2 * Acess2 GUI Version 3 (AxWin3)
3 * - By John Hodge (thePowersGang)
6 * - Server-side widget library
8 #ifndef _AXWIN3_WIDGET_H_
9 #define _AXWIN3_WIDGET_H_
13 typedef struct sAxWin3_Widget tAxWin3_Widget;
16 typedef int (*tAxWin3_Widget_FireCb)(tAxWin3_Widget *Widget);
17 typedef int (*tAxWin3_Widget_KeyUpDownCb)(tAxWin3_Widget *Widget, int KeySym);
18 typedef int (*tAxWin3_Widget_KeyFireCb)(tAxWin3_Widget *Widget, int KeySym, int Character);
19 typedef int (*tAxWin3_Widget_MouseMoveCb)(tAxWin3_Widget *Widget, int X, int Y);
20 typedef int (*tAxWin3_Widget_MouseBtnCb)(tAxWin3_Widget *Widget, int X, int Y, int Button, int bPressed);
23 extern tHWND AxWin3_Widget_CreateWindow(tHWND Parent, int W, int H, int RootEleFlags);
24 extern void AxWin3_Widget_DestroyWindow(tHWND Window);
25 extern tAxWin3_Widget *AxWin3_Widget_GetRoot(tHWND Window);
27 // --- Element Creation
28 extern tAxWin3_Widget *AxWin3_Widget_AddWidget(tAxWin3_Widget *Parent, int Type, int Flags, const char *DebugName);
29 extern void AxWin3_Widget_DelWidget(tAxWin3_Widget *Widget);
32 extern void AxWin3_Widget_SetFireHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_FireCb Callback);
33 extern void AxWin3_Widget_SetKeyHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_KeyUpDownCb Callback);
34 extern void AxWin3_Widget_SetKeyFireHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_KeyFireCb Callback);
35 extern void AxWin3_Widget_SetMouseMoveHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_MouseMoveCb Callback);
36 extern void AxWin3_Widget_SetMouseButtonHandler(tAxWin3_Widget *Widget, tAxWin3_Widget_MouseBtnCb Callback);
38 extern void AxWin3_Widget_SetFlags(tAxWin3_Widget *Widget, int FlagSet, int FlagMask);
39 extern void AxWin3_Widget_SetSize(tAxWin3_Widget *Widget, int Size);
40 extern void AxWin3_Widget_SetText(tAxWin3_Widget *Widget, const char *Text);
41 extern void AxWin3_Widget_SetColour(tAxWin3_Widget *Widget, int Index, tAxWin3_Colour Colour);
47 ELETYPE_BOX, //!< Content box (invisible in itself)
48 ELETYPE_TEXT, //!< Text
49 ELETYPE_IMAGE, //!< Image
50 ELETYPE_BUTTON, //!< Push Button
51 ELETYPE_SPACER, //!< Visual Spacer (horizontal / vertical rule)
53 ELETYPE_TABBAR, //!< Tab Bar
54 ELETYPE_TOOLBAR, //!< Tool Bar
64 * If set, the element will be ignored in calculating sizes and
67 ELEFLAG_NORENDER = 0x001,
69 * \brief Element visibility
71 * If set, the element is not drawn (but still is used for size calculations)
73 ELEFLAG_INVISIBLE = 0x002,
76 * \brief Position an element absulutely (ignored in size calcs)
78 ELEFLAG_ABSOLUTEPOS = 0x004,
81 * \brief Fixed size element
83 ELEFLAG_FIXEDSIZE = 0x008,
86 * \brief Element "orientation"
88 * Vertical means that the children of this element are stacked,
89 * otherwise they list horizontally
91 ELEFLAG_VERTICAL = 0x010,// ELEFLAG_HORIZONTAL = 0x000,
93 * \brief Action for text that overflows
95 ELEFLAG_WRAP = 0x020,// ELEFLAG_NOWRAP = 0x000,
97 * \brief Cross size action
99 * If this flag is set, the element will only be as large (across
100 * its parent) as is needed to encase the contents of the element.
101 * Otherwise, the element will expand to fill all avaliable space.
103 ELEFLAG_NOEXPAND = 0x040,
106 * \brief With (length) size action
107 * If this flag is set, the element will only be as large as
108 * is required along it's parent
110 ELEFLAG_NOSTRETCH = 0x080,
113 * \brief Center alignment
115 ELEFLAG_ALIGN_CENTER= 0x100,
117 * \brief Right/Bottom alignment
119 * If set, the element aligns to the end of avaliable space (instead
122 ELEFLAG_ALIGN_END = 0x200