2 * Acess2 GUI Version 3 (AxWin3)
3 * - By John Hodge (thePowersGang)
6 * - Server-side widget library
8 #ifndef _AXWIN3_WIDGET_H_
9 #define _AXWIN3_WIDGET_H_
13 typedef struct sAxWin3_Widget tAxWin3_Widget;
16 typedef int (*tAxWin3_Widget_FireCb)(tAxWin3_Widget *Widget);
17 typedef int (*tAxWin3_Widget_KeyUpDownCb)(tAxWin3_Widget *Widget, int KeySym);
18 typedef int (*tAxWin3_Widget_KeyFireCb)(tAxWin3_Widget *Widget, int KeySym, int Character);
19 typedef int (*tAxWin3_Widget_MouseMoveCb)(tAxWin3_Widget *Widget, int X, int Y);
20 typedef int (*tAxWin3_Widget_MouseBtnCb)(tAxWin3_Widget *Widget, int X, int Y, int Button, int bPressed);
23 extern tHWND AxWin3_Widget_CreateWindow(tHWND Parent, int W, int H, int RootEleFlags);
24 extern void AxWin3_Widget_DestroyWindow(tHWND Window);
25 extern tAxWin3_Widget *AxWin3_Widget_GetRoot(tHWND Window);
27 // --- Element Creation
28 extern tAxWin3_Widget *AxWin3_Widget_AddWidget(tAxWin3_Widget *Parent, int Type, int Flags, const char *DebugName);
29 extern void AxWin3_Widget_DelWidget(tAxWin3_Widget *Widget);
32 extern void AxWin3_Widget_SetFireHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_FireCb Callback);
33 extern void AxWin3_Widget_SetKeyHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_KeyUpDownCb Callback);
34 extern void AxWin3_Widget_SetKeyFireHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_KeyFireCb Callback);
35 extern void AxWin3_Widget_SetMouseMoveHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_MouseMoveCb Callback);
36 extern void AxWin3_Widget_SetMouseButtonHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_MouseBtnCb Callback);
38 extern void AxWin3_Widget_SetFlags(tAxWin3_Widget *Widget, int FlagSet, int FlagMask);
39 extern void AxWin3_Widget_SetSize(tAxWin3_Widget *Widget, int Size);
40 extern void AxWin3_Widget_SetText(tAxWin3_Widget *Widget, const char *Text);
41 extern void AxWin3_Widget_SetColour(tAxWin3_Widget *Widget, int Index, tAxWin3_Colour Colour);
47 ELETYPE_BOX, //!< Content box (invisible in itself)
48 ELETYPE_TEXT, //!< Text
49 ELETYPE_IMAGE, //!< Image
50 ELETYPE_BUTTON, //!< Push Button
51 ELETYPE_SPACER, //!< Visual Spacer (horizontal / vertical rule)
52 ELETYPE_TEXTINPUT, //!< Text Input Field
53 ELETYPE_TEXTBOX, //!< Text Box Input
55 ELETYPE_TABBAR, //!< Tab Bar
56 ELETYPE_TOOLBAR, //!< Tool Bar
66 * If set, the element will be ignored in calculating sizes and
69 ELEFLAG_NORENDER = 0x001,
71 * \brief Element visibility
73 * If set, the element is not drawn (but still is used for size calculations)
75 ELEFLAG_INVISIBLE = 0x002,
78 * \brief Position an element absulutely (ignored in size calcs)
80 ELEFLAG_ABSOLUTEPOS = 0x004,
83 * \brief Fixed size element
85 ELEFLAG_FIXEDSIZE = 0x008,
88 * \brief Element "orientation"
90 * Vertical means that the children of this element are stacked,
91 * otherwise they list horizontally
93 ELEFLAG_VERTICAL = 0x010,// ELEFLAG_HORIZONTAL = 0x000,
95 * \brief Action for text that overflows
97 ELEFLAG_WRAP = 0x020,// ELEFLAG_NOWRAP = 0x000,
99 * \brief Cross size action
101 * If this flag is set, the element will only be as large (across
102 * its parent) as is needed to encase the contents of the element.
103 * Otherwise, the element will expand to fill all avaliable space.
105 ELEFLAG_NOEXPAND = 0x040,
108 * \brief With (length) size action
109 * If this flag is set, the element will only be as large as
110 * is required along it's parent
112 ELEFLAG_NOSTRETCH = 0x080,
115 * \brief Center alignment
117 ELEFLAG_ALIGN_CENTER= 0x100,
119 * \brief Right/Bottom alignment
121 * If set, the element aligns to the end of avaliable space (instead
124 ELEFLAG_ALIGN_END = 0x200