3 * - By John Hodge (thePowersGang)
8 #include <CConfigInput.hpp>
10 #include <CCompositor.hpp>
12 #include <acess/devices/joystick.h>
14 #include <system_error>
18 CInput::CInput(const ::AxWin::CConfigInput& config, CCompositor& compositor):
19 m_compositor(compositor),
23 m_mouseFD = _SysOpen(config.mouse_device.c_str(), OPENFLAG_READ|OPENFLAG_WRITE);
25 throw ::std::system_error(errno, ::std::system_category());
28 int CInput::FillSelect(::fd_set& rfds)
30 FD_SET(m_keyboardFD, &rfds);
32 FD_SET(m_mouseFD, &rfds);
33 return ::std::max(m_keyboardFD, m_mouseFD)+1;
36 void CInput::HandleSelect(::fd_set& rfds)
38 if( FD_ISSET(m_keyboardFD, &rfds) )
41 static uint32_t scancode;
42 #define KEY_CODEPOINT_MASK 0x3FFFFFFF
44 size_t readlen = _SysRead(m_keyboardFD, &codepoint, sizeof(codepoint));
45 if( readlen != sizeof(codepoint) )
48 _SysDebug("Terminal read failed? (%i != %i)", readlen, sizeof(codepoint));
51 // _SysDebug("Keypress 0x%x", codepoint);
53 switch(codepoint & 0xC0000000)
55 case 0x00000000: // Key pressed
56 //WM_Input_KeyDown(codepoint & KEY_CODEPOINT_MASK, scancode);
57 case 0x80000000: // Key release
58 //WM_Input_KeyFire(codepoint & KEY_CODEPOINT_MASK, scancode);
61 case 0x40000000: // Key refire
62 //WM_Input_KeyUp(codepoint & KEY_CODEPOINT_MASK, scancode);
65 case 0xC0000000: // Raw scancode
66 scancode = codepoint & KEY_CODEPOINT_MASK;
71 if( m_mouseFD != -1 && FD_ISSET(m_mouseFD, &rfds) )
73 // TODO: Read mouse event and handle
74 const int c_n_axies = 4;
75 const int c_n_buttons = 5;
76 struct mouse_axis *axies;
79 char data[sizeof(struct mouse_header) + sizeof(*axies)*c_n_axies + c_n_buttons];
80 struct mouse_header *mouseinfo = (struct mouse_header*)data;
82 _SysSeek(m_mouseFD, 0, SEEK_SET);
83 int len = _SysRead(m_mouseFD, data, sizeof(data));
85 throw ::std::system_error(errno, ::std::system_category());
87 len -= sizeof(*mouseinfo);
89 _SysDebug("Mouse data undersized (%i bytes short on header)", len);
92 if( mouseinfo->NAxies > c_n_axies || mouseinfo->NButtons > c_n_buttons ) {
93 _SysDebug("%i axies, %i buttons above prealloc counts (%i, %i)",
94 mouseinfo->NAxies, mouseinfo->NButtons, c_n_axies, c_n_buttons
98 if( len < sizeof(*axies)*mouseinfo->NAxies + mouseinfo->NButtons ) {
99 _SysDebug("Mouse data undersized (body doesn't fit %i < %i)",
100 len, sizeof(*axies)*mouseinfo->NAxies + mouseinfo->NButtons
106 if( mouseinfo->NAxies < 2 ) {
107 _SysDebug("Mouse data lacks X/Y");
111 axies = (struct mouse_axis*)( mouseinfo + 1 );
112 buttons = (uint8_t*)( axies + mouseinfo->NAxies );
114 m_compositor.MouseMove(0,
116 axies[0].CursorPos - m_mouseX, axies[1].CursorPos - m_mouseY
118 m_mouseX = axies[0].CursorPos;
119 m_mouseY = axies[1].CursorPos;
121 for( int i = 0; i < mouseinfo->NButtons; i ++ )
124 int cur = buttons[i] > 128;
125 if( !!(m_mouseBtns & bit) != cur )
127 m_compositor.MouseButton(0, m_mouseX, m_mouseY, (eMouseButton)i, cur);
135 }; // namespace AxWin