11 # A thread to make things pretty
12 class GraphicsThread(StoppableThread):
13 def __init__(self, board, title = "UCC::Progcomp 2013 - QChess", grid_sz = [80,80]):
14 StoppableThread.__init__(self)
18 self.window = pygame.display.set_mode((grid_sz[0] * w, grid_sz[1] * h))
19 pygame.display.set_caption(title)
21 #print "Initialised properly"
23 self.grid_sz = grid_sz[:]
24 self.state = {"select" : None, "dest" : None, "moves" : None, "overlay" : None, "coverage" : None}
26 self.lock = threading.RLock()
27 self.cond = threading.Condition()
30 pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
33 create_images(grid_sz)
36 for c in images.keys():
37 for p in images[c].keys():
38 images[c][p] = images[c][p].convert(self.window)
39 small_images[c][p] = small_images[c][p].convert(self.window)
46 # On the run from the world
49 while not self.stopped():
52 self.board.display_grid(window = self.window, grid_sz = self.grid_sz) # Draw the board
54 #print "Display overlay"
57 #print "Display pieces"
58 self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board
62 for event in pygame.event.get():
63 if event.type == pygame.QUIT:
64 if isinstance(game, GameThread):
66 game.final_result = ""
67 if game.state["turn"] != None:
68 game.final_result = game.state["turn"].colour + " "
69 game.final_result += "terminated"
73 elif event.type == pygame.MOUSEBUTTONDOWN:
74 self.mouse_down(event)
75 elif event.type == pygame.MOUSEBUTTONUP:
83 self.message("Game ends, result \""+str(game.final_result) + "\"")
86 # Wake up anyone who is sleeping
91 pygame.quit() # Time to say goodbye
93 # Mouse release event handler
94 def mouse_up(self, event):
97 self.state["overlay"] = None
98 elif event.button == 2:
100 self.state["coverage"] = None
102 # Mouse click event handler
103 def mouse_down(self, event):
104 if event.button == 1:
105 m = [event.pos[i] / self.grid_sz[i] for i in range(2)]
106 if isinstance(game, GameThread):
108 p = game.state["turn"]
113 if isinstance(p, HumanPlayer):
115 s = self.board.grid[m[0]][m[1]]
116 select = self.state["select"]
118 if s != None and s.colour != p.colour:
119 self.message("Wrong colour") # Look at all this user friendliness!
122 # Notify human player of move
125 self.state["select"] = s
126 self.state["dest"] = None
135 if self.state["moves"] == None:
138 if not m in self.state["moves"]:
139 self.message("Illegal Move") # I still think last year's mouse interface was adequate
144 if self.state["dest"] == None:
146 self.state["dest"] = m
147 self.state["select"] = None
148 self.state["moves"] = None
151 elif event.button == 3:
152 m = [event.pos[i] / self.grid_sz[i] for i in range(len(event.pos))]
153 if isinstance(game, GameThread):
155 p = game.state["turn"]
160 if isinstance(p, HumanPlayer):
162 self.state["overlay"] = self.board.probability_grid(self.board.grid[m[0]][m[1]])
164 elif event.button == 2:
165 m = [event.pos[i] / self.grid_sz[i] for i in range(len(event.pos))]
166 if isinstance(game, GameThread):
168 p = game.state["turn"]
173 if isinstance(p, HumanPlayer):
175 self.state["coverage"] = self.board.coverage(m[0], m[1], None, self.state["select"])
180 square_img = pygame.Surface((self.grid_sz[0], self.grid_sz[1]),pygame.SRCALPHA) # A square image
181 # Draw square over the selected piece
183 select = self.state["select"]
185 mp = [self.grid_sz[i] * [select.x, select.y][i] for i in range(len(self.grid_sz))]
186 square_img.fill(pygame.Color(0,255,0,64))
187 self.window.blit(square_img, mp)
188 # If a piece is selected, draw all reachable squares
189 # (This quality user interface has been patented)
191 m = self.state["moves"]
193 square_img.fill(pygame.Color(255,0,0,128)) # Draw them in blood red
195 mp = [self.grid_sz[i] * move[i] for i in range(2)]
196 self.window.blit(square_img, mp)
197 # If a piece is overlayed, show all squares that it has a probability to reach
199 m = self.state["overlay"]
204 mp = [self.grid_sz[i] * [x,y][i] for i in range(2)]
205 square_img.fill(pygame.Color(255,0,255,int(m[x][y] * 128))) # Draw in purple
206 self.window.blit(square_img, mp)
207 font = pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 14)
208 text = font.render("{0:.2f}".format(round(m[x][y],2)), 1, pygame.Color(0,0,0))
209 self.window.blit(text, mp)
211 # If a square is selected, highlight all pieces that have a probability to reach it
213 m = self.state["coverage"]
216 mp = [self.grid_sz[i] * [p.x,p.y][i] for i in range(2)]
217 square_img.fill(pygame.Color(0,255,255, int(m[p] * 196))) # Draw in pale blue
218 self.window.blit(square_img, mp)
219 font = pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 14)
220 text = font.render("{0:.2f}".format(round(m[p],2)), 1, pygame.Color(0,0,0))
221 self.window.blit(text, mp)
222 # Draw a square where the mouse is
223 # This also serves to indicate who's turn it is
225 if isinstance(game, GameThread):
227 turn = game.state["turn"]
231 if isinstance(turn, HumanPlayer):
232 mp = [self.grid_sz[i] * int(pygame.mouse.get_pos()[i] / self.grid_sz[i]) for i in range(2)]
233 square_img.fill(pygame.Color(0,0,255,128))
234 if turn.colour == "white":
235 c = pygame.Color(255,255,255)
237 c = pygame.Color(0,0,0)
238 pygame.draw.rect(square_img, c, (0,0,self.grid_sz[0], self.grid_sz[1]), self.grid_sz[0]/10)
239 self.window.blit(square_img, mp)
241 # Message in a bottle
242 def message(self, string, pos = None, colour = None, font_size = 20):
243 #print "Drawing message..."
244 font = pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), font_size)
246 colour = pygame.Color(0,0,0)
248 text = font.render(string, 1, colour)
251 s = pygame.Surface((text.get_width(), text.get_height()), pygame.SRCALPHA)
252 s.fill(pygame.Color(128,128,128))
254 tmp = self.window.get_size()
257 pos = (tmp[0] / 2 - text.get_width() / 2, tmp[1] / 3 - text.get_height())
259 pos = (pos[0]*text.get_width() + tmp[0] / 2 - text.get_width() / 2, pos[1]*text.get_height() + tmp[1] / 3 - text.get_height())
262 rect = (pos[0], pos[1], text.get_width(), text.get_height())
264 pygame.draw.rect(self.window, pygame.Color(0,0,0), pygame.Rect(rect), 1)
265 self.window.blit(s, pos)
266 self.window.blit(text, pos)
268 pygame.display.flip()
270 def getstr(self, prompt = None):
271 s = pygame.Surface((self.window.get_width(), self.window.get_height()))
272 s.blit(self.window, (0,0))
279 self.message(result, pos = (0, 1))
282 for event in pygame.event.get():
283 if event.type == pygame.QUIT:
285 if event.type == pygame.KEYDOWN:
286 if event.key == pygame.K_BACKSPACE:
287 result = result[0:len(result)-1]
288 self.window.blit(s, (0,0)) # Revert the display
293 if event.unicode == '\r':
296 result += str(event.unicode)
301 # Function to pick a button
302 def SelectButton(self, choices, prompt = None, font_size=20):
304 #print "Select button called!"
305 self.board.display_grid(self.window, self.grid_sz)
308 font = pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), font_size)
310 sz = self.window.get_size()
313 for i in range(len(choices)):
316 text = font.render(c, 1, pygame.Color(0,0,0))
317 p = (sz[0] / 2 - (1.5*text.get_width())/2, sz[1] / 2 +(i-1)*text.get_height()+(i*2))
318 targets.append((p[0], p[1], p[0] + 1.5*text.get_width(), p[1] + text.get_height()))
321 mp =pygame.mouse.get_pos()
322 for i in range(len(choices)):
324 if mp[0] > targets[i][0] and mp[0] < targets[i][2] and mp[1] > targets[i][1] and mp[1] < targets[i][3]:
325 font_colour = pygame.Color(255,0,0)
326 box_colour = pygame.Color(0,0,255,128)
328 font_colour = pygame.Color(0,0,0)
329 box_colour = pygame.Color(128,128,128)
331 text = font.render(c, 1, font_colour)
332 s = pygame.Surface((text.get_width()*1.5, text.get_height()), pygame.SRCALPHA)
334 pygame.draw.rect(s, (0,0,0), (0,0,1.5*text.get_width(), text.get_height()), self.grid_sz[0]/10)
335 s.blit(text, ((text.get_width()*1.5)/2 - text.get_width()/2 ,0))
336 self.window.blit(s, targets[i][0:2])
339 pygame.display.flip()
341 for event in pygame.event.get():
342 if event.type == pygame.QUIT:
344 elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
345 for i in range(len(targets)):
347 if event.pos[0] > t[0] and event.pos[0] < t[2]:
348 if event.pos[1] > t[1] and event.pos[1] < t[3]:
350 #print "Reject " + str(i) + str(event.pos) + " vs " + str(t)
353 # Function to pick players in a nice GUI way
354 def SelectPlayers(self, players = []):
357 #print "SelectPlayers called"
359 missing = ["white", "black"]
361 missing.remove(p.colour)
363 for colour in missing:
366 choice = self.SelectButton(["human", "agent", "network"],prompt = "Choose " + str(colour) + " player")
368 players.append(HumanPlayer("human", colour))
372 from tkFileDialog import askopenfilename
373 root = Tkinter.Tk() # Need a root to make Tkinter behave
374 root.withdraw() # Some sort of magic incantation
375 path = askopenfilename(parent=root, initialdir="../agents",title=
378 return self.SelectPlayers()
379 players.append(make_player(path, colour))
381 print "Exception was " + str(e.message)
384 self.board.display_grid(self.window, self.grid_sz)
385 pygame.display.flip()
386 path = self.getstr(prompt = "Enter path:")
391 return self.SelectPlayers()
394 p = make_player(path, colour)
396 self.board.display_grid(self.window, self.grid_sz)
397 pygame.display.flip()
398 self.message("Invalid path!")
405 self.board.display_grid(self.window, self.grid_sz)
407 address = self.getstr(prompt = "Address? (leave blank for server)")
414 map(int, address.split("."))
416 self.board.display_grid(self.window, self.grid_sz)
417 self.message("Invalid IPv4 address!")
420 players.append(NetworkReceiver(colour, address))
423 #print str(self) + ".SelectPlayers returns " + str(players)