2 Simple DirectMedia Layer
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * Include file for SDL mouse event handling.
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_video.h"
35 #include "begin_code.h"
36 /* Set up for C function definitions, even when using C++ */
41 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
44 * \brief Cursor types for SDL_CreateSystemCursor.
48 SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
49 SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
50 SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
51 SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
52 SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
53 SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
54 SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
55 SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
56 SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
57 SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
58 SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
59 SDL_SYSTEM_CURSOR_HAND, /**< Hand */
60 SDL_NUM_SYSTEM_CURSORS
63 /* Function prototypes */
66 * \brief Get the window which currently has mouse focus.
68 extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
71 * \brief Retrieve the current state of the mouse.
73 * The current button state is returned as a button bitmask, which can
74 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
75 * mouse cursor position relative to the focus window for the currently
76 * selected mouse. You can pass NULL for either x or y.
78 extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
81 * \brief Retrieve the relative state of the mouse.
83 * The current button state is returned as a button bitmask, which can
84 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
85 * mouse deltas since the last call to SDL_GetRelativeMouseState().
87 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
90 * \brief Moves the mouse to the given position within the window.
92 * \param window The window to move the mouse into, or NULL for the current mouse focus
93 * \param x The x coordinate within the window
94 * \param y The y coordinate within the window
96 * \note This function generates a mouse motion event
98 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
102 * \brief Set relative mouse mode.
104 * \param enabled Whether or not to enable relative mode
106 * \return 0 on success, or -1 if relative mode is not supported.
108 * While the mouse is in relative mode, the cursor is hidden, and the
109 * driver will try to report continuous motion in the current window.
110 * Only relative motion events will be delivered, the mouse position
113 * \note This function will flush any pending mouse motion.
115 * \sa SDL_GetRelativeMouseMode()
117 extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
120 * \brief Query whether relative mouse mode is enabled.
122 * \sa SDL_SetRelativeMouseMode()
124 extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
127 * \brief Create a cursor, using the specified bitmap data and
128 * mask (in MSB format).
130 * The cursor width must be a multiple of 8 bits.
132 * The cursor is created in black and white according to the following:
134 * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
135 * <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
136 * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
137 * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
138 * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
142 * \sa SDL_FreeCursor()
144 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
146 int w, int h, int hot_x,
150 * \brief Create a color cursor.
152 * \sa SDL_FreeCursor()
154 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
159 * \brief Create a system cursor.
161 * \sa SDL_FreeCursor()
163 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
166 * \brief Set the active cursor.
168 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
171 * \brief Return the active cursor.
173 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
176 * \brief Return the default cursor.
178 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
181 * \brief Frees a cursor created with SDL_CreateCursor().
183 * \sa SDL_CreateCursor()
185 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
188 * \brief Toggle whether or not the cursor is shown.
190 * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
193 * \return 1 if the cursor is shown, or 0 if the cursor is hidden.
195 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
198 * Used as a mask when testing buttons in buttonstate.
199 * - Button 1: Left mouse button
200 * - Button 2: Middle mouse button
201 * - Button 3: Right mouse button
203 #define SDL_BUTTON(X) (1 << ((X)-1))
204 #define SDL_BUTTON_LEFT 1
205 #define SDL_BUTTON_MIDDLE 2
206 #define SDL_BUTTON_RIGHT 3
207 #define SDL_BUTTON_X1 4
208 #define SDL_BUTTON_X2 5
209 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
210 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
211 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
212 #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
213 #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
216 /* Ends C function definitions when using C++ */
220 #include "close_code.h"
222 #endif /* _SDL_mouse_h */
224 /* vi: set ts=4 sw=4 expandtab: */