7 #define C_RED Colour(1,0,0,1)
8 #define C_GREEN Colour(0,1,0,1)
9 #define C_BLUE Colour(0,0,1,1)
14 inline Real Random(Real max=1, Real min=0)
16 return min + (max-min) * (Real(rand() % (int)1e6) / Real(1e6));
19 typedef unsigned ObjectID;
20 typedef enum {RECT_FILLED, RECT_OUTLINE} ObjectType;
31 Real x; Real y; Real w; Real h;
32 Rect() = default; // Needed so we can fread/fwrite this struct
33 Rect(Real _x, Real _y, Real _w, Real _h) : x(_x), y(_y), w(_w), h(_h) {}
34 std::string Str() const
37 // float conversion needed because it is fucking impossible to get ostreams working with template classes
38 s << "{" << Float(x) << ", " << Float(y) << ", " << Float(w) << ", " << Float(h) << "}";
45 float r; float g; float b; float a;
47 Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
52 std::vector<ObjectType> types;
53 std::vector<Rect> bounds;