Kernel - MMU usage fixes
[tpg/acess2.git] / Kernel / threads.c
1 /*
2  * Acess2
3  * threads.c
4  * - Common Thread Control
5  */
6 #include <acess.h>
7 #include <threads.h>
8 #include <threads_int.h>
9 #include <errno.h>
10 #include <mutex.h>
11 #include <semaphore.h>
12 #include <hal_proc.h>
13
14 // Configuration
15 #define DEBUG_TRACE_TICKETS     0       // Trace ticket counts
16 #define DEBUG_TRACE_STATE       0       // Trace state changes (sleep/wake)
17 #define SEMAPHORE_DEBUG         0
18
19 // --- Schedulers ---
20 #define SCHED_UNDEF     0
21 #define SCHED_LOTTERY   1       // Lottery scheduler
22 #define SCHED_RR_SIM    2       // Single Queue Round Robin
23 #define SCHED_RR_PRI    3       // Multi Queue Round Robin
24 // Set scheduler type
25 #define SCHEDULER_TYPE  SCHED_RR_PRI
26
27 // === CONSTANTS ===
28 #define DEFAULT_QUANTUM 5
29 #define DEFAULT_PRIORITY        5
30 #define MIN_PRIORITY            10
31 const enum eConfigTypes cCONFIG_TYPES[] = {
32         CFGT_HEAPSTR,   // e.g. CFG_VFS_CWD
33         CFGT_INT,       // e.g. CFG_VFS_MAXFILES
34         CFGT_NULL
35 };
36
37 // === IMPORTS ===
38
39 // === PROTOTYPES ===
40 void    Threads_Init(void);
41 #if 0
42  int    Threads_SetName(const char *NewName);
43 #endif
44 char    *Threads_GetName(int ID);
45 #if 0
46 void    Threads_SetPriority(tThread *Thread, int Pri);
47 tThread *Threads_CloneTCB(Uint *Err, Uint Flags);
48  int    Threads_WaitTID(int TID, int *status);
49 tThread *Threads_GetThread(Uint TID);
50 #endif
51 void    Threads_AddToDelete(tThread *Thread);
52 tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread);
53 #if 0
54 void    Threads_Exit(int TID, int Status);
55 void    Threads_Kill(tThread *Thread, int Status);
56 void    Threads_Yield(void);
57 void    Threads_Sleep(void);
58  int    Threads_Wake(tThread *Thread);
59 void    Threads_AddActive(tThread *Thread);
60 tThread *Threads_RemActive(void);
61 #endif
62 void    Threads_ToggleTrace(int TID);
63 void    Threads_Fault(int Num);
64 void    Threads_SegFault(tVAddr Addr);
65 #if 0
66  int    Threads_GetPID(void);
67  int    Threads_GetTID(void);
68 tUID    Threads_GetUID(void);
69 tGID    Threads_GetGID(void);
70  int    Threads_SetUID(Uint *Errno, tUID ID);
71  int    Threads_SetGID(Uint *Errno, tUID ID);
72 #endif
73 void    Threads_Dump(void);
74 void    Threads_DumpActive(void);
75 #if 0
76  int    Mutex_Acquire(tMutex *Mutex);
77 void    Mutex_Release(tMutex *Mutex);
78  int    Mutex_IsLocked(tMutex *Mutex);
79 #endif
80
81 // === GLOBALS ===
82 // -- Core Thread --
83 // Only used for the core kernel
84 tThread gThreadZero = {
85         .Status         = THREAD_STAT_ACTIVE,   // Status
86         .ThreadName     = (char*)"ThreadZero",  // Name
87         .Quantum        = DEFAULT_QUANTUM,      // Default Quantum
88         .Remaining      = DEFAULT_QUANTUM,      // Current Quantum
89         .Priority       = DEFAULT_PRIORITY      // Number of tickets
90         };
91 // -- Processes --
92 // --- Locks ---
93 tShortSpinlock  glThreadListLock;       ///\note NEVER use a heap function while locked
94 // --- Current State ---
95 volatile int    giNumActiveThreads = 0; // Number of threads on the active queue
96 volatile Uint   giNextTID = 1;  // Next TID to allocate
97 // --- Thread Lists ---
98 tThread *gAllThreads = NULL;            // All allocated threads
99 tThread *gSleepingThreads = NULL;       // Sleeping Threads
100 tThread *gDeleteThreads = NULL;         // Threads to delete
101  int    giNumCPUs = 1;  // Number of CPUs
102 BOOL     gaThreads_NoTaskSwitch[MAX_CPUS];      // Disables task switches for each core (Pseudo-IF)
103 // --- Scheduler Types ---
104 #if SCHEDULER_TYPE == SCHED_LOTTERY
105 const int       caiTICKET_COUNTS[MIN_PRIORITY+1] = {100,81,64,49,36,25,16,9,4,1,0};
106 volatile int    giFreeTickets = 0;      // Number of tickets held by non-scheduled threads
107 tThread *gActiveThreads = NULL;         // Currently Running Threads
108 #elif SCHEDULER_TYPE == SCHED_RR_SIM
109 tThread *gActiveThreads = NULL;         // Currently Running Threads
110 #elif SCHEDULER_TYPE == SCHED_RR_PRI
111 tThread *gaActiveThreads[MIN_PRIORITY+1];       // Active threads for each priority level
112 #else
113 # error "Unkown scheduler type"
114 #endif
115
116 // === CODE ===
117 /**
118  * \fn void Threads_Init(void)
119  * \brief Initialse the thread list
120  */
121 void Threads_Init(void)
122 {
123         ArchThreads_Init();
124         
125         Log_Debug("Threads", "Offsets of tThread");
126         Log_Debug("Threads", ".Priority = %i", offsetof(tThread, Priority));
127         Log_Debug("Threads", ".KernelStack = %i", offsetof(tThread, KernelStack));
128         
129         // Create Initial Task
130         #if SCHEDULER_TYPE == SCHED_RR_PRI
131         gaActiveThreads[gThreadZero.Priority] = &gThreadZero;
132         #else
133         gActiveThreads = &gThreadZero;
134         #endif
135         
136         gAllThreads = &gThreadZero;
137         giNumActiveThreads = 1;
138                 
139         Proc_Start();
140 }
141
142 /**
143  * \fn void Threads_SetName(const char *NewName)
144  * \brief Sets the current thread's name
145  * \param NewName       New name for the thread
146  * \return Boolean Failure
147  */
148 int Threads_SetName(const char *NewName)
149 {
150         tThread *cur = Proc_GetCurThread();
151         char    *oldname = cur->ThreadName;
152         
153         // NOTE: There is a possibility of non-thread safety here
154         // A thread could read the current name pointer before it is zeroed
155         
156         cur->ThreadName = NULL;
157         
158         if( IsHeap(oldname) )   free( oldname );
159         
160         cur->ThreadName = strdup(NewName);
161         return 0;
162 }
163
164 /**
165  * \fn char *Threads_GetName(int ID)
166  * \brief Gets a thread's name
167  * \param ID    Thread ID (-1 indicates current thread)
168  * \return Pointer to name
169  * \retval NULL Failure
170  */
171 char *Threads_GetName(tTID ID)
172 {
173         if(ID == -1) {
174                 return Proc_GetCurThread()->ThreadName;
175         }
176         return Threads_GetThread(ID)->ThreadName;
177 }
178
179 /**
180  * \fn void Threads_SetPriority(tThread *Thread, int Pri)
181  * \brief Sets the priority of a task
182  * \param Thread        Thread to update ticket count (NULL means current thread)
183  * \param Pri   New priority
184  */
185 void Threads_SetPriority(tThread *Thread, int Pri)
186 {
187         // Get current thread
188         if(Thread == NULL)      Thread = Proc_GetCurThread();
189         // Bounds checking
190         // - If < 0, set to lowest priority
191         // - Minumum priority is actualy a high number, 0 is highest
192         if(Pri < 0)     Pri = MIN_PRIORITY;
193         if(Pri > MIN_PRIORITY)  Pri = MIN_PRIORITY;
194         
195         // Do we actually have to do anything?
196         if( Pri == Thread->Priority )   return;
197         
198         #if SCHEDULER_TYPE == SCHED_RR_PRI
199         SHORTLOCK( &glThreadListLock );
200         // Remove from old priority
201         Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread );
202         // And add to new
203         Thread->Next = gaActiveThreads[Pri];
204         gaActiveThreads[Pri] = Thread;
205         Thread->Priority = Pri;
206         SHORTREL( &glThreadListLock );
207         #else
208         // If this isn't the current thread, we need to lock
209         if( Thread != Proc_GetCurThread() )
210         {
211                 SHORTLOCK( &glThreadListLock );
212                 
213                 #if SCHEDULER_TYPE == SCHED_LOTTERY
214                 giFreeTickets -= caiTICKET_COUNTS[Thread->Priority] - caiTICKET_COUNTS[Pri];
215                 # if DEBUG_TRACE_TICKETS
216                 Log("Threads_SetTickets: new giFreeTickets = %i [-%i+%i]",
217                         giFreeTickets,
218                         caiTICKET_COUNTS[Thread->Priority], caiTICKET_COUNTS[Pri]);
219                 # endif
220                 #endif
221                 Thread->Priority = Pri;
222                 SHORTREL( &glThreadListLock );
223         }
224         else
225                 Thread->Priority = Pri;
226         #endif
227         
228         #if DEBUG_TRACE_STATE
229         Log("Threads_SetPriority: %p(%i %s) pri set %i",
230                 Thread, Thread->TID, Thread->ThreadName,
231                 Pri);
232         #endif
233 }
234
235 /**
236  * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
237  * \brief Clone the TCB of the current thread
238  * \param Err   Error pointer
239  * \param Flags Flags for something... (What is this for?)
240  */
241 tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
242 {
243         tThread *cur, *new;
244          int    i;
245         cur = Proc_GetCurThread();
246         
247         // Allocate and duplicate
248         new = malloc(sizeof(tThread));
249         if(new == NULL) { *Err = -ENOMEM; return NULL; }
250         memcpy(new, cur, sizeof(tThread));
251         
252         new->CurCPU = -1;
253         new->Next = NULL;
254         memset( &new->IsLocked, 0, sizeof(new->IsLocked));
255         new->Status = THREAD_STAT_PREINIT;
256         new->RetStatus = 0;
257         
258         // Get Thread ID
259         new->TID = giNextTID++;
260         new->Parent = cur;
261         new->bInstrTrace = 0;
262         
263         // Clone Name
264         new->ThreadName = strdup(cur->ThreadName);
265         
266         // Set Thread Group ID (PID)
267         if(Flags & CLONE_VM)
268                 new->TGID = new->TID;
269         else
270                 new->TGID = cur->TGID;
271         
272         // Messages are not inherited
273         new->Messages = NULL;
274         new->LastMessage = NULL;
275         
276         // Set State
277         new->Remaining = new->Quantum = cur->Quantum;
278         new->Priority = cur->Priority;
279         
280         // Set Signal Handlers
281         new->CurFaultNum = 0;
282         new->FaultHandler = cur->FaultHandler;
283         
284         for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
285         {
286                 switch(cCONFIG_TYPES[i])
287                 {
288                 default:
289                         new->Config[i] = cur->Config[i];
290                         break;
291                 case CFGT_HEAPSTR:
292                         if(cur->Config[i])
293                                 new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
294                         else
295                                 new->Config[i] = 0;
296                         break;
297                 }
298         }
299         
300         // Maintain a global list of threads
301         SHORTLOCK( &glThreadListLock );
302         new->GlobalPrev = NULL; // Protect against bugs
303         new->GlobalNext = gAllThreads;
304         gAllThreads->GlobalPrev = new;
305         gAllThreads = new;
306         SHORTREL( &glThreadListLock );
307         
308         return new;
309 }
310
311 /**
312  * \fn tThread *Threads_CloneTCB(Uint *Err, Uint Flags)
313  * \brief Clone the TCB of the current thread
314  */
315 tThread *Threads_CloneThreadZero(void)
316 {
317         tThread *cur, *new;
318          int    i;
319         cur = Proc_GetCurThread();
320         
321         // Allocate and duplicate
322         new = malloc(sizeof(tThread));
323         if(new == NULL) {
324                 return NULL;
325         }
326         memcpy(new, &gThreadZero, sizeof(tThread));
327         
328         new->CurCPU = -1;
329         new->Next = NULL;
330         memset( &new->IsLocked, 0, sizeof(new->IsLocked));
331         new->Status = THREAD_STAT_PREINIT;
332         new->RetStatus = 0;
333         
334         // Get Thread ID
335         new->TID = giNextTID++;
336         new->Parent = 0;
337         
338         // Clone Name
339         new->ThreadName = NULL;
340         
341         // Messages are not inherited
342         new->Messages = NULL;
343         new->LastMessage = NULL;
344         
345         // Set State
346         new->Remaining = new->Quantum = cur->Quantum;
347         new->Priority = cur->Priority;
348         new->bInstrTrace = 0;
349         
350         // Set Signal Handlers
351         new->CurFaultNum = 0;
352         new->FaultHandler = cur->FaultHandler;
353         
354         for( i = 0; i < NUM_CFG_ENTRIES; i ++ )
355         {
356                 switch(cCONFIG_TYPES[i])
357                 {
358                 default:
359                         new->Config[i] = cur->Config[i];
360                         break;
361                 case CFGT_HEAPSTR:
362                         if(cur->Config[i])
363                                 new->Config[i] = (Uint) strdup( (void*)cur->Config[i] );
364                         else
365                                 new->Config[i] = 0;
366                         break;
367                 }
368         }
369         
370         // Maintain a global list of threads
371         SHORTLOCK( &glThreadListLock );
372         new->GlobalPrev = NULL; // Protect against bugs
373         new->GlobalNext = gAllThreads;
374         gAllThreads->GlobalPrev = new;
375         gAllThreads = new;
376         SHORTREL( &glThreadListLock );
377         
378         return new;
379 }
380
381 /**
382  * \brief Get a configuration pointer from the Per-Thread data area
383  * \param ID    Config slot ID
384  * \return Pointer at ID
385  */
386 Uint *Threads_GetCfgPtr(int ID)
387 {
388         if(ID < 0 || ID >= NUM_CFG_ENTRIES) {
389                 Warning("Threads_GetCfgPtr: Index %i is out of bounds", ID);
390                 return NULL;
391         }
392         
393         return &Proc_GetCurThread()->Config[ID];
394 }
395
396 /**
397  * \brief Wait for a task to change state
398  * \param TID   Thread ID to wait on (-1: Any child thread, 0: Any Child/Sibling, <-1: -PID)
399  * \param Status        Thread return status
400  * \return TID of child that changed state
401  */
402 tTID Threads_WaitTID(int TID, int *Status)
403 {       
404         // Any Child
405         if(TID == -1) {
406                 Log_Error("Threads", "TODO: Threads_WaitTID(TID=-1) - Any Child");
407                 return -1;
408         }
409         
410         // Any peer/child thread
411         if(TID == 0) {
412                 Log_Error("Threads", "TODO: Threads_WaitTID(TID=0) - Any Child/Sibling");
413                 return -1;
414         }
415         
416         // TGID = abs(TID)
417         if(TID < -1) {
418                 Log_Error("Threads", "TODO: Threads_WaitTID(TID<0) - TGID");
419                 return -1;
420         }
421         
422         // Specific Thread
423         if(TID > 0) {
424                 tThread *t = Threads_GetThread(TID);
425                  int    initStatus = t->Status;
426                 tTID    ret;
427                 
428                 // Wait for the thread to die!
429                 if(initStatus != THREAD_STAT_ZOMBIE) {
430                         // TODO: Handle child also being suspended if wanted
431                         while(t->Status != THREAD_STAT_ZOMBIE) {
432                                 Threads_Sleep();
433                                 Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
434                                         Threads_GetTID(), t->TID, t->Status);
435                         }
436                 }
437                 
438                 // Set return status
439                 Log_Debug("Threads", "%i waiting for %i, t->Status = %i",
440                         Threads_GetTID(), t->TID, t->Status);
441                 ret = t->TID;
442                 switch(t->Status)
443                 {
444                 case THREAD_STAT_ZOMBIE:
445                         // Kill the thread
446                         t->Status = THREAD_STAT_DEAD;
447                         // TODO: Child return value?
448                         if(Status)      *Status = t->RetStatus;
449                         // add to delete queue
450                         Threads_AddToDelete( t );
451                         break;
452                 default:
453                         if(Status)      *Status = -1;
454                         break;
455                 }
456                 return ret;
457         }
458         
459         return -1;
460 }
461
462 /**
463  * \brief Gets a thread given its TID
464  * \param TID   Thread ID
465  * \return Thread pointer
466  */
467 tThread *Threads_GetThread(Uint TID)
468 {
469         tThread *thread;
470         
471         // Search global list
472         for(thread = gAllThreads;
473                 thread;
474                 thread = thread->GlobalNext)
475         {
476                 if(thread->TID == TID)
477                         return thread;
478         }
479
480         Log("Unable to find TID %i on main list\n", TID);
481         
482         return NULL;
483 }
484
485 /**
486  * \brief Adds a thread to the delete queue
487  * \param Thread        Thread to delete
488  */
489 void Threads_AddToDelete(tThread *Thread)
490 {
491         // Add to delete queue
492         // TODO: Is locking needed?
493         if(gDeleteThreads) {
494                 Thread->Next = gDeleteThreads;
495                 gDeleteThreads = Thread;
496         } else {
497                 Thread->Next = NULL;
498                 gDeleteThreads = Thread;
499         }
500 }
501
502 /**
503  * \brief Deletes an entry from a list
504  * \param List  Pointer to the list head
505  * \param Thread        Thread to find
506  * \return \a Thread
507  */
508 tThread *Threads_int_DelFromQueue(tThread **List, tThread *Thread)
509 {
510         tThread *ret, *prev = NULL;
511         
512         for(ret = *List;
513                 ret && ret != Thread;
514                 prev = ret, ret = ret->Next
515                 );
516         
517         // Is the thread on the list
518         if(!ret) {
519                 //LogF("%p(%s) is not on list %p\n", Thread, Thread->ThreadName, List);
520                 return NULL;
521         }
522         
523         if( !prev ) {
524                 *List = Thread->Next;
525                 //LogF("%p(%s) removed from head of %p\n", Thread, Thread->ThreadName, List);
526         }
527         else {
528                 prev->Next = Thread->Next;
529                 //LogF("%p(%s) removed from %p (prev=%p)\n", Thread, Thread->ThreadName, List, prev);
530         }
531         
532         return Thread;
533 }
534
535 /**
536  * \brief Exit the current process (or another?)
537  * \param TID   Thread ID to kill
538  * \param Status        Exit status
539  */
540 void Threads_Exit(int TID, int Status)
541 {
542         if( TID == 0 )
543                 Threads_Kill( Proc_GetCurThread(), (Uint)Status & 0xFF );
544         else
545                 Threads_Kill( Threads_GetThread(TID), (Uint)Status & 0xFF );
546         
547         // Halt forever, just in case
548         for(;;) HALT();
549 }
550
551 /**
552  * \fn void Threads_Kill(tThread *Thread, int Status)
553  * \brief Kill a thread
554  * \param Thread        Thread to kill
555  * \param Status        Status code to return to the parent
556  */
557 void Threads_Kill(tThread *Thread, int Status)
558 {
559         tMsg    *msg;
560          int    isCurThread = Thread == Proc_GetCurThread();
561         
562         // TODO: Kill all children
563         #if 1
564         {
565                 tThread *child;
566                 // TODO: I should keep a .Parent pointer, and a .Children list
567                 for(child = gAllThreads;
568                         child;
569                         child = child->GlobalNext)
570                 {
571                         if(child->Parent == Thread)
572                                 Threads_Kill(child, -1);
573                 }
574         }
575         #endif
576         
577         ///\note Double lock is needed due to overlap of lock areas
578         
579         // Lock thread (stop us recieving messages)
580         SHORTLOCK( &Thread->IsLocked );
581         
582         // Clear Message Queue
583         while( Thread->Messages )
584         {
585                 msg = Thread->Messages->Next;
586                 free( Thread->Messages );
587                 Thread->Messages = msg;
588         }
589         
590         // Lock thread list
591         SHORTLOCK( &glThreadListLock );
592         
593         switch(Thread->Status)
594         {
595         case THREAD_STAT_PREINIT:       // Only on main list
596                 break;
597         
598         // Currently active thread
599         case THREAD_STAT_ACTIVE:
600                 #if SCHEDULER_TYPE == SCHED_RR_PRI
601                 if( Threads_int_DelFromQueue( &gaActiveThreads[Thread->Priority], Thread ) )
602                 #else
603                 if( Threads_int_DelFromQueue( &gActiveThreads, Thread ) )
604                 #endif
605                 {
606                         // Ensure that we are not rescheduled
607                         Thread->Remaining = 0;  // Clear Remaining Quantum
608                         Thread->Quantum = 0;    // Clear Quantum to indicate dead thread
609                         
610                         // Update bookkeeping
611                         giNumActiveThreads --;
612                         #if SCHEDULER_TYPE == SCHED_LOTTERY
613                         if( Thread != Proc_GetCurThread() )
614                                 giFreeTickets -= caiTICKET_COUNTS[ Thread->Priority ];
615                         #endif
616                 }
617                 else
618                 {
619                         Log_Warning("Threads",
620                                 "Threads_Kill - Thread %p(%i,%s) marked as active, but not on list",
621                                 Thread, Thread->TID, Thread->ThreadName
622                                 );
623                 }
624                 break;
625         // Kill it while it sleeps!
626         case THREAD_STAT_SLEEPING:
627                 if( !Threads_int_DelFromQueue( &gSleepingThreads, Thread ) )
628                 {
629                         Log_Warning("Threads",
630                                 "Threads_Kill - Thread %p(%i,%s) marked as sleeping, but not on list",
631                                 Thread, Thread->TID, Thread->ThreadName
632                                 );
633                 }
634                 break;
635         
636         // Brains!... You cannot kill
637         case THREAD_STAT_ZOMBIE:
638                 Log_Warning("Threads", "Threads_Kill - Thread %p(%i,%s) is undead, you cannot kill it",
639                         Thread, Thread->TID, Thread->ThreadName);
640                 SHORTREL( &glThreadListLock );
641                 SHORTREL( &Thread->IsLocked );
642                 return ;
643         
644         default:
645                 Log_Warning("Threads", "Threads_Kill - BUG Un-checked status (%i)",
646                         Thread->Status);
647                 break;
648         }
649         
650         // Save exit status
651         Thread->RetStatus = Status;
652         
653         // Don't Zombie if we are being killed because our parent is
654         if(Status == -1)
655         {
656                 Thread->Status = THREAD_STAT_DEAD;
657                 Threads_AddToDelete( Thread );
658         } else {
659                 Thread->Status = THREAD_STAT_ZOMBIE;
660                 // Wake parent
661                 Threads_Wake( Thread->Parent );
662         }
663         
664         Log("Thread %i went *hurk* (%i)", Thread->TID, Status);
665         
666         // Release spinlocks
667         SHORTREL( &glThreadListLock );
668         SHORTREL( &Thread->IsLocked );  // TODO: We may not actually be released...
669         
670         // And, reschedule
671         if(isCurThread)
672         {
673                 for( ;; )
674                         Proc_Reschedule();
675         }
676 }
677
678 /**
679  * \brief Yield remainder of the current thread's timeslice
680  */
681 void Threads_Yield(void)
682 {
683         Proc_Reschedule();
684 }
685
686 /**
687  * \fn void Threads_Sleep(void)
688  * \brief Take the current process off the run queue
689  */
690 void Threads_Sleep(void)
691 {
692         tThread *cur = Proc_GetCurThread();
693         
694         // Acquire Spinlock
695         SHORTLOCK( &glThreadListLock );
696         
697         // Don't sleep if there is a message waiting
698         if( cur->Messages ) {
699                 SHORTREL( &glThreadListLock );
700                 return;
701         }
702         
703         // Remove us from running queue
704         Threads_RemActive();
705         // Mark thread as sleeping
706         cur->Status = THREAD_STAT_SLEEPING;
707         
708         // Add to Sleeping List (at the top)
709         cur->Next = gSleepingThreads;
710         gSleepingThreads = cur;
711         
712         
713         #if DEBUG_TRACE_STATE
714         Log("Threads_Sleep: %p (%i %s) sleeping", cur, cur->TID, cur->ThreadName);
715         #endif
716         
717         // Release Spinlock
718         SHORTREL( &glThreadListLock );
719
720         while(cur->Status != THREAD_STAT_ACTIVE)
721                 Proc_Reschedule();
722 }
723
724
725 /**
726  * \fn int Threads_Wake( tThread *Thread )
727  * \brief Wakes a sleeping/waiting thread up
728  * \param Thread        Thread to wake
729  * \return Boolean Failure (Returns ERRNO)
730  * \warning This should ONLY be called with task switches disabled
731  */
732 int Threads_Wake(tThread *Thread)
733 {
734         if(!Thread)
735                 return -EINVAL;
736         
737         switch(Thread->Status)
738         {
739         case THREAD_STAT_ACTIVE:
740                 Log("Threads_Wake - Waking awake thread (%i)", Thread->TID);
741                 return -EALREADY;
742         
743         case THREAD_STAT_SLEEPING:
744                 SHORTLOCK( &glThreadListLock );
745                 // Remove from sleeping queue
746                 Threads_int_DelFromQueue(&gSleepingThreads, Thread);
747                 
748                 Threads_AddActive( Thread );
749                 
750                 #if DEBUG_TRACE_STATE
751                 Log("Threads_Sleep: %p (%i %s) woken", Thread, Thread->TID, Thread->ThreadName);
752                 #endif
753                 SHORTREL( &glThreadListLock );
754                 return -EOK;
755         
756         case THREAD_STAT_SEMAPHORESLEEP: {
757                 tSemaphore      *sem;
758                 tThread *th, *prev=NULL;
759                 
760                 sem = Thread->WaitPointer;
761                 
762                 SHORTLOCK( &sem->Protector );
763                 
764                 // Remove from sleeping queue
765                 for( th = sem->Waiting; th; prev = th, th = th->Next )
766                         if( th == Thread )      break;
767                 if( th )
768                 {
769                         if(prev)
770                                 prev->Next = Thread->Next;
771                         else
772                                 sem->Waiting = Thread->Next;
773                         if(sem->LastWaiting == Thread)
774                                 sem->LastWaiting = prev;
775                 }
776                 else
777                 {
778                         prev = NULL;
779                         for( th = sem->Signaling; th; prev = th, th = th->Next )
780                                 if( th == Thread )      break;
781                         if( !th ) {
782                                 Log_Warning("Threads", "Thread %p(%i %s) is not on semaphore %p(%s:%s)",
783                                         Thread, Thread->TID, Thread->ThreadName,
784                                         sem, sem->ModName, sem->Name);
785                                 return -EINTERNAL;
786                         }
787                         
788                         if(prev)
789                                 prev->Next = Thread->Next;
790                         else
791                                 sem->Signaling = Thread->Next;
792                         if(sem->LastSignaling == Thread)
793                                 sem->LastSignaling = prev;
794                 }
795                 
796                 SHORTLOCK( &glThreadListLock );
797                 Threads_AddActive( Thread );
798                 SHORTREL( &glThreadListLock );
799                 
800                 #if DEBUG_TRACE_STATE
801                 Log("Threads_Sleep: %p(%i %s) woken from semaphore", Thread, Thread->TID, Thread->ThreadName);
802                 #endif
803                 SHORTREL( &sem->Protector );
804                 } return -EOK;
805         
806         case THREAD_STAT_WAITING:
807                 Warning("Threads_Wake - Waiting threads are not currently supported");
808                 return -ENOTIMPL;
809         
810         case THREAD_STAT_DEAD:
811                 Warning("Threads_Wake - Attempt to wake dead thread (%i)", Thread->TID);
812                 return -ENOTIMPL;
813         
814         default:
815                 Warning("Threads_Wake - Unknown process status (%i)\n", Thread->Status);
816                 return -EINTERNAL;
817         }
818 }
819
820 /**
821  * \brief Wake a thread given the TID
822  * \param TID   Thread ID to wake
823  * \return Boolean Faulure (errno)
824  */
825 int Threads_WakeTID(tTID TID)
826 {
827         tThread *thread = Threads_GetThread(TID);
828          int    ret;
829         if(!thread)
830                 return -ENOENT;
831         ret = Threads_Wake( thread );
832         //Log_Debug("Threads", "TID %i woke %i (%p)", Threads_GetTID(), TID, thread);
833         return ret;
834 }
835
836 void Threads_ToggleTrace(int TID)
837 {
838         tThread *thread = Threads_GetThread(TID);
839         if(!thread)     return ;
840         thread->bInstrTrace = !thread->bInstrTrace;
841 }
842
843 /**
844  * \brief Adds a thread to the active queue
845  */
846 void Threads_AddActive(tThread *Thread)
847 {
848         SHORTLOCK( &glThreadListLock );
849         
850         if( Thread->Status == THREAD_STAT_ACTIVE ) {
851                 tThread *cur = Proc_GetCurThread();
852                 Log_Warning("Threads", "WTF, %p CPU%i %p (%i %s) is adding %p (%i %s) when it is active",
853                         __builtin_return_address(0),
854                         GetCPUNum(), cur, cur->TID, cur->ThreadName, Thread, Thread->TID, Thread->ThreadName);
855                 SHORTREL( &glThreadListLock );
856                 return ;
857         }
858         
859         // Set state
860         Thread->Status = THREAD_STAT_ACTIVE;
861 //      Thread->CurCPU = -1;
862         // Add to active list
863         {
864                 tThread *tmp, *prev = NULL;
865                 #if SCHEDULER_TYPE == SCHED_RR_PRI
866                 for( tmp = gaActiveThreads[Thread->Priority]; tmp; prev = tmp, tmp = tmp->Next );
867                 if(prev)
868                         prev->Next = Thread;
869                 else
870                         gaActiveThreads[Thread->Priority] = Thread;
871                 #else
872                 for( tmp = gActiveThreads; tmp; prev = tmp, tmp = tmp->Next );
873                 if(prev)
874                         prev->Next = Thread;
875                 else
876                         gActiveThreads = Thread;
877                 #endif
878                 Thread->Next = NULL;
879         }
880         
881         // Update bookkeeping
882         giNumActiveThreads ++;
883         
884         #if SCHEDULER_TYPE == SCHED_LOTTERY
885         {
886                  int    delta;
887                 // Only change the ticket count if the thread is un-scheduled
888                 if(Thread->CurCPU != -1)
889                         delta = 0;
890                 else
891                         delta = caiTICKET_COUNTS[ Thread->Priority ];
892                 
893                 giFreeTickets += delta;
894                 # if DEBUG_TRACE_TICKETS
895                 Log("CPU%i %p (%i %s) added, new giFreeTickets = %i [+%i]",
896                         GetCPUNum(), Thread, Thread->TID, Thread->ThreadName,
897                         giFreeTickets, delta
898                         );
899                 # endif
900         }
901         #endif
902         
903         SHORTREL( &glThreadListLock );
904 }
905
906 /**
907  * \brief Removes the current thread from the active queue
908  * \warning This should ONLY be called with the lock held
909  * \return Current thread pointer
910  */
911 tThread *Threads_RemActive(void)
912 {
913         tThread *ret = Proc_GetCurThread();
914
915         if( !IS_LOCKED(&glThreadListLock) ) {
916                 Log_KernelPanic("Threads", "Threads_RemActive called without lock held");
917                 return NULL;
918         }
919         
920         // Delete from active queue
921         #if SCHEDULER_TYPE == SCHED_RR_PRI
922         if( !Threads_int_DelFromQueue(&gaActiveThreads[ret->Priority], ret) )
923         #else
924         if( !Threads_int_DelFromQueue(&gActiveThreads, ret) )
925         #endif
926         {
927                 SHORTREL( &glThreadListLock );
928                 Log_Warning("Threads", "Current thread %p(%i %s) is not on active queue",
929                         ret, ret->TID, ret->ThreadName
930                         );
931                 return NULL;
932         }
933         
934         ret->Next = NULL;
935         ret->Remaining = 0;
936         
937         giNumActiveThreads --;
938         // no need to decrement tickets, scheduler did it for us
939         
940         #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
941         Log("CPU%i %p (%i %s) removed, giFreeTickets = %i [nc]",
942                 GetCPUNum(), ret, ret->TID, ret->ThreadName, giFreeTickets);
943         #endif
944         
945         return ret;
946 }
947
948 /**
949  * \fn void Threads_SetFaultHandler(Uint Handler)
950  * \brief Sets the signal handler for a signal
951  */
952 void Threads_SetFaultHandler(Uint Handler)
953 {       
954         //Log_Debug("Threads", "Threads_SetFaultHandler: Handler = %p", Handler);
955         Proc_GetCurThread()->FaultHandler = Handler;
956 }
957
958 /**
959  * \fn void Threads_Fault(int Num)
960  * \brief Calls a fault handler
961  */
962 void Threads_Fault(int Num)
963 {
964         tThread *thread = Proc_GetCurThread();
965         
966         if(!thread)     return ;
967         
968         Log_Log("Threads", "Threads_Fault: thread->FaultHandler = %p", thread->FaultHandler);
969         
970         switch(thread->FaultHandler)
971         {
972         case 0: // Panic?
973                 Threads_Kill(thread, -1);
974                 HALT();
975                 return ;
976         case 1: // Dump Core?
977                 Threads_Kill(thread, -1);
978                 HALT();
979                 return ;
980         }
981         
982         // Double Fault? Oh, F**k
983         if(thread->CurFaultNum != 0) {
984                 Log_Warning("Threads", "Threads_Fault: Double fault on %i", thread->TID);
985                 Threads_Kill(thread, -1);       // For now, just kill
986                 HALT();
987         }
988         
989         thread->CurFaultNum = Num;
990         
991         Proc_CallFaultHandler(thread);
992 }
993
994 /**
995  * \fn void Threads_SegFault(tVAddr Addr)
996  * \brief Called when a Segment Fault occurs
997  */
998 void Threads_SegFault(tVAddr Addr)
999 {
1000         tThread *cur = Proc_GetCurThread();
1001         cur->bInstrTrace = 0;
1002         Log_Warning("Threads", "Thread #%i committed a segfault at address %p", cur->TID, Addr);
1003         MM_DumpTables(0, USER_MAX);
1004         Threads_Fault( 1 );
1005         //Threads_Exit( 0, -1 );
1006 }
1007
1008 // --- Process Structure Access Functions ---
1009 tPID Threads_GetPID(void)
1010 {
1011         return Proc_GetCurThread()->TGID;
1012 }
1013 tTID Threads_GetTID(void)
1014 {
1015         return Proc_GetCurThread()->TID;
1016 }
1017 tUID Threads_GetUID(void)
1018 {
1019         return Proc_GetCurThread()->UID;
1020 }
1021 tGID Threads_GetGID(void)
1022 {
1023         return Proc_GetCurThread()->GID;
1024 }
1025
1026 int Threads_SetUID(Uint *Errno, tUID ID)
1027 {
1028         tThread *t = Proc_GetCurThread();
1029         if( t->UID != 0 ) {
1030                 *Errno = -EACCES;
1031                 return -1;
1032         }
1033         Log_Debug("Threads", "TID %i's UID set to %i", t->TID, ID);
1034         t->UID = ID;
1035         return 0;
1036 }
1037
1038 int Threads_SetGID(Uint *Errno, tGID ID)
1039 {
1040         tThread *t = Proc_GetCurThread();
1041         if( t->UID != 0 ) {
1042                 *Errno = -EACCES;
1043                 return -1;
1044         }
1045         Log_Debug("Threads", "TID %i's GID set to %i", t->TID, ID);
1046         t->GID = ID;
1047         return 0;
1048 }
1049
1050 /**
1051  * \fn void Threads_Dump(void)
1052  */
1053 void Threads_DumpActive(void)
1054 {
1055         tThread *thread;
1056         #if SCHEDULER_TYPE == SCHED_RR_PRI
1057          int    i;
1058         #endif
1059         
1060         Log("Active Threads: (%i reported)", giNumActiveThreads);
1061         
1062         #if SCHEDULER_TYPE == SCHED_RR_PRI
1063         for( i = 0; i < MIN_PRIORITY+1; i++ )
1064         {
1065                 for(thread=gaActiveThreads[i];thread;thread=thread->Next)
1066         #else
1067                 for(thread=gActiveThreads;thread;thread=thread->Next)
1068         #endif
1069                 {
1070                         Log(" %p %i (%i) - %s (CPU %i)",
1071                                 thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
1072                         if(thread->Status != THREAD_STAT_ACTIVE)
1073                                 Log("  ERROR State (%i) != THREAD_STAT_ACTIVE (%i)", thread->Status, THREAD_STAT_ACTIVE);
1074                         Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
1075                         Log("  KStack 0x%x", thread->KernelStack);
1076                         if( thread->bInstrTrace )
1077                                 Log("  Tracing Enabled");
1078                         Proc_DumpThreadCPUState(thread);
1079                 }
1080         
1081         #if SCHEDULER_TYPE == SCHED_RR_PRI
1082         }
1083         #endif
1084 }
1085
1086 /**
1087  * \fn void Threads_Dump(void)
1088  * \brief Dumps a list of currently running threads
1089  */
1090 void Threads_Dump(void)
1091 {
1092         tThread *thread;
1093         
1094         Log("--- Thread Dump ---");
1095         Threads_DumpActive();
1096         
1097         Log("All Threads:");
1098         for(thread=gAllThreads;thread;thread=thread->GlobalNext)
1099         {
1100                 Log(" %p %i (%i) - %s (CPU %i)",
1101                         thread, thread->TID, thread->TGID, thread->ThreadName, thread->CurCPU);
1102                 Log("  State %i (%s)", thread->Status, casTHREAD_STAT[thread->Status]);
1103                 switch(thread->Status)
1104                 {
1105                 case THREAD_STAT_MUTEXSLEEP:
1106                         Log("  Mutex Pointer: %p", thread->WaitPointer);
1107                         break;
1108                 case THREAD_STAT_SEMAPHORESLEEP:
1109                         Log("  Semaphore Pointer: %p", thread->WaitPointer);
1110                         Log("  Semaphore Name: %s:%s", 
1111                                 ((tSemaphore*)thread->WaitPointer)->ModName,
1112                                 ((tSemaphore*)thread->WaitPointer)->Name
1113                                 );
1114                         break;
1115                 case THREAD_STAT_ZOMBIE:
1116                         Log("  Return Status: %i", thread->RetStatus);
1117                         break;
1118                 default:        break;
1119                 }
1120                 Log("  Priority %i, Quantum %i", thread->Priority, thread->Quantum);
1121                 Log("  KStack 0x%x", thread->KernelStack);
1122                 if( thread->bInstrTrace )
1123                         Log("  Tracing Enabled");
1124                 Proc_DumpThreadCPUState(thread);
1125         }
1126 }
1127
1128 /**
1129  * \brief Gets the next thread to run
1130  * \param CPU   Current CPU
1131  * \param Last  The thread the CPU was running
1132  */
1133 tThread *Threads_GetNextToRun(int CPU, tThread *Last)
1134 {
1135         tThread *thread;
1136         
1137         // If this CPU has the lock, we must let it complete
1138         if( CPU_HAS_LOCK( &glThreadListLock ) )
1139                 return Last;
1140         
1141         // Don't change threads if the current CPU has switches disabled
1142         if( gaThreads_NoTaskSwitch[CPU] )
1143                 return Last;
1144
1145         // Lock thread list
1146         SHORTLOCK( &glThreadListLock );
1147         
1148         // Clear Delete Queue
1149         // - I should probably put this in a worker thread to avoid calling free() in the scheduler
1150         //   DEFINITELY - free() can deadlock in this case
1151         //   I'll do it when it becomes an issue
1152         while(gDeleteThreads)
1153         {
1154                 thread = gDeleteThreads->Next;
1155                 // Only free if structure is unused
1156                 if( !IS_LOCKED(&gDeleteThreads->IsLocked) )
1157                 {
1158                         // Set to dead
1159                         gDeleteThreads->Status = THREAD_STAT_BURIED;
1160                         // Free name
1161                         if( IsHeap(gDeleteThreads->ThreadName) )
1162                                 free(gDeleteThreads->ThreadName);
1163                         // Remove from global list
1164                         if( gDeleteThreads == gAllThreads )
1165                                 gAllThreads = gDeleteThreads->GlobalNext;
1166                         else
1167                                 gDeleteThreads->GlobalPrev->GlobalNext = gDeleteThreads->GlobalNext;
1168                         free( gDeleteThreads );
1169                 }
1170                 gDeleteThreads = thread;
1171         }
1172
1173         // Make sure the current (well, old) thread is marked as de-scheduled   
1174         if(Last)        Last->CurCPU = -1;
1175
1176         // No active threads, just take a nap
1177         if(giNumActiveThreads == 0) {
1178                 SHORTREL( &glThreadListLock );
1179                 #if DEBUG_TRACE_TICKETS
1180                 Log("No active threads");
1181                 #endif
1182                 return NULL;
1183         }
1184         
1185         #if SCHEDULER_TYPE != SCHED_RR_PRI
1186         // Special case: 1 thread
1187         if(giNumActiveThreads == 1) {
1188                 if( gActiveThreads->CurCPU == -1 )
1189                         gActiveThreads->CurCPU = CPU;
1190                 
1191                 SHORTREL( &glThreadListLock );
1192                 
1193                 if( gActiveThreads->CurCPU == CPU )
1194                         return gActiveThreads;
1195                 
1196                 return NULL;    // CPU has nothing to do
1197         }
1198         #endif
1199         
1200         // Allow the old thread to be scheduled again
1201         if( Last ) {
1202                 if( Last->Status == THREAD_STAT_ACTIVE ) {
1203                         #if SCHEDULER_TYPE == SCHED_LOTTERY
1204                         giFreeTickets += caiTICKET_COUNTS[ Last->Priority ];
1205                         # if DEBUG_TRACE_TICKETS
1206                         LogF("Log: CPU%i released %p (%i %s) into the pool (%i [+%i] tickets in pool)\n",
1207                                 CPU, Last, Last->TID, Last->ThreadName, giFreeTickets,
1208                                 caiTICKET_COUNTS[ Last->Priority ]);
1209                         # endif
1210                         #endif
1211                 }
1212                 #if SCHEDULER_TYPE == SCHED_LOTTERY && DEBUG_TRACE_TICKETS
1213                 else
1214                         LogF("Log: CPU%i released %p (%i %s)->Status = %i (Released,not in pool)\n",
1215                                 CPU, Last, Last->TID, Last->ThreadName, Last->Status);
1216                 #endif
1217                 Last->CurCPU = -1;
1218         }
1219         
1220         // ---
1221         // Lottery Scheduler
1222         // ---
1223         #if SCHEDULER_TYPE == SCHED_LOTTERY
1224         {
1225                  int    ticket, number;
1226                 # if 1
1227                 number = 0;
1228                 for(thread = gActiveThreads; thread; thread = thread->Next) {
1229                         if(thread->CurCPU >= 0) continue;
1230                         if(thread->Status != THREAD_STAT_ACTIVE)
1231                                 Panic("Bookkeeping fail - %p %i(%s) is on the active queue with a status of %i",
1232                                         thread, thread->TID, thread->ThreadName, thread->Status);
1233                         if(thread->Next == thread) {
1234                                 Panic("Bookkeeping fail - %p %i(%s) loops back on itself",
1235                                         thread, thread->TID, thread->ThreadName, thread->Status);
1236                         }
1237                         number += caiTICKET_COUNTS[ thread->Priority ];
1238                 }
1239                 if(number != giFreeTickets) {
1240                         Panic("Bookkeeping fail (giFreeTickets(%i) != number(%i)) - CPU%i",
1241                                 giFreeTickets, number, CPU);
1242                 }
1243                 # endif
1244                 
1245                 // No free tickets (all tasks delegated to cores)
1246                 if( giFreeTickets == 0 ) {
1247                         SHORTREL(&glThreadListLock);
1248                         return NULL;
1249                 }
1250                 
1251                 // Get the ticket number
1252                 ticket = number = rand() % giFreeTickets;
1253                 
1254                 // Find the next thread
1255                 for(thread=gActiveThreads;thread;thread=thread->Next)
1256                 {
1257                         if(thread->CurCPU >= 0) continue;
1258                         if( caiTICKET_COUNTS[ thread->Priority ] > number)      break;
1259                         number -= caiTICKET_COUNTS[ thread->Priority ];
1260                 }
1261                 
1262                 // If we didn't find a thread, something went wrong
1263                 if(thread == NULL)
1264                 {
1265                         number = 0;
1266                         for(thread=gActiveThreads;thread;thread=thread->Next) {
1267                                 if(thread->CurCPU >= 0) continue;
1268                                 number += caiTICKET_COUNTS[ thread->Priority ];
1269                         }
1270                         Panic("Bookeeping Failed - giFreeTickets(%i) > true count (%i)",
1271                                 giFreeTickets, number);
1272                 }
1273                 
1274                 giFreeTickets -= caiTICKET_COUNTS[ thread->Priority ];
1275                 # if DEBUG_TRACE_TICKETS
1276                 LogF("Log: CPU%i allocated %p (%i %s), (%i [-%i] tickets in pool), \n",
1277                         CPU, thread, thread->TID, thread->ThreadName,
1278                         giFreeTickets, caiTICKET_COUNTS[ thread->Priority ]);
1279                 # endif
1280         }
1281         
1282         // ---
1283         // Priority based round robin scheduler
1284         // ---
1285         #elif SCHEDULER_TYPE == SCHED_RR_PRI
1286         {
1287                  int    i;
1288                 for( i = 0; i < MIN_PRIORITY + 1; i ++ )
1289                 {
1290                         for(thread = gaActiveThreads[i]; thread; thread = thread->Next)
1291                         {
1292                                 if( thread->CurCPU == -1 )      break;
1293                         }
1294                         // If we fall onto the same queue again, special handling is
1295                         // needed
1296                         if( Last && Last->Status == THREAD_STAT_ACTIVE && i == Last->Priority ) {
1297                                 tThread *savedThread = thread;
1298                                 
1299                                 // Find the next unscheduled thread in the list
1300                                 for( thread = Last->Next; thread; thread = thread->Next )
1301                                 {
1302                                         if( thread->CurCPU == -1 )      break;
1303                                 }
1304                                 // If we don't find anything after, just use the one 
1305                                 // found above.
1306                                 if( !thread )   thread = savedThread;
1307                         }
1308                         // Found a thread? Schedule it!
1309                         if( thread )    break;
1310                 }
1311                 
1312                 // Anything to do?
1313                 if( !thread ) {
1314                         SHORTREL(&glThreadListLock);
1315                         return NULL;
1316                 }
1317                 if( thread->Status != THREAD_STAT_ACTIVE ) {
1318                         LogF("Oops, Thread %i (%s) is not active\n", thread->TID, thread->ThreadName);
1319                 }
1320         }
1321         #elif SCHEDULER_TYPE == SCHED_RR_SIM
1322         {               
1323                 // Find the next unscheduled thread in the list
1324                 for( thread = Last->Next; thread; thread = thread->Next )
1325                 {
1326                         if( thread->CurCPU == -1 )      break;
1327                 }
1328                 // If we don't find anything after, search from the beginning
1329                 if( !thread )
1330                 {
1331                         for(thread = gActiveThreads; thread; thread = thread->Next)
1332                         {
1333                                 if( thread->CurCPU == -1 )      break;
1334                         }       
1335                 }
1336                 
1337                 // Anything to do?
1338                 if( !thread ) {
1339                         SHORTREL(&glThreadListLock);
1340                         return NULL;
1341                 }
1342         }
1343         #else
1344         # error "Unimplemented scheduling algorithm"
1345         #endif
1346         
1347         // Make the new thread non-schedulable
1348         thread->CurCPU = CPU;
1349         thread->Remaining = thread->Quantum;
1350         
1351         SHORTREL( &glThreadListLock );
1352         
1353         return thread;
1354 }
1355
1356 // Acquire mutex (see mutex.h for documentation)
1357 int Mutex_Acquire(tMutex *Mutex)
1358 {
1359         tThread *us = Proc_GetCurThread();
1360         
1361         // Get protector
1362         SHORTLOCK( &Mutex->Protector );
1363         
1364         //Log("Mutex_Acquire: (%p)", Mutex);
1365         
1366         // Check if the lock is already held
1367         if( Mutex->Owner ) {
1368                 SHORTLOCK( &glThreadListLock );
1369                 // - Remove from active list
1370                 us = Threads_RemActive();
1371                 us->Next = NULL;
1372                 // - Mark as sleeping
1373                 us->Status = THREAD_STAT_MUTEXSLEEP;
1374                 us->WaitPointer = Mutex;
1375                 
1376                 // - Add to waiting
1377                 if(Mutex->LastWaiting) {
1378                         Mutex->LastWaiting->Next = us;
1379                         Mutex->LastWaiting = us;
1380                 }
1381                 else {
1382                         Mutex->Waiting = us;
1383                         Mutex->LastWaiting = us;
1384                 }
1385                 
1386                 #if DEBUG_TRACE_STATE
1387                 Log("%p (%i %s) waiting on mutex %p",
1388                         us, us->TID, us->ThreadName, Mutex);
1389                 #endif
1390                 
1391                 #if 0
1392                 {
1393                          int    i = 0;
1394                         tThread *t;
1395                         for( t = Mutex->Waiting; t; t = t->Next, i++ )
1396                                 Log("[%i] (tMutex)%p->Waiting[%i] = %p (%i %s)", us->TID, Mutex, i,
1397                                         t, t->TID, t->ThreadName);
1398                 }
1399                 #endif
1400                 
1401                 SHORTREL( &glThreadListLock );
1402                 SHORTREL( &Mutex->Protector );
1403                 while(us->Status == THREAD_STAT_MUTEXSLEEP)     Threads_Yield();
1404                 // We're only woken when we get the lock
1405                 us->WaitPointer = NULL;
1406         }
1407         // Ooh, let's take it!
1408         else {
1409                 Mutex->Owner = us;
1410                 SHORTREL( &Mutex->Protector );
1411         }
1412         
1413         #if 0
1414         extern tMutex   glPhysAlloc;
1415         if( Mutex != &glPhysAlloc )
1416                 LogF("Mutex %p taken by %i %p\n", Mutex, us->TID, __builtin_return_address(0));
1417         #endif
1418         
1419         return 0;
1420 }
1421
1422 // Release a mutex
1423 void Mutex_Release(tMutex *Mutex)
1424 {
1425         SHORTLOCK( &Mutex->Protector );
1426         //Log("Mutex_Release: (%p)", Mutex);
1427         if( Mutex->Waiting ) {
1428                 Mutex->Owner = Mutex->Waiting;  // Set owner
1429                 Mutex->Waiting = Mutex->Waiting->Next;  // Next!
1430                 // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
1431                 // 2010-10-02 21:50 - Comemerating the death of the longest single
1432                 //                    blocker in the Acess2 history. REMEMBER TO
1433                 //                    FUCKING MAINTAIN YOUR FUCKING LISTS DIPWIT
1434                 if( Mutex->LastWaiting == Mutex->Owner )
1435                         Mutex->LastWaiting = NULL;
1436                 
1437                 // Wake new owner
1438                 SHORTLOCK( &glThreadListLock );
1439                 if( Mutex->Owner->Status != THREAD_STAT_ACTIVE )
1440                         Threads_AddActive(Mutex->Owner);
1441                 SHORTREL( &glThreadListLock );
1442         }
1443         else {
1444                 Mutex->Owner = NULL;
1445         }
1446         SHORTREL( &Mutex->Protector );
1447         
1448         #if 0
1449         extern tMutex   glPhysAlloc;
1450         if( Mutex != &glPhysAlloc )
1451                 LogF("Mutex %p released by %i %p\n", Mutex, Threads_GetTID(), __builtin_return_address(0));
1452         #endif
1453 }
1454
1455 // Check if a mutex is locked
1456 int Mutex_IsLocked(tMutex *Mutex)
1457 {
1458         return Mutex->Owner != NULL;
1459 }
1460
1461 //
1462 // Initialise a semaphore
1463 //
1464 void Semaphore_Init(tSemaphore *Sem, int Value, int MaxValue, const char *Module, const char *Name)
1465 {
1466         memset(Sem, 0, sizeof(tSemaphore));
1467         Sem->Value = Value;
1468         Sem->ModName = Module;
1469         Sem->Name = Name;
1470         Sem->MaxValue = MaxValue;
1471 }
1472 //
1473 // Wait for items to be avaliable
1474 //
1475 int Semaphore_Wait(tSemaphore *Sem, int MaxToTake)
1476 {
1477         tThread *us;
1478          int    taken;
1479         if( MaxToTake < 0 ) {
1480                 Log_Warning("Threads", "Semaphore_Wait: User bug - MaxToTake(%i) < 0, Sem=%p(%s)",
1481                         MaxToTake, Sem, Sem->Name);
1482         }
1483         
1484         SHORTLOCK( &Sem->Protector );
1485         
1486         // Check if there's already items avaliable
1487         if( Sem->Value > 0 ) {
1488                 // Take what we need
1489                 if( MaxToTake && Sem->Value > MaxToTake )
1490                         taken = MaxToTake;
1491                 else
1492                         taken = Sem->Value;
1493                 Sem->Value -= taken;
1494         }
1495         else
1496         {
1497                 SHORTLOCK( &glThreadListLock );
1498                 
1499                 // - Remove from active list
1500                 us = Threads_RemActive();
1501                 us->Next = NULL;
1502                 // - Mark as sleeping
1503                 us->Status = THREAD_STAT_SEMAPHORESLEEP;
1504                 us->WaitPointer = Sem;
1505                 us->RetStatus = MaxToTake;      // Use RetStatus as a temp variable
1506                 
1507                 // - Add to waiting
1508                 if(Sem->LastWaiting) {
1509                         Sem->LastWaiting->Next = us;
1510                         Sem->LastWaiting = us;
1511                 }
1512                 else {
1513                         Sem->Waiting = us;
1514                         Sem->LastWaiting = us;
1515                 }
1516                 
1517                 #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
1518                 Log("%p (%i %s) waiting on semaphore %p %s:%s",
1519                         us, us->TID, us->ThreadName,
1520                         Sem, Sem->ModName, Sem->Name);
1521                 #endif
1522                 
1523                 SHORTREL( &Sem->Protector );    // Release first to make sure it is released
1524                 SHORTREL( &glThreadListLock );  
1525                 while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
1526                 // We're only woken when there's something avaliable (or a signal arrives)
1527                 us->WaitPointer = NULL;
1528                 
1529                 taken = us->RetStatus;
1530                 
1531                 // Get the lock again
1532                 SHORTLOCK( &Sem->Protector );
1533         }
1534         
1535         // While there is space, and there are thread waiting
1536         // wake the first thread and give it what it wants (or what's left)
1537         while( (Sem->MaxValue == 0 || Sem->Value < Sem->MaxValue) && Sem->Signaling )
1538         {
1539                  int    given;
1540                 tThread *toWake = Sem->Signaling;
1541                 
1542                 Sem->Signaling = Sem->Signaling->Next;
1543                 // Reset ->LastWaiting to NULL if we have just removed the last waiting thread
1544                 if( Sem->Signaling == NULL )
1545                         Sem->LastSignaling = NULL;
1546                 
1547                 // Figure out how much to give
1548                 if( toWake->RetStatus && Sem->Value + toWake->RetStatus < Sem->MaxValue )
1549                         given = toWake->RetStatus;
1550                 else
1551                         given = Sem->MaxValue - Sem->Value;
1552                 Sem->Value -= given;
1553                 
1554                 
1555                 #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
1556                 Log("%p (%i %s) woken by wait on %p %s:%s",
1557                         toWake, toWake->TID, toWake->ThreadName,
1558                         Sem, Sem->ModName, Sem->Name);
1559                 #endif
1560                 
1561                 // Save the number we gave to the thread's status
1562                 toWake->RetStatus = given;
1563                 
1564                 // Wake the sleeper
1565                 SHORTLOCK( &glThreadListLock );
1566                 if( toWake->Status != THREAD_STAT_ACTIVE )
1567                         Threads_AddActive(toWake);
1568                 SHORTREL( &glThreadListLock );
1569         }
1570         SHORTREL( &Sem->Protector );
1571         
1572         return taken;
1573 }
1574
1575 //
1576 // Add items to a semaphore
1577 //
1578 int Semaphore_Signal(tSemaphore *Sem, int AmmountToAdd)
1579 {
1580          int    given;
1581          int    added;
1582         
1583         if( AmmountToAdd < 0 ) {
1584                 Log_Warning("Threads", "Semaphore_Signal: User bug - AmmountToAdd(%i) < 0, Sem=%p(%s)",
1585                         AmmountToAdd, Sem, Sem->Name);
1586         }
1587         SHORTLOCK( &Sem->Protector );
1588         
1589         // Check if we have to block
1590         if( Sem->MaxValue && Sem->Value == Sem->MaxValue )
1591         {
1592                 tThread *us;
1593                 #if 0
1594                 Log_Debug("Threads", "Semaphore_Signal: IDLE Sem = %s:%s", Sem->ModName, Sem->Name);
1595                 Log_Debug("Threads", "Semaphore_Signal: Sem->Value(%i) == Sem->MaxValue(%i)", Sem->Value, Sem->MaxValue);
1596                 #endif
1597                 
1598                 SHORTLOCK( &glThreadListLock );
1599                 // - Remove from active list
1600                 us = Threads_RemActive();
1601                 us->Next = NULL;
1602                 // - Mark as sleeping
1603                 us->Status = THREAD_STAT_SEMAPHORESLEEP;
1604                 us->WaitPointer = Sem;
1605                 us->RetStatus = AmmountToAdd;   // Use RetStatus as a temp variable
1606                 
1607                 // - Add to waiting
1608                 if(Sem->LastSignaling) {
1609                         Sem->LastSignaling->Next = us;
1610                         Sem->LastSignaling = us;
1611                 }
1612                 else {
1613                         Sem->Signaling = us;
1614                         Sem->LastSignaling = us;
1615                 }
1616                 
1617                 #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
1618                 Log("%p (%i %s) signaling semaphore %p %s:%s",
1619                         us, us->TID, us->ThreadName,
1620                         Sem, Sem->ModName, Sem->Name);
1621                 #endif
1622                 
1623                 SHORTREL( &glThreadListLock );  
1624                 SHORTREL( &Sem->Protector );
1625                 while(us->Status == THREAD_STAT_SEMAPHORESLEEP) Threads_Yield();
1626                 // We're only woken when there's something avaliable
1627                 us->WaitPointer = NULL;
1628                 
1629                 added = us->RetStatus;
1630                 
1631                 // Get the lock again
1632                 SHORTLOCK( &Sem->Protector );
1633         }
1634         // Non blocking
1635         else
1636         {
1637                 // Figure out how much we need to take off
1638                 if( Sem->MaxValue && Sem->Value + AmmountToAdd > Sem->MaxValue)
1639                         added = Sem->MaxValue - Sem->Value;
1640                 else
1641                         added = AmmountToAdd;
1642                 Sem->Value += added;
1643         }
1644         
1645         // While there are items avaliable, and there are thread waiting
1646         // wake the first thread and give it what it wants (or what's left)
1647         while( Sem->Value && Sem->Waiting )
1648         {
1649                 tThread *toWake = Sem->Waiting;
1650                 
1651                 // Remove thread from list (double ended, so clear LastWaiting if needed)
1652                 Sem->Waiting = Sem->Waiting->Next;
1653                 if( Sem->Waiting == NULL )
1654                         Sem->LastWaiting = NULL;
1655                 
1656                 // Figure out how much to give to woken thread
1657                 // - Requested count is stored in ->RetStatus
1658                 if( toWake->RetStatus && Sem->Value > toWake->RetStatus )
1659                         given = toWake->RetStatus;
1660                 else
1661                         given = Sem->Value;
1662                 Sem->Value -= given;
1663                 
1664                 // Save the number we gave to the thread's status
1665                 toWake->RetStatus = given;
1666                 
1667                 if(toWake->bInstrTrace)
1668                         Log("%s(%i) given %i from %p", toWake->ThreadName, toWake->TID, given, Sem);
1669                 #if DEBUG_TRACE_STATE || SEMAPHORE_DEBUG
1670                 Log("%p (%i %s) woken by signal on %p %s:%s",
1671                         toWake, toWake->TID, toWake->ThreadName,
1672                         Sem, Sem->ModName, Sem->Name);
1673                 #endif
1674                 
1675                 // Wake the sleeper
1676                 SHORTLOCK( &glThreadListLock );
1677                 if( toWake->Status != THREAD_STAT_ACTIVE )
1678                         Threads_AddActive(toWake);
1679                 else
1680                         Warning("Thread %p (%i %s) is already awake", toWake, toWake->TID, toWake->ThreadName);
1681                 SHORTREL( &glThreadListLock );
1682         }
1683         SHORTREL( &Sem->Protector );
1684         
1685         return added;
1686 }
1687
1688 //
1689 // Get the current value of a semaphore
1690 //
1691 int Semaphore_GetValue(tSemaphore *Sem)
1692 {
1693         return Sem->Value;
1694 }
1695
1696 // === EXPORTS ===
1697 EXPORT(Threads_GetUID);
1698 EXPORT(Threads_GetGID);
1699 EXPORT(Mutex_Acquire);
1700 EXPORT(Mutex_Release);
1701 EXPORT(Mutex_IsLocked);
1702 EXPORT(Semaphore_Init);
1703 EXPORT(Semaphore_Wait);
1704 EXPORT(Semaphore_Signal);

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