2 * Acess2 Window Manager v3
3 * - By John Hodge (thePowersGang)
6 * - Passthrough window render (framebuffer essentially)
9 #include <wm_renderer.h>
12 tWindow *Renderer_Passthru_Create(int Flags);
13 void Renderer_Passthru_Redraw(tWindow *Window);
14 int Renderer_Passthru_HandleMessage(tWindow *Target, int Msg, int Len, void *Data);
17 tWMRenderer gRenderer_Passthru = {
19 .CreateWindow = Renderer_Passthru_Create,
20 .Redraw = Renderer_Passthru_Redraw,
21 .HandleMessage = Renderer_Passthru_HandleMessage
25 int Renderer_Passthru_Init(void)
30 tWindow *Renderer_Passthru_Create(int Flags)
35 void Renderer_Passthru_Redraw(tWindow *Window)
40 int Renderer_Passthru_HandleMessage(tWindow *Target, int Msg, int Len, void *Data)