2 * Acess2 GUI Version 3 (AxWin3)
3 * - By John Hodge (thePowersGang)
8 #ifndef _AXWIN3_AXWIN_H_
9 #define _AXWIN3_AXWIN_H_
11 typedef struct sAxWin3_Window *tHWND;
12 typedef unsigned int tAxWin3_Colour; // TODO: Actual 32-bit
14 typedef void (*tAxWin3_MessageCallback)(int SourceTID, int Length);
16 typedef int (*tAxWin3_WindowMessageHandler)(tHWND Window, int Message, int Length, void *Data);
18 // --- Connection management
19 extern void AxWin3_Connect(const char *ServerDesc);
20 extern tAxWin3_MessageCallback AxWin3_SetMessageCallback(tAxWin3_MessageCallback Callback);
21 extern void AxWin3_MainLoop(void);
23 // --- Non-Window based functions
24 extern int AxWin3_GetDisplayCount(void);
25 extern int AxWin3_GetDisplayDims(int Display, int *X, int *Y, int *Width, int *Height);
27 // --- Window creation/deletion
29 * \brief Create a new window (with the required client structures)
30 * \param Parent Parent window handle
31 * \param Renderer Symbolic name of the renderer to use
32 * \param RendererArg Argument to pass to the renderer's initialisation
33 * \param DataBytes Number of bytes to allocate for the caller's use
34 * \param MessageHandler Function to call when a message arrives for the window
35 * \return New window handle
36 * \note Usually wrapped by renderer-specific functions
38 extern tHWND AxWin3_CreateWindow(
40 const char *Renderer, int RendererArg,
42 tAxWin3_WindowMessageHandler MessageHandler
45 * \brief Destroy a window
46 * \param Window Handle to a window to destroy
48 extern void AxWin3_DestroyWindow(tHWND Window);
50 // --- Core window management functions
51 extern void AxWin3_SendMessage(tHWND Window, tHWND Dest, int Message, int Length, void *Data);
52 extern void AxWin3_FocusWindow(tHWND Window);
53 extern void AxWin3_ShowWindow(tHWND Window, int bShow);
54 extern void AxWin3_SetWindowPos(tHWND Window, short X, short Y, short W, short H);
55 extern void AxWin3_MoveWindow(tHWND Window, short X, short Y);
56 extern void AxWin3_ResizeWindow(tHWND Window, short W, short H);