1 #include "network_controller.h"
3 NetworkController::NetworkController(const Piece::Colour & newColour, const char * newName) : Controller(newColour, newName), sfd(-1)
5 struct protoent * tcp = getprotobyname("tcp");
7 sfd = socket(PF_INET, SOCK_STREAM, tcp->p_proto);
10 fprintf(stderr, "NetworkController::NetworkController - couldn't create a TCP socket!");
15 NetworkController::~NetworkController()
19 if (shutdown(sfd, SHUT_RDWR) == -1)
21 fprintf(stderr, "NetworkController::~NetworkController - Can't shutdown socket %d!", sfd);
29 Server::Server(const Piece::Colour & newColour, const char * newName) : NetworkController(newColour, newName)
31 struct sockaddr_in ipa;
32 ipa.sin_family = AF_INET;
33 ipa.sin_port = htons(NetworkController::port);
34 ipa.sin_addr.s_addr = INADDR_ANY;
35 memset(&ipa,0, sizeof ipa);
37 if (bind(sfd, (struct sockaddr*)&sfd, sizeof sfd) == -1)
39 fprintf(stderr, "Server::Server - Couldn't bind to socket! Abort\n");
45 //Listen for at most 1 connection
46 if (listen(sfd, 1) == -1)
48 fprintf(stderr, "Server::Server - listening failed.\n");
54 //Accept the connection
55 sfd = accept(sfd, NULL, NULL);
58 fprintf(stderr, "Server::Server - couldn't accept connection.\n");
64 //We are now ready to play!
68 Client::Client(const Piece::Colour & newColour, const char * newName, const char * server) : NetworkController(newColour, newName)
70 struct sockaddr_in ipa;
71 ipa.sin_family = AF_INET;
72 ipa.sin_port = htons(NetworkController::port);
73 int Res = inet_pton(AF_INET, server, &ipa.sin_addr);
77 fprintf(stderr, "Client::Client - First parameter is not a valid address family!\n");
84 fprintf(stderr, "Client::Client - Second parameter does not contain a valid IP Address!\n");
90 if (connect(sfd, (struct sockaddr*)&sfd, sizeof sfd) == -1)
92 fprintf(stderr, "Client::Client - Connection to server at \"%s\" failed.\n", server);
98 //We are now ready to play!