2 * Acess2 GUI (AxWin) Version 3
3 * - By John Hodge (thePowersGang)
12 // TODO: Move out to a common header
18 #define JOY_IOCTL_GETSETAXISLIMIT 6
19 #define JOY_IOCTL_GETSETAXISPOSITION 7
22 extern void Video_SetCursorPos(short X, short Y);
23 const char *gsMouseDevice;
24 extern int giTerminalFD;
25 extern int giScreenWidth;
26 extern int giScreenHeight;
30 int giInput_MouseButtonState;
31 int giInput_MouseX, giInput_MouseY;
39 giMouseFD = open(gsMouseDevice, 3);
42 // TODO: Update these if the screen resolution changes
43 num_value.Num = 0; num_value.Value = giScreenWidth;
44 ioctl(giMouseFD, JOY_IOCTL_GETSETAXISLIMIT, &num_value);
45 num_value.Value = giScreenWidth/2;
46 giInput_MouseX = giScreenWidth/2;
47 ioctl(giMouseFD, JOY_IOCTL_GETSETAXISPOSITION, &num_value);
49 num_value.Num = 1; num_value.Value = giScreenHeight;
50 ioctl(giMouseFD, JOY_IOCTL_GETSETAXISLIMIT, &num_value);
51 num_value.Value = giScreenHeight/2;
52 giInput_MouseY = giScreenHeight/2;
53 ioctl(giMouseFD, JOY_IOCTL_GETSETAXISPOSITION, &num_value);
58 void Input_FillSelect(int *nfds, fd_set *set)
60 if(*nfds < giTerminalFD) *nfds = giTerminalFD;
61 if(*nfds < giMouseFD) *nfds = giMouseFD;
62 FD_SET(giTerminalFD, set);
63 FD_SET(giMouseFD, set);
66 void Input_HandleSelect(fd_set *set)
68 if(FD_ISSET(giTerminalFD, set))
71 static uint32_t scancode;
72 #define KEY_CODEPOINT_MASK 0x3FFFFFFF
74 if( read(giTerminalFD, &codepoint, sizeof(codepoint)) != sizeof(codepoint) )
79 switch(codepoint & 0xC0000000)
81 case 0x00000000: // Key pressed
82 WM_Input_KeyDown(codepoint & KEY_CODEPOINT_MASK, scancode);
83 case 0x40000000: // Key refire
84 WM_Input_KeyFire(codepoint & KEY_CODEPOINT_MASK, scancode);
87 case 0x80000000: // Key release
88 WM_Input_KeyUp(codepoint & KEY_CODEPOINT_MASK, scancode);
91 case 0xC0000000: // Raw scancode
92 scancode = codepoint & KEY_CODEPOINT_MASK;
96 // TODO: pass on to message handler
97 _SysDebug("Keypress 0x%x", codepoint);
100 if(FD_ISSET(giMouseFD, set))
115 seek(giMouseFD, 0, SEEK_SET);
116 if( read(giMouseFD, &mouseinfo, sizeof(mouseinfo)) != sizeof(mouseinfo) )
118 // Not a 3 button mouse, oops
123 Video_SetCursorPos( mouseinfo.Axies[0].CursorPos, mouseinfo.Axies[1].CursorPos );
126 giInput_MouseX, giInput_MouseY,
127 mouseinfo.Axies[0].CursorPos, mouseinfo.Axies[1].CursorPos
129 giInput_MouseX = mouseinfo.Axies[0].CursorPos;
130 giInput_MouseY = mouseinfo.Axies[1].CursorPos;
132 for( i = 0; i < mouseinfo.NButtons; i ++ )
135 int cur = mouseinfo.Buttons[i] > 128;
137 if( !!(giInput_MouseButtonState & bit) != cur )
139 WM_Input_MouseButton(giInput_MouseX, giInput_MouseY, i, cur);
141 giInput_MouseButtonState ^= bit;