6 # A thread that runs the game
7 class GameThread(StoppableThread):
8 def __init__(self, board, players):
9 StoppableThread.__init__(self)
11 self.players = players
12 self.state = {"turn" : None} # The game state
13 self.error = 0 # Whether the thread exits with an error
14 self.lock = threading.RLock() #lock for access of self.state
15 self.cond = threading.Condition() # conditional for some reason, I forgot
16 self.final_result = ""
20 # Run the game (run in new thread with start(), run in current thread with run())
23 while not self.stopped():
25 for p in self.players:
27 if isinstance(p, NetworkSender):
28 self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
30 self.state["turn"] = p
33 [x,y] = p.select() # Player selects a square
40 result = self.board.select(x, y, colour = p.colour)
41 for p2 in self.players:
42 p2.update(result) # Inform players of what happened
47 target = self.board.grid[x][y]
48 if isinstance(graphics, GraphicsThread):
50 graphics.state["moves"] = self.board.possible_moves(target)
51 graphics.state["select"] = target
53 time.sleep(turn_delay)
56 if len(self.board.possible_moves(target)) == 0:
57 #print "Piece cannot move"
59 if isinstance(graphics, GraphicsThread):
61 graphics.state["moves"] = None
62 graphics.state["select"] = None
63 graphics.state["dest"] = None
67 [x2,y2] = p.get_move() # Player selects a destination
74 if isinstance(log_file, HttpLog):
77 self.board.update_move(x, y, x2, y2)
78 result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
79 for p2 in self.players:
80 p2.update(result) # Inform players of what happened
84 if isinstance(graphics, GraphicsThread):
86 graphics.state["moves"] = [[x2,y2]]
88 time.sleep(turn_delay)
90 if isinstance(graphics, GraphicsThread):
92 graphics.state["select"] = None
93 graphics.state["dest"] = None
94 graphics.state["moves"] = None
96 # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
99 # #sys.stderr.write(result + "\n")
103 # self.final_result = self.state["turn"].colour + " " + e.message
105 if self.board.king["black"] == None:
106 if self.board.king["white"] == None:
108 self.final_result = self.state["turn"].colour + " DRAW"
111 self.final_result = "white"
113 elif self.board.king["white"] == None:
115 self.final_result = "black"
123 for p2 in self.players:
124 p2.quit(self.final_result)
126 log(self.final_result)
128 if isinstance(graphics, GraphicsThread):
132 # A thread that replays a log file
133 class ReplayThread(GameThread):
134 def __init__(self, players, src, end=False,max_lines=None):
135 self.board = Board(style="empty")
136 GameThread.__init__(self, self.board, players)
138 self.max_lines = max_lines
145 sys.stderr.write("setup called for ReplayThread\n")
147 while self.src.readline().strip(" \r\n") != "# Initial board":
148 self.line_number += 1
150 line = self.src.readline().strip(" \r\n")
152 while line != "# Start game":
153 #print "Reading line " + str(line)
154 self.line_number += 1
155 [x,y] = map(int, line.split("at")[1].strip(" \r\n").split(","))
156 colour = line.split(" ")[0]
157 current_type = line.split(" ")[1]
158 types = map(lambda e : e.strip(" [],'"), line.split(" ")[2:4])
159 p = Piece(colour, x, y, types)
160 if current_type != "unknown":
161 p.current_type = current_type
162 p.choice = types.index(current_type)
164 self.board.pieces[colour].append(p)
165 self.board.grid[x][y] = p
166 if current_type == "king":
167 self.board.king[colour] = p
169 line = self.src.readline().strip(" \r\n")
171 #except Exception, e:
172 # raise Exception("FILE line: " + str(self.line_number) + " \""+str(line)+"\"") #\n" + e.message)
178 line = self.src.readline().strip(" \r\n")
179 while line != "# EOF":
180 sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read: " + str(line) + "\n")
182 if self.max_lines != None and count > self.max_lines:
189 self.state["turn"] = self.players[i]
191 line = line.split(":")
192 result = line[len(line)-1].strip(" \r\n")
196 self.board.update(result)
198 sys.stderr.write("Exception! " + str(e.message) + "\n")
199 self.final_result = result
205 [x,y] = map(int, result.split(" ")[0:2])
206 target = self.board.grid[x][y]
208 if isinstance(graphics, GraphicsThread):
211 graphics.state["moves"] = self.board.possible_moves(target)
212 graphics.state["select"] = target
215 time.sleep(turn_delay)
218 [x2,y2] = map(int, result.split(" ")[3:5])
220 graphics.state["moves"] = [[x2,y2]]
223 time.sleep(turn_delay)
226 graphics.state["select"] = None
227 graphics.state["dest"] = None
228 graphics.state["moves"] = None
234 for p in self.players:
237 phase = (phase + 1) % 2
241 line = self.src.readline().strip(" \r\n")
243 sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " finished...\n")
245 if self.max_lines != None and self.max_lines > count:
246 sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
247 sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
249 if self.end and isinstance(graphics, GraphicsThread):
251 pass # Let the user stop the display
254 game = GameThread(self.board, self.players)
260 def opponent(colour):
261 if colour == "white":