Usermode/AxWin3 - Reworked renderers to use raw IPC calls
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / wm.c
1 /*
2  * Acess2 Window Manager v3
3  * - By John Hodge (thePowersGang)
4  *
5  * wm.c
6  * - Window manager core
7  */
8 #include <common.h>
9 #include <wm_renderer.h>
10 #include <stdlib.h>
11 #include <string.h>
12 #include <video.h>
13 #include <wm_messages.h>
14 #include <decorator.h>
15
16 // === IMPORTS ===
17 extern void     IPC_SendWMMessage(tIPC_Client *Client, uint32_t Src, uint32_t Dst, int Msg, int Len, const void *Data);
18 extern void     IPC_SendReply(tIPC_Client *Client, uint32_t WinID, int MsgID, size_t Len, const void *Data);
19 extern tWindow  *IPC_int_GetWindow(tIPC_Client *Client, uint32_t ID);
20
21 // === GLOBALS ===
22 tWMRenderer     *gpWM_Renderers;
23 tWindow *gpWM_RootWindow;
24 //! Window which will recieve the next keyboard event
25 tWindow *gpWM_FocusedWindow;
26 //! Hilighted window (owner of the currently focused window)
27 tWindow *gpWM_HilightedWindow;
28
29 // === CODE ===
30 void WM_Initialise(void)
31 {
32         WM_CreateWindow(NULL, NULL, 0, 0x0088FF, "Background");
33         gpWM_RootWindow->W = giScreenWidth;
34         gpWM_RootWindow->H = giScreenHeight;
35         gpWM_RootWindow->Flags = WINFLAG_SHOW|WINFLAG_NODECORATE;
36 }
37
38 void WM_RegisterRenderer(tWMRenderer *Renderer)
39 {
40         // TODO: Catch out duplicates
41         Renderer->Next = gpWM_Renderers;
42         gpWM_Renderers = Renderer;
43 }
44
45 // --- Manipulation
46 tWindow *WM_CreateWindow(tWindow *Parent, tIPC_Client *Client, uint32_t ID, int RendererArg, const char *RendererName)
47 {
48         tWMRenderer     *renderer;
49         tWindow *ret;
50         
51         // - Get Renderer
52         for( renderer = gpWM_Renderers; renderer; renderer = renderer->Next )
53         {
54                 if(strcmp(RendererName, renderer->Name) == 0)
55                         break;
56         }
57         if(renderer == NULL)
58                 return NULL;
59
60         // - Call create window function
61         ret = renderer->CreateWindow(RendererArg);
62         ret->Client = Client;
63         ret->ID = ID;
64         ret->Parent = Parent;
65         if(!ret->Parent)
66                 ret->Parent = gpWM_RootWindow;
67         ret->Owner = Parent;
68         ret->Renderer = renderer;
69         ret->Flags |= WINFLAG_CLEAN;    // Needed to stop invaildate early exiting
70
71         // Append to parent
72         if(ret->Parent)
73         {
74                 if(ret->Parent->LastChild)
75                         ret->Parent->LastChild->NextSibling = ret;
76                 else
77                         ret->Parent->FirstChild = ret;
78                 ret->PrevSibling = ret->Parent->LastChild;
79                 ret->Parent->LastChild = ret;
80                 ret->NextSibling = NULL;
81         }
82         else
83         {
84                 gpWM_RootWindow = ret;
85         }
86
87         // Don't decorate child windows by default
88         if(Parent)
89         {
90                 ret->Flags |= WINFLAG_NODECORATE;
91         }
92         
93         // - Return!
94         return ret;
95 }
96
97 tWindow *WM_GetWindowByID(tWindow *Requester, uint32_t ID)
98 {
99         return IPC_int_GetWindow(Requester->Client, ID);
100 }
101
102 tWindow *WM_CreateWindowStruct(size_t ExtraSize)
103 {
104         tWindow *ret;
105         
106         ret = calloc( sizeof(tWindow) + ExtraSize, 1 );
107         ret->RendererInfo = ret + 1;    // Get end of tWindow
108         
109         return ret;
110 }
111
112 void WM_SetWindowTitle(tWindow *Window, const char *Title)
113 {
114         if(Window->Title)
115                 free(Window->Title);
116         Window->Title = strdup(Title);
117         _SysDebug("Window %p title set to '%s'", Window, Title);
118 }
119
120 void WM_RaiseWindow(tWindow *Window)
121 {
122         tWindow *parent = Window->Parent;
123         if(!Window->Parent)     return ;
124         
125         // Remove from list
126         if(Window->PrevSibling)
127                 Window->PrevSibling->NextSibling = Window->NextSibling;
128         if(Window->NextSibling)
129                 Window->NextSibling->PrevSibling = Window->PrevSibling;
130         if(parent->FirstChild == Window)
131                 parent->FirstChild = Window->NextSibling;
132         if(parent->LastChild == Window)
133                 parent->LastChild = Window->PrevSibling;
134
135         // Append to end
136         if(parent->LastChild)
137                 parent->LastChild->NextSibling = Window;
138         else
139                 parent->FirstChild = Window;
140         Window->PrevSibling = parent->LastChild;
141         Window->NextSibling = NULL;
142         parent->LastChild = Window;
143 }
144
145 void WM_FocusWindow(tWindow *Destination)
146 {
147         struct sWndMsg_Bool     _msg;
148         
149         if( gpWM_FocusedWindow == Destination )
150                 return ;
151         if( Destination && !(Destination->Flags & WINFLAG_SHOW) )
152                 return ;
153         
154         _msg.Val = 0;
155         WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_FOCUS, sizeof(_msg), &_msg);
156         _msg.Val = 1;
157         WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg);
158         
159         WM_Invalidate(gpWM_FocusedWindow);
160         WM_Invalidate(Destination);
161         gpWM_FocusedWindow = Destination;
162
163
164         // Get the owner of the focused window  
165 //      while(Destination && Destination->Owner)        Destination = Destination->Owner;
166 //      gpWM_HilightedWindow = Destination;
167 }
168
169
170 void WM_ShowWindow(tWindow *Window, int bShow)
171 {
172         struct sWndMsg_Bool     _msg;
173         
174         if( !!(Window->Flags & WINFLAG_SHOW) == bShow )
175                 return ;
176
177         // Message window
178         _msg.Val = !!bShow;
179         WM_SendMessage(NULL, Window, WNDMSG_SHOW, sizeof(_msg), &_msg);
180
181         // Update the flag
182         if(bShow)
183                 Window->Flags |= WINFLAG_SHOW;
184         else
185         {
186                 Window->Flags &= ~WINFLAG_SHOW;
187
188                 if( Window == gpWM_FocusedWindow )
189                         WM_FocusWindow(Window->Parent);
190                 
191                 // Just a little memory saving for large hidden windows
192                 if(Window->RenderBuffer) {
193                         free(Window->RenderBuffer);
194                         Window->RenderBuffer = NULL;
195                 }
196         }
197         
198         WM_Invalidate(Window);
199 }
200
201 void WM_DecorateWindow(tWindow *Window, int bDecorate)
202 {
203         if( !(Window->Flags & WINFLAG_NODECORATE) == !!bDecorate )
204                 return ;
205         
206         if(bDecorate)
207                 Window->Flags &= ~WINFLAG_NODECORATE;
208         else
209                 Window->Flags |= WINFLAG_NODECORATE;
210         
211         // Needed because the window size changes
212         if(Window->RenderBuffer) {
213                 free(Window->RenderBuffer);
214                 Window->RenderBuffer = NULL;
215         }
216         
217         WM_Invalidate(Window);
218 }
219
220 void WM_SetRelative(tWindow *Window, int bRelativeToParent)
221 {
222 //      _SysDebug("WM_SetRelative: (%p{Parent=%p},%i)", Window, Window->Parent, bRelativeToParent);
223         // No meaning if no parent
224         if( !Window->Parent )
225                 return ;
226
227         // Check that the flag is changing
228         if( !!bRelativeToParent == !!(Window->Flags & WINFLAG_RELATIVE) )
229                 return ;
230
231         if( bRelativeToParent ) {
232                 // Set
233                 Window->Flags |= WINFLAG_RELATIVE;
234                 WM_MoveWindow(Window, Window->X, Window->Y);
235         }
236         else {
237                 // Clear
238                 Window->Flags &= ~WINFLAG_RELATIVE;
239                 WM_MoveWindow(Window, Window->X - Window->Parent->X, Window->Y - Window->Parent->Y);
240         }
241 }
242
243 int WM_MoveWindow(tWindow *Window, int X, int Y)
244 {
245 //      _SysDebug("Move %p to (%i,%i)", Window, X, Y);
246         // Clip coordinates
247         if(X + Window->W < 0)   X = -Window->W + 1;
248         if(Y + Window->H < 0)   Y = -Window->H + 1;
249         if(X >= giScreenWidth)  X = giScreenWidth - 1;
250         if(Y >= giScreenHeight) Y = giScreenHeight - 1;
251         
252         // If relative to the parent, extra checks
253         if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent )
254         {
255                 if( X > Window->Parent->W )     return 1;
256                 if( Y > Window->Parent->H )     return 1;
257         }
258         // TODO: Re-sanitise
259
260         Window->X = X;  Window->Y = Y;
261
262         // TODO: Why invalidate buffer?
263         WM_Invalidate(Window);
264
265         return 0;
266 }
267
268 int WM_ResizeWindow(tWindow *Window, int W, int H)
269 {
270         if(W <= 0 || H <= 0 )   return 1;
271         if(Window->X + W < 0)   Window->X = -W + 1;
272         if(Window->Y + H < 0)   Window->Y = -H + 1;
273
274         if( Window->W == W && Window->H == H )
275                 return 0;
276
277         Window->W = W;  Window->H = H;
278
279         if(Window->RenderBuffer) {
280                 free(Window->RenderBuffer);
281                 Window->RenderBuffer = NULL;
282         }
283         WM_Invalidate(Window);
284
285         {
286                 struct sWndMsg_Resize   msg;
287                 msg.W = W;
288                 msg.H = H;
289                 WM_SendMessage(NULL, Window, WNDMSG_RESIZE, sizeof(msg), &msg);
290         }
291         
292         return 0;
293 }
294
295 int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, const void *Data)
296 {
297         if(Dest == NULL)        return -2;
298         if(Length > 0 && Data == NULL)  return -1;
299
300         if( Decorator_HandleMessage(Dest, Message, Length, Data) != 1 )
301         {
302                 // TODO: Catch errors from ->HandleMessage
303                 return 0;
304         }
305         
306         // ->HandleMessage returns 1 when the message was not handled
307         if( Dest->Renderer->HandleMessage(Dest, Message, Length, Data) != 1 )
308         {
309                 // TODO: Catch errors from ->HandleMessage
310                 return 0;
311         }
312
313         // TODO: Implement message masking
314
315         if(Dest->Client)
316         {
317                 uint32_t        src_id;
318                 if(!Source)
319                         src_id = -1;
320                 else if(Source->Client != Dest->Client) {
321                         // TODO: Support different client source windows
322                         _SysDebug("WM_SendMessage: TODO - Support inter-client messages");
323                         return -1;
324                 }
325                 else {
326                         src_id = Source->ID;
327                 }
328                 
329                 IPC_SendWMMessage(Dest->Client, src_id, Dest->ID, Message, Length, Data);
330         }       
331
332         return 1;
333 }
334
335 int WM_SendIPCReply(tWindow *Window, int Message, size_t Length, const void *Data)
336 {
337         IPC_SendReply(Window->Client, Window->ID, Message, Length, Data);
338         return 0;
339 }
340
341 void WM_Invalidate(tWindow *Window)
342 {
343         if(!Window)     return ;
344 //      _SysDebug("Invalidating %p", Window);
345         // Don't invalidate twice (speedup)
346 //      if( !(Window->Flags & WINFLAG_CLEAN) )  return;
347
348         // Mark for re-render
349         Window->Flags &= ~WINFLAG_CLEAN;
350
351         // Mark up the tree that a child window has changed     
352         while( (Window = Window->Parent) )
353                 Window->Flags &= ~WINFLAG_CHILDCLEAN;
354 }
355
356 // --- Rendering / Update
357 void WM_int_UpdateWindow(tWindow *Window)
358 {
359          int    bDecoratorRedraw = 0;
360
361         // Ignore hidden windows
362         if( !(Window->Flags & WINFLAG_SHOW) )
363                 return ;
364         
365         // Render
366         if( !(Window->Flags & WINFLAG_CLEAN) )
367         {
368                 // Calculate RealW/RealH
369                 if( !(Window->Flags & WINFLAG_NODECORATE) )
370                 {
371                         //_SysDebug("Applying decorations to %p", Window);
372                         Decorator_UpdateBorderSize(Window);
373                         Window->RealW = Window->BorderL + Window->W + Window->BorderR;
374                         Window->RealH = Window->BorderT + Window->H + Window->BorderB;
375                         bDecoratorRedraw = 1;
376                 }
377                 else
378                 {
379                         Window->BorderL = 0;
380                         Window->BorderR = 0;
381                         Window->BorderT = 0;
382                         Window->BorderB = 0;
383                         Window->RealW = Window->W;
384                         Window->RealH = Window->H;
385                 }
386                 
387                 if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent )
388                 {
389                         Window->RealX = Window->Parent->X + Window->Parent->BorderL + Window->X;
390                         Window->RealY = Window->Parent->Y + Window->Parent->BorderT + Window->Y;
391                 }
392                 else
393                 {
394                         Window->RealX = Window->X;
395                         Window->RealY = Window->Y;
396                 }
397
398                 Window->Renderer->Redraw(Window);
399                 Window->Flags |= WINFLAG_CLEAN;
400         }
401         
402         // Process children
403         if( !(Window->Flags & WINFLAG_CHILDCLEAN) )
404         {
405                 tWindow *child;
406                 for( child = Window->FirstChild; child; child = child->NextSibling )
407                 {
408                         WM_int_UpdateWindow(child);
409                 }
410                 Window->Flags |= WINFLAG_CHILDCLEAN;
411         }
412         
413         if( bDecoratorRedraw )
414                 Decorator_Redraw(Window);
415 }
416
417 void WM_int_BlitWindow(tWindow *Window)
418 {
419         tWindow *child;
420
421         // Ignore hidden windows
422         if( !(Window->Flags & WINFLAG_SHOW) )
423                 return ;
424
425 //      _SysDebug("Blit %p (%p) to (%i,%i) %ix%i", Window, Window->RenderBuffer,
426 //              Window->RealX, Window->RealY, Window->RealW, Window->RealH);
427         Video_Blit(Window->RenderBuffer, Window->RealX, Window->RealY, Window->RealW, Window->RealH);
428         
429         if( Window == gpWM_FocusedWindow && Window->CursorW )
430         {
431                 Video_FillRect(
432                         Window->RealX + Window->BorderL + Window->CursorX,
433                         Window->RealY + Window->BorderT + Window->CursorY,
434                         Window->CursorW, Window->CursorH,
435                         0x000000
436                         );
437         }
438
439         for( child = Window->FirstChild; child; child = child->NextSibling )
440         {
441                 WM_int_BlitWindow(child);
442         }
443 }
444
445 void WM_Update(void)
446 {
447         // Don't redraw if nothing has changed
448         if( (gpWM_RootWindow->Flags & WINFLAG_CHILDCLEAN) )
449                 return ;        
450
451         // - Iterate through visible windows, updating them as needed
452         WM_int_UpdateWindow(gpWM_RootWindow);
453         
454         // - Draw windows from back to front to the render buffer
455         WM_int_BlitWindow(gpWM_RootWindow);
456
457         Video_Update();
458 }
459

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