gDeleteThreads = thread;
1170         }
1171
1172         // Make sure the current (well, old) thread is marked as de-scheduled   
1173         if(Last)        Last->CurCPU = -1;
1174
1175         // No active threads, just take a nap
1176         if(giNumActiveThreads == 0) {
1177                 SHORTREL( &glThreadListLock );
1178                 #if DEBUG_TRACE_TICKETS
1179                 Log("No active threads");
1180                 #endif
1181                 return NULL;
1182         }
1183         
1184         #if SCHEDULER_TYPE != SCHED_RR_PRI
1185         // Special case: 1 thread
1186         if(giNumActiveThreads == 1) {
1187                 if( gActiveThreads->CurCPU == -1 )
1188                         gActiveThreads->CurCPU = CPU;
1189                 
1190                 SHORTREL( &glThreadListLock );
1191                 
1192                 if( gActiveThreads->CurCPU == CPU )
1193                         return gActiveThreads;
1194                 
1195                 return NULL;    // CPU has nothing to do
1196         }
1197         #endif
1198         
1199         // Allow the old thread to be scheduled again
1200         if( Last ) {
1201                 if( Last->Status == THREAD_STAT_ACTIVE ) {
1202                         #if SCHEDULER_TYPE == SCHED_LOTTERY
1203                         giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
1204                         # if DEBUG_TRACE_TICKETS
1205                         LogF("Log: CPU%i released %p (%i %s) into the pool (%i [+%i] tickets in pool)\n",
1206                                 CPU, Last, Last->TID, Last->ThreadName, giFreeTickets,
1207                                 caiTICKET_COUNTS[ Last->Priority ]);
1208                         # endif
1209                         #endif
1210                 }
1211                 #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
1212                 else
1213                         LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released,not in pool)\n",
1214                                 CPU, Last, Last->TID, Last->ThreadName, Last->Status);
1215                 #endif
1216                 Last->CurCPU = -1;
1217         }
1218         
1219         // ---
1220         // Lottery Scheduler
1221         // ---
1222         #if SCHEDULER_TYPE == SCHED_LOTTERY
1223         {
1224                  int    ticket, number;
1225                 # if 1
1226                 number = 0;
1227                 for(thread = gActiveThreads; thread; thread = thread->Next) {
1228                         if(thread->CurCPU >= 0) continue;
1229                         if(thread->Status != THREAD_STAT_ACTIVE)
1230                                 Panic("Bookkeeping fail - %p %i(%s) is on the active queue with a status of %i",
1231                                         thread, thread->TID, thread->ThreadName, thread->Status);
1232                         if(thread->Next == thread) {
1233                                 Panic("Bookkeeping fail - %p %i(%s) loops back on itself",
1234                                         thread, thread->TID, thread->ThreadName, thread->Status);
1235                         }
1236                         number += caiTICKET_COUNTS[ thread->Priority ];
1237                 }
1238                 if(number != giFreeTickets) {
1239                         Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
1240                                 giFreeTickets, number, CPU);
1241                 }
1242                 # endif
1243                 
1244                 // No free tickets (all tasks delegated to cores)
1245                 if( giFreeTickets == 0 ) {
1246                         SHORTREL(&glThreadListLock);
1247                         return NULL;
1248                 }
1249                 
1250                 // Get the ticket number
1251                 ticket = number = rand() % giFreeTickets;
1252                 
1253                 // Find the next thread
1254                 for(thread=gActiveThreads;thread;thread=thread->Next)
1255                 {
1256                         if(thread->CurCPU >= 0) continue;
1257                         if( caiTICKET_COUNTS[ thread->Priority ] > number)      break;
1258                         number -= caiTICKET_COUNTS[ thread->Priority ];
1259                 }
1260                 
1261                 // If we didn't find a thread, something went wrong
1262                 if(thread == NULL)
1263                 {
1264                         number = 0;
1265                         for(thread=gActiveThreads;thread;thread=thread->Next) {
1266                                 if(thread->CurCPU >= 0) continue;
1267                                 number += caiTICKET_COUNTS[ thread->Priority ];
1268                         }
1269                         Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
1270                                 giFreeTickets, number);
1271                 }
1272                 
1273                 giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
1274                 # if DEBUG_TRACE_TICKETS
1275                 LogF("Log: CPU%i allocated %p (%i %s), (%i [-%i] tickets in pool), \n",
1276                         CPU, thread, thread->TID, thread->ThreadName,
1277                         giFreeTickets, caiTICKET_COUNTS[ thread->Priority ]);
1278                 # endif
1279         }
1280         
1281         // ---
1282         // Priority based round robin scheduler
1283         // ---
1284         #elif SCHEDULER_TYPE == SCHED_RR_PRI
1285         {
1286                  int    i;
1287                 for( i = 0; i < MIN_PRIORITY + 1; i ++ )
1288                 {
1289                         for(thread = gaActiveThreads[i]; thread; thread = thread->Next)
1290                         {
1291                                 if( thread->CurCPU == -1 )      break;
1292                         }
1293                         // If we fall onto the same queue again, special handling is
1294                         // needed
1295                         if( Last && i == Last->Priority ) {
1296                                 tThread *savedThread = thread;
1297                                 
1298                                 // Find the next unscheduled thread in the list
1299                                 for( thread = Last->Next; thread; thread = thread->Next )
1300                                 {
1301                                         if( thread->CurCPU == -1 )      break;
1302                                 }
1303                                 // If we don't find anything after, just use the one 
1304                                 // found above.
1305                                 if( !thread )   thread = savedThread;
1306                         }
1307                         // Found a thread? Schedule it!
1308                         if( thread )    break;
1309                 }
1310                 
1311                 // Anything to do?
1312                 if( !thread ) {
1313                         SHORTREL(&glThreadListLock);
1314                         return NULL;
1315                 }
1316         }
1317         #elif SCHEDULER_TYPE == SCHED_RR_SIM
1318         {               
1319                 // Find the next unscheduled thread in the list
1320                 for( thread = Last->Next; thread; thread = thread->Next )
1321                 {
1322                         if( thread->CurCPU == -1 )      break;
1323                 }
1324                 // If we don't find anything after, search from the beginning
1325                 if( !thread )
1326                 {
1327                         for(thread = gActiveThreads; thread; thread = thread->Next)
1328                         {
1329                                 if( thread->CurCPU == -1 )      break;
1330                         }       
1331                 }
1332                 
1333                 // Anything to do?
1334                 if( !thread ) {
1335                         SHORTREL(&glThreadListLock);
1336                         return NULL;
1337                 }
1338         }
1339         #else
1340         # error "Unimplemented scheduling algorithm"
1341         #endif
1342         
1343         // Make the new thread non-schedulable
1344         thread->CurCPU = CPU;
1345         
1346         SHORTREL( &glThreadListLock );
1347         
1348         return thread;
1349 }
1350
1351 // Acquire mutex (see mutex.h for documentation)
1352 int Mutex_Acquire(tMutex *Mutex)
1353 {
1354         tThread *us = Proc_GetCurThread();
1355         
1356         // Get protector
1357         SHORTLOCK( &Mutex->Protector );
1358         
1359         //Log("Mutex_Acquire: (%p)", Mutex);
1360         
1361         // Check if the lock is already held
1362         if( Mutex->Owner ) {
1363                 SHORTLOCK( &glThreadListLock );
1364                 // - Remove from active list
1365                 us = Threads_RemActive();
1366                 us->Next = NULL;
1367                 // - Mark as sleeping
1368                 us->Status = THREAD_STAT_MUTEXSLEEP;
1369                 us->WaitPointer = Mutex;
1370                 
1371                 // - Add to waiting
1372                 if(Mutex->LastWaiting) {
1373                         Mutex->LastWaiting->Next = us;
1374                         Mutex->LastWaiting = us;
1375                 }
1376                 else {
1377                         Mutex->Waiting = us;
1378                         Mutex->LastWaiting = us;
1379                 }
1380                 
1381                 #if DEBUG_TRACE_STATE
1382                 Log("%p (%i %s) waiting on mutex %p",
1383                         us, us->TID, us->ThreadName, Mutex);
1384                 #endif
1385                 
1386                 #if 0
1387                 {
1388                          int    i = 0;
1389                         tThread *t;
1390                         for( t = Mutex->Waiting; t; t = t->Next, i++ )
1391                                 Log("[%i] (tMutex)%p->Waiting[%i] = %p (%i %s)", us->TID, Mutex, i,
1392                                         t, t->TID, t->ThreadName);
1393                 }
1394                 #endif
1395                 
1396                 SHORTREL( &glThreadListLock );
1397                 SHORTREL( &Mutex->Protector );
1398                 while(us->Status == THREAD_STAT_MUTEXSLEEP)     Threads_Yield();
1399                 // We're only woken when we get the lock
1400                 us->WaitPointer = NULL;
1401         }
1402         // Ooh, let's take it!
1403         else {
1404                 Mutex->Owner = us;
1405                 SHORTREL( &Mutex->Protector );
1406         }
1407         
1408         #if 0
1409         extern tMutex   glPhysAlloc;
1410         if( Mutex != &glPhysAlloc )
1411                 LogF("Mutex %p taken by %i %p\n", Mutex, us->TID, __builtin_return_address(0));
1412         #endif
1413         
1414         return 0;
1415 }
1416
1417 // Release a mutex
1418 void Mutex_Release(tMutex *Mutex)
1419 {
1420         SHORTLOCK( &Mutex->Protector );
1421         //Log("Mutex_Release: (%p)", Mutex);
1422         if( Mutex->Waiting ) {
1423                 Mutex->Owner = Mutex->Waiting;  // Set owner
1424                 Mutex->Waiting = Mutex->Waiting->Next;  // Next!
1425                 // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
1426                 // 2010-10-02 21:50 - Comemerating the death of the longest single
1427                 //                    blocker in the Acess2 history. REMEMBER TO
1428                 //                    FUCKING MAINTAIN YOUR FUCKING LISTS DIPWIT
1429                 if( Mutex->LastWaiting == Mutex->Owner )
1430                         Mutex->LastWaiting = NULL;
1431                 
1432                 // Wake new owner
1433                 SHORTLOCK( &glThreadListLock );
1434                 if( Mutex->Owner->Status != THREAD_STAT_ACTIVE )
1435                         Threads_AddActive(Mutex->Owner);
1436                 SHORTREL( &glThreadListLock );
1437         }
1438         else {
1439                 Mutex->Owner = NULL;
1440         }
1441         SHORTREL( &Mutex->Protector );
1442         
1443         #if 0
1444         extern tMutex   glPhysAlloc;
1445         if( Mutex != &glPhysAlloc )
1446                 LogF("Mutex %p released by %i %p\n", Mutex, Threads_GetTID(), __builtin_return_address(0));
1447         #endif
1448 }
1449
1450 // Check if a mutex is locked
1451 int Mutex_IsLocked(tMutex *Mutex)
1452 {
1453         return Mutex->Owner != NULL;
1454 }
1455
1456 //
1457 // Initialise a semaphore
1458 //
1459 void Semaphore_Init(tSemaphore *Sem, int Value, int MaxValue, const char *Module, const char *Name)
1460 {
1461         memset(Sem, 0, sizeof(tSemaphore));
1462         Sem->Value = Value;
1463         Sem->ModName = Module;
1464         Sem->Name = Name;
1465         Sem->MaxValue = MaxValue;
1466 }
1467 //
1468 // Wait for items to be avaliable
1469 //
1470 int Semaphore_Wait(tSemaphore *Sem, int MaxToTake)
1471 {
1472         tThread *us;
1473          int    taken;
1474         if( MaxToTake < 0 ) {
1475                 Log_Warning("Threads", "Semaphore_Wait: User bug - MaxToTake(%i) < 0, Sem=%p(%s)",
1476                         MaxToTake, Sem, Sem->Name);
1477         }
1478         
1479         SHORTLOCK( &Sem->Protector );
1480         
1481         // Check if there's already items avaliable
1482         if( Sem->Value > 0 ) {
1483                 // Take what we need
1484                 if( MaxToTake && Sem->Value > MaxToTake )
1485                         taken = MaxToTake;
1486                 else
1487                         taken = Sem->Value;
1488                 Sem->Value -= taken;
1489         }
1490         else
1491         {
1492                 SHORTLOCK( &glThreadListLock );
1493                 
1494                 // - Remove from active list
1495                 us = Threads_RemActive();
1496                 us->Next = NULL;
1497                 // - Mark as sleeping
1498                 us->Status = THREAD_STAT_SEMAPHORESLEEP;
1499                 us->WaitPointer = Sem;
1500                 us->RetStatus = MaxToTake;      // Use RetStatus as a temp variable
1501                 
1502                 // - Add to waiting
1503                 if(Sem->LastWaiting) {
1504                         Sem->LastWaiting->Next = us;
1505                         Sem->LastWaiting = us;
1506                 }
1507                 else {
1508                         Sem->Waiting = us;
1509                         Sem->LastWaiting = us;
1510                 }
1511                 
1512                 #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
1513                 Log("%p (%i %s) waiting on semaphore %p %s:%s",
1514                         us, us->TID, us->ThreadName,
1515                         Sem, Sem->ModName, Sem->Name);
1516                 #endif
1517                 
1518                 SHORTREL( &Sem->Protector );    // Release first to make sure it is released
1519                 SHORTREL( &glThreadListLock );  
1520                 while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
1521                 // We're only woken when there's something avaliable (or a signal arrives)
1522                 us->WaitPointer = NULL;
1523                 
1524                 taken = us->RetStatus;
1525                 
1526                 // Get the lock again
1527                 SHORTLOCK( &Sem->Protector );
1528         }
1529         
1530         // While there is space, and there are thread waiting
1531         // wake the first thread and give it what it wants (or what's left)
1532         while( (Sem->MaxValue == 0 || Sem->Value < Sem->MaxValue) && Sem->Signaling )
1533         {
1534                  int    given;
1535                 tThread *toWake = Sem->Signaling;
1536                 
1537                 Sem->Signaling = Sem->Signaling->Next;
1538                 // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
1539                 if( Sem->Signaling == NULL )
1540                         Sem->LastSignaling = NULL;
1541                 
1542                 // Figure out how much to give
1543                 if( toWake->RetStatus && Sem->Value + toWake->RetStatus < Sem->MaxValue )
1544                         given = toWake->RetStatus;
1545                 else
1546                         given = Sem->MaxValue - Sem->Value;
1547                 Sem->Value -= given;
1548                 
1549                 
1550                 #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
1551                 Log("%p (%i %s) woken by wait on %p %s:%s",
1552                         toWake, toWake->TID, toWake->ThreadName,
1553                         Sem, Sem->ModName, Sem->Name);
1554                 #endif
1555                 
1556                 // Save the number we gave to the thread's status
1557                 toWake->RetStatus = given;
1558                 
1559                 // Wake the sleeper
1560                 SHORTLOCK( &glThreadListLock );
1561                 if( toWake->Status != THREAD_STAT_ACTIVE )
1562                         Threads_AddActive(toWake);
1563                 SHORTREL( &glThreadListLock );
1564         }
1565         SHORTREL( &Sem->Protector );
1566         
1567         return taken;
1568 }
1569
1570 //
1571 // Add items to a semaphore
1572 //
1573 int Semaphore_Signal(tSemaphore *Sem, int AmmountToAdd)
1574 {
1575          int    given;
1576          int    added;
1577         
1578         if( AmmountToAdd < 0 ) {
1579                 Log_Warning("Threads", "Semaphore_Signal: User bug - AmmountToAdd(%i) < 0, Sem=%p(%s)",
1580                         AmmountToAdd, Sem, Sem->Name);
1581         }
1582         SHORTLOCK( &Sem->Protector );
1583         
1584         // Check if we have to block
1585         if( Sem->MaxValue && Sem->Value == Sem->MaxValue )
1586         {
1587                 tThread *us;
1588                 #if 0
1589                 Log_Debug("Threads", "Semaphore_Signal: IDLE Sem = %s:%s", Sem->ModName, Sem->Name);
1590                 Log_Debug("Threads", "Semaphore_Signal: Sem->Value(%i) == Sem->MaxValue(%i)", Sem->Value, Sem->MaxValue);
1591                 #endif
1592                 
1593                 SHORTLOCK( &glThreadListLock );
1594                 // - Remove from active list
1595                 us = Threads_RemActive();
1596                 us->Next = NULL;
1597                 // - Mark as sleeping
1598                 us->Status = THREAD_STAT_SEMAPHORESLEEP;
1599                 us->WaitPointer = Sem;
1600                 us->RetStatus = AmmountToAdd;   // Use RetStatus as a temp variable
1601                 
1602                 // - Add to waiting
1603                 if(Sem->LastSignaling) {
1604                         Sem->LastSignaling->Next = us;
1605                         Sem->LastSignaling = us;
1606                 }
1607                 else {
1608                         Sem->Signaling = us;
1609                         Sem->LastSignaling = us;
1610                 }
1611                 
1612                 #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
1613                 Log("%p (%i %s) signaling semaphore %p %s:%s",
1614                         us, us->TID, us->ThreadName,
1615                         Sem, Sem->ModName, Sem->Name);
1616                 #endif
1617                 
1618                 SHORTREL( &glThreadListLock );  
1619                 SHORTREL( &Sem->Protector );
1620                 while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
1621                 // We're only woken when there's something avaliable
1622                 us->WaitPointer = NULL;
1623                 
1624                 added = us->RetStatus;
1625                 
1626                 // Get the lock again
1627                 SHORTLOCK( &Sem->Protector );
1628         }
1629         // Non blocking
1630         else
1631         {
1632                 // Figure out how much we need to take off
1633                 if( Sem->MaxValue && Sem->Value + AmmountToAdd > Sem->MaxValue)
1634                         added = Sem->MaxValue - Sem->Value;
1635                 else
1636                         added = AmmountToAdd;
1637                 Sem->Value += added;
1638         }
1639         
1640         // While there are items avaliable, and there are thread waiting
1641         // wake the first thread and give it what it wants (or what's left)
1642         while( Sem->Value && Sem->Waiting )
1643         {
1644                 tThread *toWake = Sem->Waiting;
1645                 
1646                 // Remove thread from list (double ended, so clear LastWaiting if needed)
1647                 Sem->Waiting = Sem->Waiting->Next;
1648                 if( Sem->Waiting == NULL )
1649                         Sem->LastWaiting = NULL;
1650                 
1651                 // Figure out how much to give to woken thread
1652                 // - Requested count is stored in ->RetStatus
1653                 if( toWake->RetStatus && Sem->Value > toWake->RetStatus )
1654                         given = toWake->RetStatus;
1655                 else
1656                         given = Sem->Value;
1657                 Sem->Value -= given;
1658                 
1659                 // Save the number we gave to the thread's status
1660                 toWake->RetStatus = given;
1661                 
1662                 if(toWake->bInstrTrace)
1663                         Log("%s(%i) given %i from %p", toWake->ThreadName, toWake->TID, given, Sem);
1664                 #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
1665                 Log("%p (%i %s) woken by signal on %p %s:%s",
1666                         toWake, toWake->TID, toWake->ThreadName,
1667                         Sem, Sem->ModName, Sem->Name);
1668                 #endif
1669                 
1670                 // Wake the sleeper
1671                 SHORTLOCK( &glThreadListLock );
1672                 if( toWake->Status != THREAD_STAT_ACTIVE )
1673                         Threads_AddActive(toWake);
1674                 else
1675                         Warning("Thread %p (%i %s) is already awake", toWake, toWake->TID, toWake->ThreadName);
1676                 SHORTREL( &glThreadListLock );
1677         }
1678         SHORTREL( &Sem->Protector );
1679         
1680         return added;
1681 }
1682
1683 //
1684 // Get the current value of a semaphore
1685 //
1686 int Semaphore_GetValue(tSemaphore *Sem)
1687 {
1688         return Sem->Value;
1689 }
1690
1691 // === EXPORTS ===
1692 EXPORT(Threads_GetUID);
1693 EXPORT(Threads_GetGID);
1694 EXPORT(Mutex_Acquire);
1695 EXPORT(Mutex_Release);
1696 EXPORT(Mutex_IsLocked);
1697 EXPORT(Semaphore_Init);
1698 EXPORT(Semaphore_Wait);
1699 EXPORT(Semaphore_Signal);

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