3 # Do you know what the -u does? It unbuffers stdin and stdout
4 # I can't remember why, but last year things broke without that
7 UCC::Progcomp 2013 Quantum Chess game
8 @author Sam Moore [SZM] "matches"
9 @copyright The University Computer Club, Incorporated
10 (ie: You can copy it for not for profit purposes)
13 # system python modules or whatever they are called
20 [game, graphics] = [None, None]
22 def make_player(name, colour):
24 if name[1:] == "human":
25 return HumanPlayer(name, colour)
26 s = name[1:].split(":")
40 elif colour == "white":
43 return NetworkPlayer(colour, Network((ip, port)), None)
44 if s[0] == "internal":
47 internal_agents = inspect.getmembers(sys.modules[__name__], inspect.isclass)
48 internal_agents = [x for x in internal_agents if issubclass(x[1], InternalAgent)]
49 internal_agents.remove(('InternalAgent', InternalAgent))
52 sys.stderr.write(sys.argv[0] + " : '@internal' should be followed by ':' and an agent name\n")
53 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
56 for a in internal_agents:
58 return a[1](name, colour)
60 sys.stderr.write(sys.argv[0] + " : Can't find an internal agent matching \"" + s[1] + "\"\n")
61 sys.stderr.write(sys.argv[0] + " : Choices are: " + str(map(lambda e : e[0], internal_agents)) + "\n")
65 return FifoPlayer(s[1], colour)
67 return FifoPlayer(str(os.getpid())+"."+colour, colour)
70 return ExternalAgent(name, colour)
74 # The main function! It does the main stuff!
77 # Apparently python will silently treat things as local unless you do this
78 # Anyone who says "You should never use a global variable" can die in a fire
86 global graphics_enabled
87 global always_reveal_states
99 # Get the important warnings out of the way
100 if platform.system() == "Windows":
101 sys.stderr.write(sys.argv[0] + " : Warning - You are using " + platform.system() + "\n")
102 if platform.release() == "Vista":
103 sys.stderr.write(sys.argv[0] + " : God help you.\n")
108 while i < len(argv)-1:
112 p = make_player(arg, colour)
113 if not isinstance(p, Player):
114 sys.stderr.write(sys.argv[0] + " : Fatal error creating " + colour + " player\n")
117 if colour == "white":
119 elif colour == "black":
122 sys.stderr.write(sys.argv[0] + " : Too many players (max 2)\n")
125 # Option parsing goes here
126 if arg[1] == '-' and arg[2:] == "classical":
128 elif arg[1] == '-' and arg[2:] == "quantum":
130 elif arg[1] == '-' and arg[2:] == "reveal":
131 always_reveal_states = True
132 elif (arg[1] == '-' and arg[2:] == "graphics"):
133 graphics_enabled = True
134 elif (arg[1] == '-' and arg[2:] == "no-graphics"):
135 graphics_enabled = False
136 elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
137 # Load game from file
138 if len(arg[2:].split("=")) == 1:
141 f = arg[2:].split("=")[1]
142 if f[0:7] == "http://":
143 src_file = HttpReplay(f)
145 src_file = FileReplay(f.split(":")[0])
147 if len(f.split(":")) == 2:
148 max_moves = int(f.split(":")[1])
150 elif (arg[1] == '-' and arg[2:].split("=")[0] == "server"):
151 #debug("Server: " + str(arg[2:]))
152 if len(arg[2:].split("=")) <= 1:
155 server_addr = arg[2:].split("=")[1]
157 elif (arg[1] == '-' and arg[2:].split("=")[0] == "log"):
159 if len(arg[2:].split("=")) == 1:
160 log_files.append(LogFile(sys.stdout,""))
162 f = arg[2:].split("=")[1]
164 log_files.append(LogFile(sys.stdout, ""))
166 log_files.append(ShortLog(f[1:]))
168 log_files.append(LogFile(open(f, "w", 0), f))
169 elif (arg[1] == '-' and arg[2:].split("=")[0] == "delay"):
171 if len(arg[2:].split("=")) == 1:
174 turn_delay = float(arg[2:].split("=")[1])
176 elif (arg[1] == '-' and arg[2:].split("=")[0] == "timeout"):
178 if len(arg[2:].split("=")) == 1:
181 agent_timeout = float(arg[2:].split("=")[1])
182 elif (arg[1] == '-' and arg[2:].split("=")[0] == "blackout"):
184 if len(arg[2:].split("=")) == 1:
187 sleep_timeout = float(arg[2:].split("=")[1])
189 elif (arg[1] == '-' and arg[2:] == "help"):
191 os.system("less data/help.txt") # The best help function
196 #debug("server_addr = " + str(server_addr))
198 if server_addr != None:
199 if server_addr == True:
200 return dedicated_server()
203 sys.stderr.write("Only a single player may be provided when --server is used\n")
205 if len(players) == 1:
206 return client(server_addr, players[0].name)
208 return client(server_addr)
213 # Construct a GameThread! Make it global! Damn the consequences!
216 # Hack to stop ReplayThread from exiting
217 #if len(players) == 0:
218 # players = [HumanPlayer("dummy", "white"), HumanPlayer("dummy", "black")]
220 # Normally the ReplayThread exits if there are no players
221 # TODO: Decide which behaviour to use, and fix it
222 end = (len(players) == 0)
224 players = [Player("dummy", "white"), Player("dummy", "black")]
225 elif len(players) != 2:
226 sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
228 sys.stderr.write(sys.argv[0] + " : (You won't get a GUI, because --file was used, and the author is lazy)\n")
230 game = ReplayThread(players, src_file, end=end, max_moves=max_moves)
233 board.max_moves = max_moves
234 game = GameThread(board, players)
240 if graphics_enabled == True:
242 graphics = GraphicsThread(game.board, grid_sz = [64,64]) # Construct a GraphicsThread!
244 graphics.sleep_timeout = sleep_timeout
248 sys.stderr.write(sys.argv[0] + " : Got exception trying to initialise graphics\n"+str(e.message)+"\nDisabled graphics\n")
249 graphics_enabled = False
251 # If there are no players listed, display a nice pretty menu
252 if len(players) != 2:
255 server_addr = graphics.SelectServer()
256 if server_addr != None:
257 pygame.quit() # Time to say goodbye
258 if server_addr == True:
259 return dedicated_server()
261 return client(server_addr)
263 players = graphics.SelectPlayers(players)
265 sys.stderr.write(sys.argv[0] + " : Usage " + sys.argv[0] + " white black\n")
268 # If there are still no players, quit
269 if players == None or len(players) != 2:
270 sys.stderr.write(sys.argv[0] + " : Graphics window closed before players chosen\n")
275 if isinstance(p, NetworkPlayer):
276 for i in range(len(old)):
277 if old[i] == p or isinstance(old[i], NetworkPlayer):
279 players[i] = NetworkPlayer(old[i].colour, p.network, old[i])
283 if isinstance(p, NetworkPlayer):
285 if not p.network.connected:
286 if not p.network.server:
291 # If using windows, select won't work; use horrible TimeoutPlayer hack
292 if agent_timeout > 0:
293 if platform.system() == "Windows":
294 for i in range(len(players)):
295 if isinstance(players[i], ExternalAgent) or isinstance(players[i], InternalAgent):
296 players[i] = TimeoutPlayer(players[i], agent_timeout)
300 # InternalAgents get wrapped to an ExternalAgent when there is a timeout
301 # This is not confusing at all.
302 for i in range(len(players)):
303 if isinstance(players[i], InternalAgent):
304 players[i] = ExternalWrapper(players[i])
312 log_init(game.board, players)
316 game.start() # This runs in a new thread
322 error = game.error + graphics.error
331 if src_file != None and src_file != sys.stdin:
334 sys.stdout.write(game.final_result + "\n")
345 # This is how python does a main() function...
346 if __name__ == "__main__":
349 retcode = main(sys.argv)
350 except KeyboardInterrupt:
351 sys.stderr.write(sys.argv[0] + " : Got KeyboardInterrupt. Stopping everything\n")
352 if isinstance(graphics, StoppableThread):
354 graphics.run() # Will clean up graphics because it is stopped, not run it (a bit dodgy)
356 if isinstance(game, StoppableThread):
361 #except Exception, e:
362 # sys.stderr.write(sys.argv[0] + " : " + e.message + "\n")