7031e379e4c7dd1e1958cb565883d3f9898ab3dc
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / wm.c
1 /*
2  * Acess2 Window Manager v3
3  * - By John Hodge (thePowersGang)
4  *
5  * wm.c
6  * - Window manager core
7  */
8 #include <common.h>
9 #include <wm_renderer.h>
10 #include <stdlib.h>
11 #include <string.h>
12 #include <video.h>
13
14 // === GLOBALS ===
15 tWMRenderer     *gpWM_Renderers;
16 tWindow *gpWM_RootWindow;
17
18 // === CODE ===
19 void WM_Initialise(void)
20 {
21         WM_CreateWindow(NULL, 0x0088FF, "Background");
22         gpWM_RootWindow->W = giScreenWidth;
23         gpWM_RootWindow->H = giScreenHeight;
24         gpWM_RootWindow->Flags = WINFLAG_SHOW;
25 }
26
27 void WM_RegisterRenderer(tWMRenderer *Renderer)
28 {
29         // TODO: Catch out duplicates
30         Renderer->Next = gpWM_Renderers;
31         gpWM_Renderers = Renderer;
32 }
33
34 // --- Manipulation
35 tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererName)
36 {
37         tWMRenderer     *renderer;
38         tWindow *ret;
39         
40         // - Get Renderer
41         for( renderer = gpWM_Renderers; renderer; renderer = renderer->Next )
42         {
43                 if(strcmp(RendererName, renderer->Name) == 0)
44                         break;
45         }
46         if(renderer == NULL)
47                 return NULL;
48
49         // - Call create window function
50         ret = renderer->CreateWindow(RendererArg);
51         ret->Parent = Parent;
52         ret->Renderer = renderer;
53
54         if(!Parent)
55                 Parent = gpWM_RootWindow;
56
57         // Append to parent
58         if(Parent)
59         {
60                 if(Parent->LastChild)
61                         Parent->LastChild->NextSibling = ret;
62                 else
63                         Parent->FirstChild = ret;
64                 ret->PrevSibling = Parent->LastChild;
65                 Parent->LastChild = ret;
66         }
67         else
68         {
69                 gpWM_RootWindow = ret;
70         }
71
72         // - Return!
73         return ret;
74 }
75
76 tWindow *WM_CreateWindowStruct(size_t ExtraSize)
77 {
78         tWindow *ret;
79         
80         ret = calloc( sizeof(tWindow) + ExtraSize, 1 );
81         ret->RendererInfo = ret + 1;    // Get end of tWindow
82         
83         return ret;
84 }
85
86 void WM_ShowWindow(tWindow *Window, int bShow)
87 {
88         // TODO: Message window
89         if(bShow)
90                 Window->Flags |= WINFLAG_SHOW;
91         else
92                 Window->Flags &= ~WINFLAG_SHOW;
93 }
94
95 int WM_MoveWindow(tWindow *Window, int X, int Y)
96 {
97         // Clip coordinates
98         if(X + Window->W < 0)   X = -Window->W + 1;
99         if(Y + Window->H < 0)   Y = -Window->H + 1;
100         if(X >= giScreenWidth)  X = giScreenWidth - 1;
101         if(Y >= giScreenHeight) Y = giScreenHeight - 1;
102         
103         Window->X = X;  Window->Y = Y;
104         
105         return 0;
106 }
107
108 int WM_ResizeWindow(tWindow *Window, int W, int H)
109 {
110         if(W <= 0 || H <= 0 )   return 1;
111         if(Window->X + W < 0)   Window->X = -W + 1;
112         if(Window->Y + H < 0)   Window->Y = -H + 1;
113         
114         Window->W = W;  Window->H = H;
115         
116         return 0;
117 }
118
119 // --- Rendering / Update
120 void WM_int_UpdateWindow(tWindow *Window)
121 {
122         tWindow *child;
123
124         // Ignore hidden windows
125         if( !(Window->Flags & WINFLAG_SHOW) )
126                 return ;
127         // Ignore unchanged windows
128         if( Window->Flags & WINFLAG_CLEAN )
129                 return;
130
131         // Render
132         Window->Renderer->Redraw(Window);
133         
134         // Process children
135         for( child = Window->FirstChild; child; child = child->NextSibling )
136         {
137                 WM_int_UpdateWindow(child);
138         }
139         
140         Window->Flags |= WINFLAG_CLEAN;
141 }
142
143 void WM_int_BlitWindow(tWindow *Window)
144 {
145         tWindow *child;
146
147         // Ignore hidden windows
148         if( !(Window->Flags & WINFLAG_SHOW) )
149                 return ;
150         
151         Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->W, Window->H);
152         
153         for( child = Window->FirstChild; child; child = child->NextSibling )
154         {
155                 WM_int_BlitWindow(child);
156         }
157 }
158
159 void WM_Update(void)
160 {
161         // Don't redraw if nothing has changed
162         if( gpWM_RootWindow->Flags & WINFLAG_CLEAN )
163                 return ;        
164
165         // - Iterate through visible windows, updating them as needed
166         WM_int_UpdateWindow(gpWM_RootWindow);
167         
168         // - Draw windows from back to front to the render buffer
169         WM_int_BlitWindow(gpWM_RootWindow);
170
171         Video_Update();
172 }
173
174 // --- WM Render Routines
175 // TODO: Move to another file?
176 void WM_Render_FilledRect(tWindow *Window, tColour Colour, int X, int Y, int W, int H)
177 {
178         uint32_t        *dest;
179          int    i;
180         _SysDebug("WM_Render_FilledRect(%p, 0x%x...", Window, Colour);
181         _SysDebug(" (%i,%i), %ix%i)", X, Y, W, H);
182         // Clip to window dimensions
183         if(X < 0) { W += X; X = 0; }
184         if(Y < 0) { H += Y; Y = 0; }
185         if(X >= Window->W)      return;
186         if(Y >= Window->H)      return;
187         if(X + W > Window->W)   W = Window->W - X;
188         if(Y + H > Window->H)   H = Window->H - Y;
189         _SysDebug(" Clipped to (%i,%i), %ix%i", X, Y, W, H);
190
191         // Render to buffer
192         // Create if needed?
193
194         if(!Window->RenderBuffer) {
195                 Window->RenderBuffer = malloc(Window->W*Window->H*4);
196         }
197
198         dest = (uint32_t*)Window->RenderBuffer + Y*Window->W + X;
199         while( H -- )
200         {
201                 for( i = W; i --; )
202                         *dest++ = Colour;
203                 dest += Window->W - W;
204         }
205 }
206

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