3 # Do you know what the -u does? It unbuffers stdin and stdout
4 # I can't remember why, but last year things broke without that
7 UCC::Progcomp 2013 Quantum Chess game
8 @author Sam Moore [SZM] "matches"
9 @copyright The University Computer Club, Incorporated
10 (ie: You can copy it for not for profit purposes)
13 # system python modules or whatever they are called
20 [game, graphics] = [None, None]
22 def make_player(name, colour):
24 if name[1:] == "human":
25 return HumanPlayer(name, colour)
26 s = name[1:].split(":")
40 elif colour == "white":
43 return NetworkPlayer(colour, Network((ip, port)), None)
44 if s[0] == "internal":
47 internal_agents = inspect.getmembers(sys.modules[__name__], inspect.isclass)
48 internal_agents = [x for x in internal_agents if issubclass(x[1], InternalAgent)]
49 internal_agents.remove(('InternalAgent', InternalAgent))
52 sys.stderr.write(sys.argv[0] + " : '@internal' should be followed by ':' and an agent name\n")
53 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
56 for a in internal_agents:
58 return a[1](name, colour)
60 sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n")
61 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
66 return ExternalAgent(name, colour)
70 # The main function! It does the main stuff!
73 # Apparently python will silently treat things as local unless you do this
74 # Anyone who says "You should never use a global variable" can die in a fire
82 global graphics_enabled
83 global always_reveal_states
95 # Get the important warnings out of the way
96 if platform.system() == "Windows":
97 sys.stderr.write(sys.argv[0] + " : Warning - You are using " + platform.system() + "\n")
98 if platform.release() == "Vista":
99 sys.stderr.write(sys.argv[0] + " : God help you.\n")
104 while i < len(argv)-1:
108 p = make_player(arg, colour)
109 if not isinstance(p, Player):
110 sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
113 if colour == "white":
115 elif colour == "black":
118 sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
121 # Option parsing goes here
122 if arg[1] == '-' and arg[2:] == "classical":
124 elif arg[1] == '-' and arg[2:] == "quantum":
126 elif arg[1] == '-' and arg[2:] == "reveal":
127 always_reveal_states = True
128 elif (arg[1] == '-' and arg[2:] == "graphics"):
129 graphics_enabled = True
130 elif (arg[1] == '-' and arg[2:] == "no-graphics"):
131 graphics_enabled = False
132 elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
133 # Load game from file
134 if len(arg[2:].split("=")) == 1:
137 f = arg[2:].split("=")[1]
138 if f[0:7] == "http://":
139 src_file = HttpReplay(f)
141 src_file = FileReplay(f.split(":")[0])
143 if len(f.split(":")) == 2:
144 max_moves = int(f.split(":")[1])
146 elif (arg[1] == '-' and arg[2:].split("=")[0] == "server"):
147 #debug("Server: " + str(arg[2:]))
148 if len(arg[2:].split("=")) <= 1:
151 server_addr = arg[2:].split("=")[1]
153 elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
155 if len(arg[2:].split("=")) == 1:
156 log_files.append(LogFile(sys.stdout,""))
158 f = arg[2:].split("=")[1]
160 log_files.append(LogFile(sys.stdout, ""))
162 log_files.append(ShortLog(f[1:]))
164 log_files.append(LogFile(open(f, "w", 0), f))
165 elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
167 if len(arg[2:].split("=")) == 1:
170 turn_delay = float(arg[2:].split("=")[1])
172 elif (arg[1] == '-' and arg[2:].split("=")[0] == "timeout"):
174 if len(arg[2:].split("=")) == 1:
177 agent_timeout = float(arg[2:].split("=")[1])
178 elif (arg[1] == '-' and arg[2:].split("=")[0] == "blackout"):
180 if len(arg[2:].split("=")) == 1:
183 sleep_timeout = float(arg[2:].split("=")[1])
185 elif (arg[1] == '-' and arg[2:] == "help"):
187 os.system("less data/help.txt") # The best help function
192 #debug("server_addr = " + str(server_addr))
194 if server_addr != None:
195 if server_addr == True:
196 return dedicated_server()
198 return client(server_addr)
203 # Construct a GameThread! Make it global! Damn the consequences!
206 # Hack to stop ReplayThread from exiting
207 #if len(players) == 0:
208 # players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
210 # Normally the ReplayThread exits if there are no players
211 # TODO: Decide which behaviour to use, and fix it
212 end = (len(players) == 0)
214 players = [Player("dummy", "white"), Player("dummy", "black")]
215 elif len(players) != 2:
216 sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
218 sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
220 game = ReplayThread(players, src_file, end=end, max_moves=max_moves)
223 board.max_moves = max_moves
224 game = GameThread(board, players)
230 if graphics_enabled == True:
232 graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
234 graphics.sleep_timeout = sleep_timeout
238 sys.stderr.write(sys.argv[0] + " : Got exception trying to initialise graphics\n"+str(e.message)+"\nDisabled graphics\n")
239 graphics_enabled = False
241 # If there are no players listed, display a nice pretty menu
242 if len(players) != 2:
245 server_addr = graphics.SelectServer()
246 if server_addr != None:
247 if server_addr == True:
248 return dedicated_server()
250 return client(server_addr)
252 players = graphics.SelectPlayers(players)
254 sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
257 # If there are still no players, quit
258 if players == None or len(players) != 2:
259 sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n")
264 if isinstance(p, NetworkPlayer):
265 for i in range(len(old)):
266 if old[i] == p or isinstance(old[i], NetworkPlayer):
268 players[i] = NetworkPlayer(old[i].colour, p.network, old[i])
272 if isinstance(p, NetworkPlayer):
274 if not p.network.connected:
275 if not p.network.server:
280 # If using windows, select won't work; use horrible TimeoutPlayer hack
281 if agent_timeout > 0:
282 if platform.system() == "Windows":
283 for i in range(len(players)):
284 if isinstance(players[i], ExternalAgent) or isinstance(players[i], InternalAgent):
285 players[i] = TimeoutPlayer(players[i], agent_timeout)
289 # InternalAgents get wrapped to an ExternalAgent when there is a timeout
290 # This is not confusing at all.
291 for i in range(len(players)):
292 if isinstance(players[i], InternalAgent):
293 players[i] = ExternalWrapper(players[i])
301 log_init(game.board, players)
305 game.start() # This runs in a new thread
311 error = game.error + graphics.error
320 if src_file != None and src_file != sys.stdin:
323 sys.stdout.write(game.final_result + "\n")
334 # This is how python does a main() function...
335 if __name__ == "__main__":
338 retcode = main(sys.argv)
339 except KeyboardInterrupt:
340 sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
341 if isinstance(graphics, StoppableThread):
343 graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
345 if isinstance(game, StoppableThread):
350 #except Exception, e:
351 # sys.stderr.write(sys.argv[0] + " : " + e.message + "\n")