Usermode/AxWin3 - Added window invalidation, sub-windows render now
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / wm.c
1 /*
2  * Acess2 Window Manager v3
3  * - By John Hodge (thePowersGang)
4  *
5  * wm.c
6  * - Window manager core
7  */
8 #include <common.h>
9 #include <wm_renderer.h>
10 #include <stdlib.h>
11 #include <string.h>
12 #include <video.h>
13
14 // === GLOBALS ===
15 tWMRenderer     *gpWM_Renderers;
16 tWindow *gpWM_RootWindow;
17
18 // === CODE ===
19 void WM_Initialise(void)
20 {
21         WM_CreateWindow(NULL, 0x0088FF, "Background");
22         gpWM_RootWindow->W = giScreenWidth;
23         gpWM_RootWindow->H = giScreenHeight;
24         gpWM_RootWindow->Flags = WINFLAG_SHOW;
25 }
26
27 void WM_RegisterRenderer(tWMRenderer *Renderer)
28 {
29         // TODO: Catch out duplicates
30         Renderer->Next = gpWM_Renderers;
31         gpWM_Renderers = Renderer;
32 }
33
34 // --- Manipulation
35 tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererName)
36 {
37         tWMRenderer     *renderer;
38         tWindow *ret;
39         
40         // - Get Renderer
41         for( renderer = gpWM_Renderers; renderer; renderer = renderer->Next )
42         {
43                 if(strcmp(RendererName, renderer->Name) == 0)
44                         break;
45         }
46         if(renderer == NULL)
47                 return NULL;
48
49         if(!Parent)
50                 Parent = gpWM_RootWindow;
51
52         // - Call create window function
53         ret = renderer->CreateWindow(RendererArg);
54         ret->Parent = Parent;
55         ret->Renderer = renderer;
56         ret->Flags = WINFLAG_CLEAN;     // Note, not acutally clean, but it makes invaidate work
57
58         // Append to parent
59         if(Parent)
60         {
61                 if(Parent->LastChild)
62                         Parent->LastChild->NextSibling = ret;
63                 else
64                         Parent->FirstChild = ret;
65                 ret->PrevSibling = Parent->LastChild;
66                 Parent->LastChild = ret;
67         }
68         else
69         {
70                 gpWM_RootWindow = ret;
71         }
72
73         // - Return!
74         return ret;
75 }
76
77 tWindow *WM_CreateWindowStruct(size_t ExtraSize)
78 {
79         tWindow *ret;
80         
81         ret = calloc( sizeof(tWindow) + ExtraSize, 1 );
82         ret->RendererInfo = ret + 1;    // Get end of tWindow
83         
84         return ret;
85 }
86
87 void WM_ShowWindow(tWindow *Window, int bShow)
88 {
89         // TODO: Message window
90         if(bShow)
91                 Window->Flags |= WINFLAG_SHOW;
92         else
93                 Window->Flags &= ~WINFLAG_SHOW;
94         WM_Invalidate(Window);
95 }
96
97 int WM_MoveWindow(tWindow *Window, int X, int Y)
98 {
99         // Clip coordinates
100         if(X + Window->W < 0)   X = -Window->W + 1;
101         if(Y + Window->H < 0)   Y = -Window->H + 1;
102         if(X >= giScreenWidth)  X = giScreenWidth - 1;
103         if(Y >= giScreenHeight) Y = giScreenHeight - 1;
104         
105         Window->X = X;  Window->Y = Y;
106
107         WM_Invalidate(Window);
108
109         return 0;
110 }
111
112 int WM_ResizeWindow(tWindow *Window, int W, int H)
113 {
114         if(W <= 0 || H <= 0 )   return 1;
115         if(Window->X + W < 0)   Window->X = -W + 1;
116         if(Window->Y + H < 0)   Window->Y = -H + 1;
117         
118         Window->W = W;  Window->H = H;
119
120         WM_Invalidate(Window);
121         
122         return 0;
123 }
124
125 void WM_Invalidate(tWindow *Window)
126 {
127         // Don't invalidate twice (speedup)
128         if( !(Window->Flags & WINFLAG_CLEAN) )  return;
129
130         _SysDebug("Invalidating %p");
131         
132         // Mark for re-render
133         Window->Flags &= ~WINFLAG_CLEAN;
134
135         // Mark up the tree that a child window has changed     
136         while( (Window = Window->Parent) )
137         {
138                 _SysDebug("Childclean removed from %p", Window);
139                 Window->Flags &= ~WINFLAG_CHILDCLEAN;
140         }
141 }
142
143 // --- Rendering / Update
144 void WM_int_UpdateWindow(tWindow *Window)
145 {
146         tWindow *child;
147
148         // Ignore hidden windows
149         if( !(Window->Flags & WINFLAG_SHOW) )
150                 return ;
151         
152         // Render
153         if( !(Window->Flags & WINFLAG_CLEAN) )
154         {
155                 Window->Renderer->Redraw(Window);
156                 Window->Flags |= WINFLAG_CLEAN;
157         }
158         
159         // Process children
160         if( !(Window->Flags & WINFLAG_CHILDCLEAN) )
161         {
162                 for( child = Window->FirstChild; child; child = child->NextSibling )
163                 {
164                         WM_int_UpdateWindow(child);
165                 }
166                 Window->Flags |= WINFLAG_CHILDCLEAN;
167         }
168         
169 }
170
171 void WM_int_BlitWindow(tWindow *Window)
172 {
173         tWindow *child;
174
175         // Ignore hidden windows
176         if( !(Window->Flags & WINFLAG_SHOW) )
177                 return ;
178         
179         Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->W, Window->H);
180         
181         for( child = Window->FirstChild; child; child = child->NextSibling )
182         {
183                 WM_int_BlitWindow(child);
184         }
185 }
186
187 void WM_Update(void)
188 {
189         // Don't redraw if nothing has changed
190         if( (gpWM_RootWindow->Flags & WINFLAG_CHILDCLEAN) )
191                 return ;        
192
193         // - Iterate through visible windows, updating them as needed
194         WM_int_UpdateWindow(gpWM_RootWindow);
195         
196         // - Draw windows from back to front to the render buffer
197         WM_int_BlitWindow(gpWM_RootWindow);
198
199         Video_Update();
200 }
201
202 // --- WM Render Routines
203 // TODO: Move to another file?
204 void WM_Render_FilledRect(tWindow *Window, tColour Colour, int X, int Y, int W, int H)
205 {
206         uint32_t        *dest;
207          int    i;
208         _SysDebug("WM_Render_FilledRect(%p, 0x%x...", Window, Colour);
209         _SysDebug(" (%i,%i), %ix%i)", X, Y, W, H);
210         // Clip to window dimensions
211         if(X < 0) { W += X; X = 0; }
212         if(Y < 0) { H += Y; Y = 0; }
213         if(X >= Window->W)      return;
214         if(Y >= Window->H)      return;
215         if(X + W > Window->W)   W = Window->W - X;
216         if(Y + H > Window->H)   H = Window->H - Y;
217         _SysDebug(" Clipped to (%i,%i), %ix%i", X, Y, W, H);
218
219         // Render to buffer
220         // Create if needed?
221
222         if(!Window->RenderBuffer) {
223                 Window->RenderBuffer = malloc(Window->W*Window->H*4);
224         }
225
226         dest = (uint32_t*)Window->RenderBuffer + Y*Window->W + X;
227         while( H -- )
228         {
229                 for( i = W; i --; )
230                         *dest++ = Colour;
231                 dest += Window->W - W;
232         }
233 }
234

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