7 #define C_RED Colour(1,0,0,1)
8 #define C_GREEN Colour(0,1,0,1)
9 #define C_BLUE Colour(0,0,1,1)
14 inline Real Random(Real max=1, Real min=0)
16 return min + (max-min) * ((Real)(rand() % (int)1e6) / 1e6);
19 typedef unsigned ObjectID;
20 typedef enum {RECT_FILLED, RECT_OUTLINE} ObjectType;
31 Real x; Real y; Real w; Real h;
32 Rect() = default; // Needed so we can fread/fwrite this struct
33 Rect(Real _x, Real _y, Real _w, Real _h) : x(_x), y(_y), w(_w), h(_h) {}
37 s << "{" << x << ", " << y << ", " << w << ", " << h << "}";
44 float r; float g; float b; float a;
46 Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
51 std::vector<ObjectType> types;
52 std::vector<Rect> bounds;